[Guide] Fire LoN HotA (Season 17)

You equip EF and PIgstick, cube GoJ and swap PE for LOD. I did GR112 on the PTR with no fishing at 18k str. With proper gear and augments, I think I would get around GR114-115 before I had to start finish with 2.2k paragon.

But the idea is just what Free mentioned, it will be like getting stacks of rampage prior to going after the elites.

Iā€™m not sold on EF yet, especially if it was bugged in PTR, we donā€™t really know where it will fit in regarding GR pushing.

If it does indeed turn out to be a good fit when 2.6.6 goes live, then I could see using Trapped over PE.

The 128 clear used Gogok-Trapped-Stricken. (4637 Paragon) Youā€™d almost certainly drop Gogok for LOD in the next patch, and Iā€™m guessing that would cost you no more than 3 GR levels, probably only 1 or 2.

Rxtā€™s 128 was done with IK HOTA, 7609 Paragon.

The Paragon difference is pretty wide. Will be very curious to see non-Season push LoD HOTA to its limits.

What can replace dropping Gogok?

Youā€™ll lose some CDR, which would require two non-weapon CDR rolls. Youā€™ll have to be careful not to lose AD for that.

The Dodge and attack speed arenā€™t make or break, even if the latter helps for Zodiac procs. What other items can compensate for this? Maybe Echoing Fury, but itā€™s going to depend on the final value of the affix.

I mean, thereā€™s zero question that the build will be a little weaker outside of season 17, and you will certainly end up losing a little of something, whether thatā€™s CDR, ADā€¦ CHC (since so much is already built-in to HOTA)ā€¦ but I donā€™t think it will cause a large drop in GR clearing potential.

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Keeping this thread alive, Iā€™m thinking it should be stickied. Anybody have the expertise to update the guide for 2.6.6? Iā€™m playing this build in S18, but havenā€™t finished it yet and just broke into TXVI.

Open questions Iā€™ve got:

How does it compare with IK?
Is EF BiS?
Trapped or PE?
Do stone gauntlets fit in anywhere?

You neednā€™t 70 lvl WD.
Create a WD char (1 lvl). Craft 70 lvl rare pants and upgrade them to legendary untill you get Swamp LandWaders.
After that you can use your barb to reforge them until you get good stats.

I was playing with it over the weekend

I like Stone gauntlets over Magefist. I think EF is BiS but you need to roll STR off for CDR. Trapped is much better than PE. It is fairly comparable to IK HotA. Initially I thought it was going to be better, but running them both I could do 110 just as good as one as the other. If there is a difference in GR level to be it would be 1 or 2 GR at most and I couldnā€™t tell which is really the strong. If I had to guess LOD is stronger because I was doing about the same with a lot less augmented gear.

I got a Primal EF and was debating rolling the STR or %Damage off for CDR, I guess long term it is best to roll the STR off. Some folks are getting crazy clears with this build early in the season and Iā€™m not quite sure if itā€™s a mixture of Flavor of Time and the GR lottery or if Iā€™m doing something wrong.

These are your culprits.

LoD HOTA isnā€™t as strong as last seasonā€™s ring-less LoN HOTA for obvious reasons, but it is competing neck and neck with IK HOTA and might, in the end, eke out a few more GR tiers than its set-based cousing.

Flavor of Time, on the other hand, is propelling builds ahead. I would argue that any new clears made with the amulet are, in large part, thanks to the amulet.

If I had to guess the crazy clears are coming via the GR. When I look at the numbers on paper they are quite close between IK HotA and LoD HotA. But LoD HotA has Flavor of time which may be an advantage in certain situations.

Last night I was running a GR118 for my SS build and I got to the point where I was dragging 6 elite packs. If I had flavor of time along and ran into a conduit, I would have immediately jumped to around 6 minutes ahead of the timer.

I would guess this is what is happening with the big clears. I think I havenā€™t run into this because I just havenā€™t gone through enough keys yet with my LoD HotA build. I have mainly been looking at it to see if it can compete with my SS build and I would say it is at least 4 GRs behind right now.

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https:// us.diablo3. com/en/profile/PhreEk-1472/hero/86941224

(Spaces)

Enjoying this setup for just doing regular rifts and bounties etc.

Found the primal Lut Socks so was just messing around but I actually like it. I donā€™t need an extra damage skill or anything so having leap to jump over obstacles or jump a few times if my in-geom falls off is pretty nice.

Just enjoying the variety of my Primals I can put to use, haha.

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Sticky request submitted.

It is done, thanksā€¦

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I would love to see this thread revived once the drama over 2.6.7 is over. I think itā€™s got very high potential. This is just my gut feeling, based on comparing to my LoD RH DH.

I also really like the playstyle, since you have to pay very close attention to your cooldowns. But man, when all systems are go, this thing shreds trash.

Here my character:

https://www.d3planner.com/777452735

Did a GR118 first try on terrible map with 2 min to spare. Paragon 2600, 100 augments. Got Hamelin. I think RGā€™s without adds would be miserable.

For comparison, I had to fish for a good map to barely beat 118 with my tryhard LoD RF DH.

Barbs have 7 major builds, and this is one of them.

Right now, it looks like this build is in the rank 2 or 3 spot.

119 down. And after the clear I realized I didnā€™t have paragon in max fury, so I was missing quite a bit of crit chance. Going for 120, which will be my highest in any class. :stuck_out_tongue:

Iā€™m considering dropping magefist/illusory for SG/iceclimbers. Iā€™m guessing that Iā€™ll need to replace WC for FC for mobility though, but I imagine that SG is much better than impunity. I have 80% fire damage with mage, so maybe the increased toughness is worth it.

Other note: this build really punishes you for dying. A few times Iā€™ve been trapped in death loops, because my cooldowns were out of sync. You really need everything active to both survive and do damage.

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120 in the bag. 13ish minutes. Battlegrounds then cathedral. Speed and shield pylons early in rift, pirendi.

Iā€™ve had awful luck with pylon placement and Iā€™m still learning the build, but it clears it anyway. With better luck and skill, Iā€™m dreaming of 125. You guys need to get in on this, Iā€™m having a blast :stuck_out_tongue: Hadd where you at?!

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Damn thatā€™s a nice FoT you got there, gz. Whatā€™s your downtime on ancients/berserker? Also noticed that you donā€™t use IP/PoC, how does it feel in terms of toughness? Have you tested stone gauntlets/ice climbers combo plus cindercoat instead of magefists/aquilla? Although reduced cost is not necessarily a wanted roll due to healing.