[Guide] Zodiac Rend (Season 20)

There’s a new 142 clear by Chinese player fw6263, in 12’20". A ton of paragon- over 11k. Not sure about the gear used.

Pretty similar but more powerful

Exactly right!
Ground Stomp > Ancient Spear Imo not just in terms of grouping, but also huge damage reduction (cuts incoming damage for 4 secs while mobs are stunned)

I having harsh times trying to use the Spear, so im running whitout It, with Intercept.
Just done a 110 in 8’ but the 112 looks impossible (finished one but after timer, 1 minute later).
Im at P922 atm and got 2 Augs of 400 each.
Could u gimme some tips to improve plz?
(Sorry 'bout my english im not fluent)

But Ground Stomp takes the place of IP, not Spear. So if you’re using FnR without Band of Might, you proc it with Stomp.

This leaves with very few options.

Can’t use Zodiac ring if you run with the Crimson’s variant (RoRG in Cube).

Can’t use COE in any variant since Wastes 6 will require Zodiac and Crimson’s will require Zodiac.

Eh.

I know some folks are hyped about incorporating FnR into the build, but I don’t think they understand the kind of damage they’ll take at GR 130+.

Check the OP and read through the section that covers speed-farm builds.

At your Paragon, you don’t need to push 112. What you need is better gear, higher gem levels, and Augments, and then 112 will come easily!

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Sorry if this has been addressed but I manage to get to solo 120 with bul kathos swords. I checked the leader board and just about every barb that has manage to get there has been using IB. Especially the top ten barbs.

So does that mean by default that IB are the best weapons to use for the ww rend barb or is there an argument that I’m not aware of that bul kathos swords can still do the job.

Yes, it is. S19 is a completely different game.
IIRC GR 150 was done on the 4th or 5th day (4 players) .

Saving a big killstreak bonus for the RG is a good idea. Another way is to have as close as possible to 149 kills and oneshot the RG after killing one (few) adds.
In any way Rampage is useless against RG because it’s on for 8 seconds after killing an enemy and for sure wear off before you kill the first add (if there are any).

Iyo” indeed. Let us know if you see an impressive clear with this setup.

With the setup Mano is hawking, I think the only real options are replacing either Spear or Battle Rage. Without IP you’ll be dead in seconds. You lose Spear, you lose a ton of grouping, you lose a lot of effective damage. Dumping BR, in comparison, will cost you a bunch of damage in density (assuming you were running ItF), probably 20-30% on average.

This is not at all true, no. They might be the best weapons, but you can clear nearly as high or higher with BK or Ambo’s/Doombringer/furnace in cube. I myself did a 120 at 10k mainstat with Ambo/Doom.

BK will almost certainly end up a few tiers lower, just because their attack speed does very little to help, and the movement speed doesn’t help nearly as much when pushing. However, you’ve already done a 120 and that’s pretty great. You’ll have better healing, etc. so that helps, and your BK swords will be the best bet for any rifts, bounties, low speeds you’re doing, so you haven’t lost anything by investing in getting them. Just keep an eye out for IB and Ambo/Doom and test them when you get good versions.

A good answer. I’d also note that BK Swords actually gain a little bit of “effective damage” simply because you move faster.

Since WW applies 2x Rend almost instantly, there’s no reason to stay in one place when you’ve got a giant pile of mobs that you’re trying to grind down. The larger the area you can circulate through in a 1 second period, the more mobs you’ll be able to Rend, and the more overall damage you’re going to do.

So that +45% move speed from BK actually helps you deal a little bit more total damage.

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Been running EF/Ambos with Messerschmidts in the cube for T16. Using Rechels ring plus fear roll on helm when that procs I am crazy fast. So fast I can’t even pick up gold from Avarice/Boon combo.

I tested 2h Furnace with FnR and BoM using Charge as generator skill for Focus part.
You might think the 125% increase in damage would give out higher output then Dual Wield CoE variant, especially with 2h, and the build’s main problem would be survivability. Not at all. Survivability was ok. The problem was damage. It was soundly lower then with usual DW setup.
Something weird happens with FnR’s interaction with Rend. My guess is you get first 50% multiplier (Generator) on first Rend after Charge and second 50% multiplier (Spender) gets into play only after the first Rend has finished ticking… Something along those lines, maybe a bug. I was hardcasting a lot btw.

Interesting!

Should be fairly easy to test. Try with both dual-wield and a 2H, and make sure Ambo’s is in the cube. Test your hard-cast Rend damage, then test dual-wield damage to determine bases, then equip FnR and retest each portion of the set’s bonus before trying to test them together.

If I have time, I might test it later this week.

A video showing the strength of the seasonal bonus. All it took was two great pulls and he cleared 139 with P2000. Very didactic when it comes to patience.

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This season’s top clear is going to come down to who is the best fisherman, you need two good maps back to back with a great mixture of sharks and minnows and it literally becomes a spear-fishing exercise of who can build the biggest blob and reap the rewards.

I’m thinking about making a hardcast rend 4p trash clearer that is based around hardcasted rends with stacked area damage, would anyone know if this build is viable offhand when playing in a party (zMonk, zBarb, RGK, RendBarb)


I’m thinking about turning a basic 6p Wastes Whirlrend(sorry, not sorry) barb into this abomination:

WW-Wind Shear, Rend - Bloodbath, WoTB - Insanity, Battle Rage: ITF, Stomp: Wrenching, CoTA: TaO.

Rampage, Ruthless, Brawler, Weapons Master (or Berserker Rage?)

Trapped, Powerful?, Gogok?, Stricken?, Zeis?

6p Wastes, Lamentation, Messerschmidt’s, FnR, Squirts, Mortick

Cube: Ambo, Fury of the Ancients, BoM/CoE

CC/CD on all eligible pieces, Area Damage on Weap/Gloves/Shoulders/Rings (154%ish total), CDR on Weap/Shoulders/Diamond, 20% Phys on Bracer/Ammy


The idea is to refresh CDs via Messerschmidt’s in a party, while keeping FnR+4pWastes up by tapping WW every 3 seconds(with a tiny bit of fury gen with shear) . Then using stomp in density to generate fury and survivability, with Ancient’s Fury making up for the rest of the (potentially unneeded) Fury Regen.


I know it’s a boring playstyle, but Area Damage is crazy powerful [AreaDamage*(NumTargets-1)*0.2 kinds of powerful]; and accentuating the absurdity that is 2h Rend damage in a comp where you stand still seems to be a possible build. Would this even be viable? before I dive down another hole of farming for replacement godrolled gear (since I’ve junked stuff this season that would fit this, potentially terrible, bastardized build.))

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Barb theme song:

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Why is his character screen constantly popping up?

In the video with the 139 clear.

He is pausing the game manually to allow it to catch up with the lag.

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I did 134 on season with the usual 6 wastes + bom + morticks + IB combo. Today for leveling gems in 125’s I tried Ambos+Doombringer+Furnace and while the damage against elites is just ridiculous, I seem to have problems with fury generation against no-add RGs, to the point that makes me doubt if it would be possible to kill such a guardian in 135+. Weapons Master is selected of course but the fury is constantly going down and I had to cast ground stomp more often than I’d like to get fury.

This was without any attack speed rolls and without RCR (Using a band of might on body, and zodiac cubed)

I’ve been using Nutcracker + DB and I’m having zero Fury issues, even against RG with no-adds. And the damage output is on with IB’s or greater no stacking needed.

Take look here: