[Guide] 2.6.7 MOTE6-Fjord-Echoing Fury-Slam +136

Rage’s 2023 Notes

I thought about editing the guide itself, but I think that doing so would involve cutting a bunch of stuff that is probably no longer very relevant today. I decided instead to just give my notes on the current state of the build. I did remove the broken build link at the top of the old guide.

The original guide, which follows below my notes, is still well worth reading.

I recently (April 2023) cleared GR 138 with ~4800 paragon. To do it, I used the Zodiac version of this build, which forgoes Band of Might and instead takes Obsidian Ring of the Zodiac, in order to keep 100% uptime on WotB, CotA, and IP.

Here is the ideal setup for this configuration.

Note that this setup takes Relentless, rather than Ruthless. This proved to be absolutely essential for me to push above about 133- without Relentless, and its incredible synergy with the Crimson set, I would have spent an enormous amount of time being dead. Maybe at 8-10k paragon, Ruthless would make sense, but definitely not at 5k.

In terms of gameplay: it can be helpful to gather mobs without the Ancients active by just running around and throwing a few Slams at enemies to aggro them. You can use IP to stay safe, plus when you are running around you get 50% mitigation from Endless Walk. When you are ready to start attacking, make sure to cast WotB before CotA, because the Ancients snapshot your attack speed when they spawn. Try to re-cast the Ancients when you have 5 Echoing Fury Stacks.

The combined defense of MotE(4) + Mortick’s + IP + Relentless will generally keep you safe, though make sure you keep them all up! If you forget to Leap or to recast IP, you can be dead in the blink of an eye. Also watch out for too many elite affixes piled up on you at once, and for single big hits, like from Berserker hammers, Furious Beast charge attacks, and of course, Molten Explosions.

For players below 2500 paragon or so, it probably makes more sense to run the Band of Might setup, instead of Zodiac. BoM quintuples our toughness, so in this configuration we can discard a lot of the extra defense we take with the Zodiac version, meaning Ruthless instead of Relentless (gain of 9-10% damage), Overpower: Killing Spree or TS: Falter instead of IP (gain of 9-10% damage), and can even swap Diamonds for Rubies in our chest and pants (gain of 9-10% damage).

This setup is shown here.

With this setup, we don’t have 100% uptime on WotB and CotA, meaning there are times when we just can’t attack very much, because we do less damage and also run out of Fury. So we instead spend this time just repositioning, and pulling as many mobs as possible into a blob so we can kill them once our skills come off cooldown.

When using the BoM setup, you should be able to tank basically anything while WotB is up.

Finally, I wanted to touch on certain elements of the original guide, below. Most of it is still quite relevant. But: at a few points Prokhan talks about using the IB set, rather than Fjord Cutter. I don’t recommend this- even a bad Fjord Cutter is better than the best possible IB set, and it is easy to get (much easier than IB) by just upgrading a few yellow mighty weapons in the cube.

He also mentions using two pieces of the Immortal King set in combination with 5 pieces of MotE, and RoRG, in order to get 100% uptime on CotA. This is essentially just a holdover from an earlier state of this guide, before the Crimson set was reworked into what it is today. Using this configuration is still possible, but it makes an already weak build much weaker still, and so I really don’t recommend it, at any level of paragon.


Leap with fire, unleash ice, obliterate all in the frozen hell


I-INTRODUCTION TO THE BUILD :crossed_swords:

This build is aimed at utilizing Seismic Slam-Permafrost as the main damage dealer. It utilizes 5 Pieces of Might of the Earth Set (MOTE), 2 Pieces of Immortal King Set or 2 Pieces of Crimson set for pushing purposes and Fjord Cutter and Echoing Fury (After 2.6.7) or 2 Pieces of Istvan’s Blades (Pre 2.6.7) combined through the Ring of the Royal Grandeur in the cube. I cleared 119 (CC Zodiac variety) with 1800 paragon, Sasguash cleared 112 with 1300 paragon. Someone in China cleared 118 with it. Felix cleared 124 (CC variety instead of IK) with 2200 paragon. Storm cleared 121 at 2150ish paragon (he utilized crimson instead of IK). Archael cleared 136 with CC variety replacing BoM with Zodiac and PoC with Mortics in cube. Currently, we don’t know its cap potential.

Note from the author:
This is probably the only guide that I will ever write but I love this build and have been playing a form of SS build since S4. The suggestions here are the outcomes of game play from many seasons. Of course, you can always find something to improve.

I am adding a build selection rubric considering there are couple of variations to choose from (details are at section XIV-Alternative Build Options)

Paragon Tier MOTE6P IK2P CC2P IB Fjord+Echo. Fury BoM Zodiac PoC Mortics Fury Shoul. Stats
Low X X - X - X - - - X AD=IAS>STR or CdR
Low-Mid X - X - X X - X - - CdR>AD>IAS or STR
High X - X - X - X - X - CdR>AD>IAS or STR

Note: All build combinations use Fury of the Vanished Peak and Royal Ring in cube. The armor slot in the cube will be as shown in the table above.


II-NOTATIONS :ab:

  • AD: Area damage
  • CHC: Critical hit chance
  • CHD: Critical hit damage
  • IAS: Attack speed increase (sheet value)
  • SS: Seismic slam
  • MOTE: Might of the earth
  • IK: Immortal king set
  • CC: Craftable crimsons set
  • IB: Istvan’s blades
  • LpF: Life per fury spent
  • LpH: Life per hit
  • DR: Damage reduction
  • CdR: Cooldown reduction
  • CoE: Convention of elements
  • PoC: Pride of cassius belt
  • OROTZ: Obsidian ring of the zodiac

III-NEEDED WEARABLE ITEMS :shield:

  1. 5 Pieces of MOTE set
  2. Immortal King Belt and another armor piece from the immortal king set or Crimsons craftable set belt and another set armor piece.
  3. After 2.6.7 Fjord Cutter and Echoing Fury. Pre 2.6.7 Istvan’s Blades (Dual wield sword set)
  4. Bracers of Destruction
  5. Traveler’s Pledge and Compass Rose set
  6. Band of might (More defense) or Obsidian Ring of the Zodiac (Glass Cannon)

Note:

With patch 2.6.6 You can use 2P Crimsons craftable set instead of IK pieces. Find more details in Alternative Build Options section.

With patch 2.6.7 You can use Fjord Cutter and Echoing fury instead of Istvan’s Blades. Istvan’s blades are still a great place holder while obtaining good gear.


IV-NEEDED CUBE ITEMS :ballot_box:

  1. Fury of the Vanished Peak
  2. Fury of the ancients shoulder piece, or pride of cassius, or Mortics, or Bracers of Destruction (depends on your setup)
  3. Ring of the Royal Grandeur

V-STATS NEEDED ON ITEMS :one:

In this build we are trying to maximize our attack speed and our area damage in IK variety while CdR and AD when CC is used instead of IK for pushing.

Therefore,

  1. Helmet: STR / CHC / SS damage increase, Vitality Gem for IK variety. If 2P Crimson is used Diamond Gem.
  2. Boots: STR / VIT / All Res / SS damage increase
  3. Bracers: +X% Increased Cold Damage / CHC / LpH
  4. Gloves: CHC / CHD / AD / IAS for IK and CdR for CC variety.
  5. Rings: CHC / CHD / AD for IK or CdR for CC variety.
  6. Amulet: STR / +X% Increased Cold Damage / CHC / CHD (Elemental and STR can be swapped if a primal or ancient is used with a high STR value).
  7. Belt: STR / VIT / All Res / LpF for IK or % Life for CC variety
  8. Body armor and leggings: STR / VIT / All Res (or elite damage reduction)
  9. Both Swords: STR / IAS for IK or CdR for CC / AD
  10. Shoulders: STR / VIT / ALL RES for IK variant, CdR for CC variant / AD

Notes on secondary stats:

  • Crowd control reduction on amulet and helm is always beneficial in this build

  • % reduced melee and ranged damage reduction are favourable stats along with physical resistance

  • If you are not a very high paragon player, it is almost always better to use rubies in the chest and pants. If you are +3k, 4k paragon player, you can opt for diamonds instead.

Added Note Post Patch 2.6.6:

If you go with 2P crimsons set (CC), you want to max out the CdR stat followed by AD and IAS or RcR for defense.


VI-LEGENDARY GEMS :gem:

  • Bane of the trapped (SS permafrost will proc this always no matter how far, BIS)

  • Bane of the stricken (Without this RG fight will be an eternity long)

  • Zei’s Stone of Vengeance (More detail regarding the interaction between Zei’s, No Escape and Bloodshed will be explained later). With patch 2.6.7 there are more gem options for this 3rd gem. Whether you want to fight in melee distance or ranged, you can select Gogok instead of Zei’s.


VII-ACTIVE SKILLS :person_fencing:

https://us.diablo3.com/en/calculator/barbarian#eXjkRP!Zfjd!cccYcZ

  • Call of the Ancients, Together as one rune if 2P IK is used (fury shoulders in cube). If 2P CC set is used, Fury of the Ancients.
  • War Cry, Veteran’s warning rune if 2P IK is used. Ignore pain, Ignorance is bliss or Ironhide if 2P CC is used.
  • Battle Rage, Bloodshed rune or Swords to ploughshares for extra healing
  • Wrath of the berserker, Insanity rune
  • Leap, death from above rune
  • Seismic slam, Permafrost rune

VIII-PASSIVE SKILLS :jack_o_lantern:

  • Ruthless (MUST)
  • Rampage (MUST)
  • No Escape (MUST)
  • Bloodthirst (Optional if you can regenerate life in some other way) Boon of Bulkathos if CC variety is used. If healing can be achieved in other ways, this 4th passive must be Boon of Bulkathos.

IX-FOLLOWER :footprints:

  • Enchantress: Focused Mind for 3% Increased attack speed for a little more juice.
    or
  • Templar: Any configuration you like

X-HOW TO PLAY :question:

When you start a rift, you follow your skill executions as follow from 1 to 4 (very straight forward build)

  1. Pop Call of the Ancients: They will provide 50% DR and through the cubed fury of the ancients shoulders, they will build your fury. If you have a good deal of IAS in your stats, your ancients will attack very fast and build fury for you. Don’t forget to recast this skill at least once more right when you are at your highest attack speed (Berserker+Istvan 5 stacks+if speed pylon is used) as this skill snapshots your attack speed at the moment of casting. This will make the ancients hit faster and build fury faster.
  2. Pop War Cry: War cry will provide you 20% bonus armor and 30% dodge chance, a crucial amount of dodge chance to give you the chance to regenerate your life through hits, kills and LpF
  3. Pop Battle Rage: Bloodshed rune will sum all the huge crits dealt by your SS and translate those into damage explosions 20 yards around you (more will be explained about this later).
  4. Leap once: This is critical. When we leap we proc band of might, which provides us 80% DR for 8 seconds. Coincidentally, this duration matches with the armor bonus provided by the MOTE 4P bonus. Therefore, you leap once and then you slam for 7 seconds. Then you leap to a proper location again to deal the maximum damage. More explanation will be given later how far away you need to slam from.

Notes: You pop Wrath of the Berserker only at elite encounters and you try to utilize oculus procs as much as possible. Oculus procs always supersedes and takes priority over the slams from distance.

Note for CC Variety Gameplay:

As your CoA is not permanent, ignore pain is crucial in your survival so try to aim for +60% CdR. This amount of CdR provides significant uptime for your CoA, which builds constant fury for you.


XI-FROM HOW MANY YARDS SHOULD YOU SLAM? :straight_ruler:

The following case study is carried out on my SS setup:

https://us.diablo3.com/en/profile/Prokahn-1764/hero/72096699

I assumed my paragon to be 800 (higher paragon will amplify the damage significantly) and carried out a DPS analysis considering 4 cases:

Case 1 Case 2 Case 3 Case 4
1 Mob 5 Mobs 10 Mobs 15 Mobs

As you can see in the graph here (2.6.6)

Patch 2.6.6 D3planner analysis

No Escape (active above 15 yards), Zeis (active at every 10 yards up to 50 yards) and Bloodshed (Active within 20 yards) interact and amplify the damage dealt between 15 and 19 yards. This is your fighting distance when you face a group of mobs, which gets ridiculously higher the more paragon you have. If you are fighting a single mob or a rift guardian without ads, you slam as far as 50 yards (somehow D3planner does not show the damage increase correctly considering Zei’s).

Please note that Zei, No Escape, Ruthless and Trapped are all multiplicative damage buffs within their own category. Therefore, they can amplify the damage output greatly if you can manage the distance properly.

Since there are various options to choose from (as outlined with the table on top), below are the simulated DPS analyses carried out on 20 mobs being hit from various distances.

BS-stands for Bloodshed
OPKS-stands for overpower killing spree (Zodiac versions have Mortics in cube not PoC, that is a typo. However, for simulated DPS mortics do not bring anything extra but only DR and LpF. So the figures are correct for the build. Note that Zodiac variety requires a high paragon value in order to give up the DR of BoM so at lower paragon values, it may be challenging to play. Then, one can go with the next best one based on this graph.

Imgur

Patch 2.6.6 D3 Planner analysis


XII-SOME TIPS FOR KEY ELEMENTS OF GAMEPLAY :tipping_hand_man:

  • When you are fighting a single enemy, you may occasionally run into fury problem. In these cases, try to receive some damage from them as long as you can regen it. This will help build your fury to kick starts your slams.

  • As another fury build alternative (if there is no poison pool etc), you can leap on the single mob and slam a bit this will build your fury fast. Then you can leap away to shoot your slams.

  • For rift guardians with adds, fury is not a problem as those mobs will hit you no matter what. This will build your fury.

  • Apart from these tips, your ancients should provide you with a good enough fury regen

  • You can only survive if you can slam fast enough and spend fury fast enough.

  • You want resource course reduction in your paragon to be able to slam more. However, this will nerf your LpF healing. As a result, you need as much IAS as possible.

  • You can only survive if you leap at every 8 seconds. You forget this and you are dead.

  • When running from one mob group to next (if your leap is on cooldown), Traveler Pledge and Compass Rose will provide you 50% DR while moving so this brings another DR layer for alternative situations.

  • Note that 4P bonus of the MOTE set is a DR that scales with more main stat (STR). Therefore, we are trying to capitalize on that. As a result, higher STR means higher damage and higher DR.

  • Also as a final tip, this build requires a slow game play style. You leap from mob group to mob group while slamming backwards. This will make the mobs follow you and work like a crowd control. Also, you need to watch for Arcanes, frozens and other explosive damage that can kill you. You evade these as much as possible so you need to be engaged in the gameplay (pretty fun when you get used to it).



So leap 16 yards away and keep slamming bois.


XIII-ALTERNATIVE BUILD OPTIONS :o2:

  • Ultimately, people may opt for Frostburn instead of Fury of the Ancients shoulder in the cube (or Lut socks and Earthen might as alternative fury build tools). I found that Fury of the Ancients shoulder is the most consistent option.

  • High CdR variants for pushing Some other setups might be derived from the main setup through high CdR values and Pride of Cassius belt used in conjunction with Ignore Pain-Ignorance is bliss/or iron hide. In one alternative (Pre 2.6.6), you could drop royal ring and use CoE instead with the same skillset except instead of WC, you use IP. With patch 2.6.6, there is an even stronger high CdR variant: Royal ring and Crimsons craftable set belt and pants may be utilized (PoC in cube). Instead of bloodthirst, boon of bulkathos can be used. For CoA rune fury of the ancients should be used. High CdR will facilitate permanent ignore pain while crimson set translates the CdR to damage multi. with RcR to damage reduction. This option cleared 121 at 2100 paragon. However, this variety has fury starvation problem occasionally and downtime for CoA and WotB. It has higher DPS potential but it has moments of vulnerability than the main build. This can be adressed as Archael’s modification: Replacing BoM with Zodiac and PoC with Mortics in cube. Currently, this version cleared 128 with almost permanent berserker and CoA. Definitely not a first time user friendly but a go to for pushing.

  • Some, especially Hardcore players :skull: , may choose to utilize IK boulder breaker instead of Istvan Blades to have permanent Wrath of the Berserker. This is also a solid build almost the same as this build. However, at higher grift levels, slow hitting IKBB will not regen your life as fast as needed. This will be remedied with cubing Mortics bracers instead of fury of ancients shoulder piece in cube. Then, you have to select Fury of ancients rune for CoA rune. Mortics will provide equal toughness values while providing significant LpF needed for MOTE6-IK4 with IKBB. As a result of added LpF, you can choose another passive instead of bloodthirst (Nerves of steel for hardcore or tough as nail for even more armor)

  • If you are comfortable for your healing, you can replace WarCry with Overpower / Killing Spree for extra 8% critical hit chance, this will give you about 10% increased damage (Reference: Nubtro). Or you can replace battle rage / Bloodshed with OP-Killing Spree if you want to fight from as far as possible without needing to gauge your distance. I will be trying this variant later on


XIV-REFERENCES :receipt:

I don’t own this build. It is nothing new and similar builds have been used by players such as:
-Nubtro
-Henry
-CC123
-Serro
-Siladil
-Blackarrows
-Sasguash
-Storm
-Felix
-Ulmaguest/Archael
-And many other players that I cannot remember. We can update the reference list further later on.

16 Likes

Hey, Pro. Thanks for bringing this over. Can you update the title to match the current Season/Era?

Also, will you continue to update it post 2.6.6? Depending on what buffs we get, there may be significant changes to the build. If you’re not going to be around often enough to update, you might consider making it a WIKI. To do that, you’ll need Trust Level 3, and I can talk to Nev about getting your permissions upgraded.

2 Likes

Hey there comrade. I will try to be around. If barb receives item changes as you suggested, I might play this build and find the most optimized setups. Then I can update it. If we dont get any item change, I dont think the build will change much.

I am not familiar with wiki thingy but I hope not everybody messes with it. Then the build guide may get buried with fake news.

2 Likes

Definitely got my fingers crossed we get the necessary buffs. With just two tweaks, Pro-Slam will be in the GR 125-130+ range.

Let’s not WIKI the thread and wait for updates. Hope your summer is going well.

1 Like

Prettied up version. However, imgur images seem not embedding :frowning:

1 Like

How you embed a link depends on the link. GIFs, for example, require the direct GIF link, not the embed code. For images, let me see…

Ah ha!

Find an image, right click, Copy Image Address. Then Paste into your post!

BTW, that’s a pic of me right after morning coffee. And this is me before morning coffee:

1 Like

Hmmm. You should not bold or italics for links. With normal fonts, imgur is embedded as well.

Just finished updating the guide with all the new glitter. Imgur is blocked here so cannot see the graph but it should be visible elsewhere.

1 Like

It’s not blocked. Or did you mean blocked in your country or region?

Either way, looks great!

1 Like

It is blocked where I am right now but I should be able to see it when I am back

I just cleared 113 at 14:41 with 1762 paragon. Not good maps but the first map had 3 elite groups with conduit pylon. Died once. Eretheon is the RG. Lucky rift.

1 Like

I also cleared 113 with second try it was 14:20. I have ~2,2k paragon. Not really great maps (keep depths and shrouded moors) but i got speed, conduit and power pylon.
For second try I changed diamonds in armor slots and Frostburn in cube. I also had boon of bul-kathos instead of bloodthirst.

I did not know ancients attack speed will snapshot so that was very helpful. I got speed pylon and called ancients again and cos of that my fury didn’t run out against Raiziel. So thanks for that tip Prokahn.

1 Like

If I get a speed pylon, I usually activate WotB and then activate CoA. Full fury all the time :smile:

Any thought of going full glass cannon and try this build with squirts and FnR?

Not sure. Need to check but With Mortics some changes can happen.

Mortick’s isn’t going to help unless you have 100% up time on WotB. My alternate build can use it but the main build cannot. You playing PTR now? I am digging into what is going to work and not work and I like a lot of the changes so far. Just haven’t gotten to the point where I am pushing this build yet. Still playing with other things. LoN HotA has peaked my interest so I am starting there.

I cannot play nowadays but M6-IK4 may change. It may do better damage now but I am not sure if it surpassed Mote6-Ik2-Istvans. Fingers crossed for BoD enemy limit removed/buffed

If they change any useless rune of WotB for generate Fury per second, this build with Mortick, Echoing Fury and Pigsticker or AzureWrath Will be crazy.

I love the potencial of SS, but the problem is always the same, that boring cap of 5 enemies

Also, season 18 theme Will help a lot in terms of keep WotB Up and fury

Azurewrath?

Mortick’s doesn’t really fit nicely into this build does it? Which is a shame. This is one of the more entertaining builds to play for fun for me.

Mortics will ve BIS for M6-IK4 instead of fury shoulders. However, not sure if it will surpass M6-IK2-Istvans. Mortics is solving the life per fury problem of M6-IK4. I will try it when patch goes live.

However, Mortics got me thinking about a full IK SS build. Need to test it.