IMO, the ideal mob set would be a first floor grotesque, phasebeast, axe skeletons or thrall on a large 4-corner festering with conduit towards the end. Swarms I find is too low progression for a good opener. Sure they die fast, but they’re better for a closer.
Second map we have more options, I’d go with festering, battlefields, large spire with no bridges, and desert sands. Mobs we want the small dense ones that follow well, skeletons, swarms, chickens, helions etc.
Tick all those boxes and I’m confident 5k rend can close between 143~145. Needs power for RG for sure, saxtris and hammy for 145.
For my latest push, I only played through 4-corner festering or battlefields with good mob types. Anything else was instant restart.
You want a combo of both small and big trash. If you get lets say all swarms plus a few fatties you wont get the max exp from the level. But then lets say you spawn a swarms/chicken/phasebeasts 4 corner fester. All 3 follow great and the small kills will help damage the big stuff so that you can make real progression. Also mobs that can pixel stack are ideal.
Generally, I agree, and it’s the same way for Leapquake. Swarms die fast and give good progression but don’t deal enough AD to elites in the process. That said, if you think of the sequence of events in a “good level 1” as:
Then Swarms lets you get steps 1+2 of that chain of events completed really quickly. Granted, you may exit level 1 with only 65% or 70% completion, rather than 80-90% (with Horror/Mother or Lacuni/Phasebeast), but you might be exiting 1-2 minutes sooner. If the next level is then also a Swarm Festering or Battlefield, you can acquire the additional progression very quickly.
Yup, chickens = armored destroyers. I’ve bad experiences with swarms. I pulled and entire large 4-corner festering once just for fun to see how much dmg the AD pop would nuke down all the elites and unfortunately, my D3 crashed to desktop lol.
Pretty astounding bad luck leading up to it- probably a dozen instances where having one thing go a little better, like getting a Power for the boss, or a better boss, would have brought the clear. Not sure how many keys it ended up taking… guessing 700-ish.
Hoo boy! Heart racing, hands shaking! I really didn’t think I was going to make it. Tethrys is such a pain in the butt, with her teleporting and retreating.
Very similar finish to my 126 boss fight, which also went down to 1 second… though not quite as close as my 124 with Phys, which went down to 0! (think it was like 14:59:350 or so)
Almost did 135… had a great level 1, festering with transformers and a conduit. Had about 3:50 for the RG… needed a power and a decent boss, but got a shield and Vesalius.
I just finished my initial build out of gearing for leap quake. Can do with some upgrades, but they’ll come when they do. Damn girdle belt burnt all my mats and it’s such a lowbie 220 roll, lol.
Now time to grind out some 120 gems to augment and see how I can fair with the bugs bunny build.
Edit: took a peek at your gear, looking pretty good. You’ll want EQ% rather than Vit on your chest… can make up the lost Vit via paragon. As for the belt… 220 is not ideal… even a non-ancient with a roll near 250 would be a significant damage upgrade (250 would give you about 9% more damage).
Played dozens of hours on my seasonal crusader, never had a useable furnace drop. Played 10 minutes trying to gear my monk, and dropped a a primal furnace with dex/AS/AD…
Bummer, man… that AS roll is a real downer… Furnace with AD-Str-Dmg% is good if using Gogok or if you have CDR on gloves…
Keep in mind you can still carry Tribes for good effect… in fact, I think the most damage you can get is actually not from carrying Furnace, but a primal Tribes with AD-Dmg%-EQ%… higher weapon damage of mace gives about +8% vs Tribes, but that extra EQ roll gives about +10%, if using Parthans and War Cry.
Rage, I did a few runs and it’s not quite as easy as you make it look in the videos, lol. For my rotation, I’m doing 3x leap, shout, slam -> 3x leap, earth quake, slam -> 3x leap slam. Is this right? Also, Earth Quake seems to be finicky. I’ll see the button press on the icon, and then go to leap again only to find that it did not manually cast the EQ. Seems I’m cancelling the animation too early.
Also, when do you normally pop wrath? Since it’s on cooldown for a long time, I’m not sure what the optimal timing is for it.