[Guide] Zodiac Rend (Season 20)

Superstition is one of the best hidden passives in the game, it is unbelievably strong and if anything it’s hard to go back to playing without it once you get used to it.

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When you are in density you have full fury almost 100% of time. It may drop a bit for a fraction of a seconds but I don’t think you lose the bonus so fast.
The only exception is when you don’t take damage (under defense pylon).

Nerves of Steel provide more safety, doesn’t it? Boon allows you recover from a death faster, Nerves saves you from a death.
If you don’t spam Stomp and have 60 CDR you easily get 100% uptime for WotB without Boon.

This is true for NS (or may be another season) but in Season 19 you have it on 5% of time. When you start killing a group it takes you 30 seconds to kill first 10 monsters and another 3 seconds to finish the pack.
Exceptions are 1) when you are under Conduit pylon effect 2) you want to finish an elite without gathering a new group.

Yep, but I wouldn’t think weapon choice would have any great effect on the season theme, was what I was getting at, other than the timing by reaching the levels of the theme faster I guess.

Maybe it was just an optical illusion, like how the BK swords can sometimes seem faster, because you’re literally moving faster.

Don’t have a decent one of either to give it a test either, but could be an interesting experiment to run.

I’ve been running up to some low-120s the past few evenings, and based on that limited experience, I found the IB set faster and smoother than Ambo’s/Doombringer. The extra armour is a factor in this (particularly given my lowish paragon), but the main sticking point was managing cooldowns. Keeping up IP and WOTB was a struggle - multiple deaths ensued. Boon might be necessary for Ambo’s/Doombringer - but at the expense of one of a passive, with weapon master already needed for fury (assuming WW blood-funnel over windshear - geez this is getting complicated) - and/or some attack speed for the zodiac procs.

Personally, I’d be happy for Ambo’s/Doombringer to be BIS since I stumbled into a really nice Doombringer and an ok-ish Ambo’s

Hmm. I remember it being subject to proc coeff, so I’m wondering if something was changed–and if so, when?

Doesn’t matter. Bloodfunnel is by far the better source of healing, and if you do go with LpH, 1 roll isn’t going to cut it.

What I meant was if you die with the Crimson’s build and Wrath was only recently cast, you could be looking at a very long wait to rez. Boon cuts that down dramatically. And because we rely on Wrath for the DR from Mortick’s, we need to minimize downtime on Wrath.

Nerves is a good option since it will save you from dying, but if it procs and you still die with a long Wrath cooldown, you’re double-screwed.

In the end, it’s personal preference, but my view is that for most players in Normal, Nerves isn’t worth a slot.

Do you mean the Season theme is making it harder to keep Rampage stacks? If so, I haven’t played with the Season themes (I generally avoid Seasons at all costs), so that could be a factor.

I tested it in PTR and found little to no difference between the two in terms of clear potential–did 125 with all 3 setups. Of course, this was when Lamentation was at 200%. I also use Band of Might instead of IP, so perma-Wrath was easy. With 55% CDR, perma-Wrath was effortless.

Dumping a DPS passive for Boon and Weapons Master isn’t a huge deal since Furnace in the Cube makes a huge difference on elites and the RG.

Again, just to be clear: Right now, we don’t know with 100% certainty which weapon setup is the best for pushing GRs. It might be the IB set, but it might end up being Ambo’s + Doom. Either way, both are very, very powerful, and the BK set isn’t that far behind–a couple of tiers.

That was only for a short moment with Ambo in cube. But you are right with healing. I tested healing more and with LPH + Blood Funnel it was much better than with only LPH (with IB).
After that I did not need armor bonus from IB as much and Ambos + Doom combo was good.
I will play with both variant for longer time and I will see…

Now I have max GR126 with Ambo’s + Doom combo (before GR125 with IB). It is with bad gear yet (I have not played barb about a 1,5 year and I started from begining of season, too short time to have good gear), without fishing and without spear yet (now I am better without spear, I have to training it).

First time barb here, i can clear gr 70ish or so so far, but noticed everytime i stop to pick up loot in t16 rifts or bounties and half the times in gr’s i feel im getting 1-shotted. Any advice will be appreciated, i feel really squishy and im wondering what I can do to improve:)

Some random thoughts from a random, average player:

  1. the seasonal buff makes this guide and any guide irrelevant: having a useful proc for every elite pack is much more crucial. At P800 with mostly non-ancient gear and BK, I did 80% progression in less than 3 minutes in a 115 battlefields. Any discussion on optimal weapon setup and furnace should only concern NS - seasonal feedback is simply irrelevant.

  2. as predicted by the guide, seasonal high clears (around P2000) are with wastes 6 and NS (P10000) with IB/Crimson, at least in EU

  3. It’s hard to stay alive with spear. War cry/veteran helps a lot, any other options if I want to keep spear? superstition maybe? I’m using boon, ruthless, rampage and NoS for the time being.

  4. suggestions for low-ish paragon (2000) for crimson/CoE for toughness?

PS: any EU players here that are willing to share rare transmogs? Thanks!

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Not harder but impossible. Normally you pull monsters through the rift. Some monsters die, new monsters join. But in S19 you can’t play this way because all trash die when you trigger pandemonium effect. So by the time you kill the next monster (usually 30+ seconds later) you louse Rampage bonus. So you just make a group (ideally 150 trash mob + 2 elite pack but 80+ trash with 1-2 elite is OK) and kill 15 monsters for the first effect. Usually its enough to kill another 35 monsters (because they are already at low hp by this time) and trigger the next effect that kills another 65 monsters and so on. So you kill 15 monsters and 2-5 seconds later all group is dead.
Pandemonium changed the game. I used weaker Crimson + BK variant. I played solo, so I did every GR one by one up to 127 at the moment (1200 paragon). It didn’t take much time. And I saw a player that did 135 with 1200 paragon (but he used stronger classic variant and had 3 AD stats).

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Use Goldwrap (and Lamination of course… one in the cube).

I believe it’s not what you expected but I suggest to use crimson or CoE. And don’t use IP for pushes because Ground Stomp is very useful for exploiting pandemonium effects.

Thanks for the answer, I should have made it clear that 2k is my NS toon. I’ll probably stick to wastes 6 in NS as well

It’s not as good, but I tried Threatening Shout Demoralize instead of Rage Flip a few times and it helps group a bit but you get the damage reduction. Maybe I suck with Rage Flip but seems on a lot of maps it’s useless unless you get a pretty open one and also elites without waller.

Ahh, gotya! Thank you sir!

In rifts and bounties you can drop Stricken for Boon of the Hoarder, Drop CoE for Avarice Band, and use Goldwrap belt instead of Mantle in the cube, which once you kill the first few mobs and pick up some gold, you basically become invincible for the rest of the rift.

Edit - Also, your gems are really low level, work on some lower level rifts to get those up.

Hi Mike. Check the OP for the T16 speed-farm build. I think you’ll have more luck with that. Goldwrap + Boon of the Hoarder is also an option, but until you get some better gear with Augments, you’ll be squishy no matter what.

Shouldn’t be. If you run with Band of Might + Mortick’s, you should be very, very tanky at any Paragon.

I really don’t suggest using COE until you have much more Paragon–let’s say 3K or so. The COE version needs IP on the bar, which is pretty easy to maintain with Crimson’s and CDR, but you will be much squishier.

I see what you mean. Yeah, in that instance, Rampage is definitely not going to be your best-in-slot passive. But maybe its good if you’re saving a big killstreak bonus for the RG?

Man, I’m sure the theme is fun for a while, but it completely negates the relevancy of Seasonal clears.

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I need some help from you guys…I rolled a barb for S19 (wahoo) and was stoked to complete the journey in about a week playing off and on…so now I want to dust of my NS toon and give it a spin(to win) as well.

But I’m completely mental in how to fix my gear since it’s been mostly gathering dust for several years in a corner…

I’m not looking to be on the LB and won’t be at my paragon (2033) but I am hoping to better my best DH clear (115) if possible…

https://us.diablo3.com/en/profile/PMG-1510/hero/20276374

Remember, the gear is almost all from the really old days of WW so I know I need to refarm a lot of it, just looking for a bit of guidance…

I’m also really confused in d3planner - my profile show 2.15mil DPS but d3planner says 5.1mil - WTH??

https://www.d3planner.com/269807030

Serro told me earlier today that the Pandemonium effects are like Conduit Pylon, independent of your own damage. So Rampage stacks won’t help you.

Wait, so how are you activating the “resource generating attack” part of Focus + Restraint? TS doesn’t do it.

Good job, man! I’ll be interested to hear which setup you end up liking better as you progress.

Swap your rubies for diamonds. Get a flavor of time with as close to Phys%/CHC/CHD/CDR/Socket as you can. If you can’t find a good one, try to roll up a hellfire with Phys%/CHC/CHD/Socket, and a good passive. Switch Ground Stomp to IP: Iron Hide.

If you try that and find that you are dying a lot, then switch RoRG in cube to BoM, switch IP back to Stomp (to proc BoM), wear Lamentation and Wastes pants, and put Mantle in the cube. If you are still dying, then you can swap Mantle for Stone Gauntlets, at which point you should be basically immortal!

Those are all pretty quick fixes that should have you clearing 115 in short order.

How do I proc BoM then?

I think I need to start with Wastes/Lamentation equipped, mantle in Cube and get a baseline…then start tweaking…I haven’t found a FoT anywhere even close to that unicorn of rolls and need to see what mats I have for a new HF.

I also need to fix my playstyle - so used to playing UE pew pew pew - but watching a video in this thread i saw Hadd using stomp to agro and move on, stomp to agro another pack…rinse repeat until massive pack and then spin…I was just stomping and killing without grouping.

You don’t!

I was basing my comments off your currently equipped gear (Crimson), and trying to give a few options. I think you’re right that Lamentation / Mantle / BoM is going to work way better for you, especially to start.

Spear is going to be the best tool for density-building, since you can drag mobs from very far afield into a central location. Basically, spear them into a big pile, and then Stomp them to pack them tighter (and of course you have to Stomp often enough to keep up BoM). Also, I think your gems could easily be leveled up a bit, and you could throw in a few augments of at least rank 80 in quite short order.