[Guide] Zodiac Rend (Season 20)

You want the cdr with CC set pieces, on both weapons, if possible…

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Quick question: do you really want to roll CDR on your weapons for the Core BoM build? Free recommends 27.5% CDR, which you get from Paragon, Diamond in helm, and one 8% roll on gear, and it’s likely most players have two CDR rolls already between shoulders, Flavor of Time, and Zodiac ring if equipped. Looking at leaderboards it does appear most people roll CDR, but they seem to using Ignore Pain instead of Rage Flip or War Cry.

I was already curious, but then I rolled an ancient BK sword with 10% damage, lpfs, and a mediocre damage range range. It would be a ~11% damage increase to rend damage from that weapon were I to roll the damage range to max, so presumably at least a 5.5% increase overall (depending on whether bloodbath procs solely use mainhand damage.) I suppose if I instead rolled the lfps to CDR I would have the flexibility to use the weapon in either a CC setup or IP setup, even if it’s not terribly useful for the standard build.

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I dunno if it has been asked before. Just recently came back to this game, and got a question. Is skull grasp not viable anymore in this zodiac ww build? Getting damage reduction via BoM + Ground stomp is more beneficial?

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Short answer, no.

All our damaged comes from Rend now, not whirlwind.

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So what about wearing Ambo’s and Doombringer and cubing furnace for weapons?

Doom gives +20% physical and Furnace gives extra to elites. I think those would be good as well?

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If you wear Ambos, then yes you can cube Furnace.

Not sure how well thats been tested, but don’t think it’s the optimal set up.

BK swords at lower levels and speeds, and the Istavans at higher levels seems to be the most common set ups.

The Templar seems to be the better follower. That said, depending on which follower you select, you should have the following skills selected:

Templar

Heal (restores Life)
Inspire (Fury generation)

Enchantress

Missile Ward (toughness)
Focused Mind (attack speed)

If possible, do not select skills at levels/skill slots not indicated above. Every unnecessary skill will slow down your follower’s essential skill casts.

Why not also spec loyalty for the templar? Do the passive skills like inspire and loyalty have an affect on how often heal will be cast?

There’s a 141 clear with the Ambo-Doombringer-Furnace setup, in about 13 minutes, with just under 10k paragon. It’s clearly pretty good!

I think so as well. My only thought against non-set weapons is that you lose the global IAS bonus which means slower stricken stacking. However, furnace somewhat makes up for that. Exciting times!

So not optimal :joy::joy::joy:

Has anybody else experienced a problem with Ground Stomp // Furious Charge while spinning?

I’ll press FC or GS, my char will pause for a second but then won’t cast it and just continues spinning.

Seems to mostly happen whenever I’m focusing on a specific target (rg for example) and happens a lot less when my cursor position is further out on the screen.

It’s caused me to miss refreshing Band of Might a few times and almost killed me

Istvan’s Blades Damage bonus - DIBS or separate multiplier? Thanks.

I want to start a discussion on 2H/AD and I figured that is the place to do it. Someone post that 2H gives a 48% increase over DW. HC of Rend is how we can get our AD proc, a 48% increase is quite significant especially when you consider that it requires the exact same effort (HC Rend). I also saw that HC Rend was having great synergy Zodiac, because of this it’s hard to say what’s a good CDR sweet. CC/WW, I believe is going to be the ideal setup. The RCR from CC and fact the 2H is a slow weapon weapons mean that your not consuming as much Fury and therefore more Rend HC at your disposal. Anyways, here’s a D3planner that I put together:

https://www.d3planner.com/326016807

having a lot of trouble comparing flavor of times. Is our priority for sure Elemental (physical) > CHD/CHC > STR?

for example, I’m trying to compare my current FoT which has 20% physical and 678 STR to an ancient one I just rolled with no elemental, but 993 STR. I’m guessing I should be keeping the one with the 20% physical damage?

Separate multiplier.

I like the setup a lot, it’s just difficult finding a decent ancient Ambo’s and I’ve always liked Doombringer so it’s good to see some non-set weapons getting some love.

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I’ve definitely experienced it in HC so I’ve gotten in the habit of making sure i pause from right-clicking WW for a second and then hit Ground Stomp or Charge. I’ve had some close calls where I get NoS triggered and I realize it’s because I lost 80%. I’m wondering if it has something to do with the animation.

If you’re gearing toward the Crimson variant, or you want IP on the bar with Wrath, yes. Otherwise, no–you’re better off with other rolls.

An excellent combo. We’re seeing some great clears with this, and it has several perks:

  • Access to Bloodfunnel
  • Access to Into the Fray
  • Additional elite damage
  • Access to additional elemental damage

It may, in fact, end up being the best possible weapon combination, and it’s at least as good as using the IB set.

Correct. You want to avoid speccing useless skills on your follower since it will slow down their casting of the useful skills.

With Stomp, yes. Occasionally, it won’t trigger while I’m spinning. Careful key presses seem to have mitigated the issue but it does happen now and again.

Separate multiplier!

The real problem with a 2H setup is all the extra stuff you lose just to get a little more base damage. No matter how you cut it, 2H setups are going to be weaker for this build.

That said, you can run a 2H setup if you’re not aiming to crack the top 50, and you can probably have a lot of success. I’d go with a Furnace since it will give you elite damage with Ambo’s in the Cube.

Yes. Phys > STR, but if you can’t get Phys on the amulet, STR is fine.

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Awesome post this. Just got an ancient IB set last night. Looks like i will have to start looking for doombringer and an ambos instead lol.

Question could doombringer be swapped out for sunkeeper and see similar results?

Yes, I notice this a lot! A few things that seem to make it far worse are changing direction frequently (like with single targets) and speed shrines specifically but it seems very high movement speed in general can cause it…

Might be related to a similar monk problem where they’ll drop Flurry TR stacks at high movespeed and/or if they change direction a lot.

I’m thinking some sort of small desync with the server?