[Guide 2.6.5] Roland Sweep Attack for gr125+

edit 16/04/2019 - Updated for patch 2.6.4.

edit 24/02/2019 - Added gr122 solo seasonal clear

edit 27/01/2018 - Reworked it for patch 2.6.1 changes. Added some informations as well as a d3planner link and a grift 115 clear.

edit 03/06/2017 - added fire DoT mechanics, boss informations…

Hello guys.
First of all, the tl;dr d3planner link is at the end of this post. Feel free to skip to it, but do not ask any question unless you read everything else here.
As you may or may not know, I am an avid Roland Sweep attack (SA) player.
I recently cleared gr115 (see at the end for video), so I thought I would a make a guide on how to gear, what to look for and how to play the grifts.
Until some time ago I was advising playing the lightning rune for any kind of push, however I after trying the fire rune instead it turned out to be much better. While still being tanky, you output so much more damage that it’s no question which one should be used.
I will start by going over the skills, then the gear and stats needed on each piece, and finally I will explain some of the mechanics you should be aware of.
But first, I want to be clear : this is a guide on the build I pushed with. You can go for different skills and especially different gems/stats on gear but that would not be the same build as mine then.
Due to 2.6.4 buff to Roland, getting the highest breakpoint on sweep attack is now trivial. Literally, you get it by having the 5 stacks of the 6p set, even with a furnace and no other attack speed buff.

1/ Skills
Unlike some builds where the skills are set and nothing can change, SA offers quite a bit of diversity on skill you want to use.
The mandatory ones are :

  • Sweep attack (Fire)
  • Iron Skin (Flash rune)
  • Akkarat’s champion (Prophet)
  • Laws of Valor (Unstoppable force)

You cannot do without those. Now the two other skills I settled for are :

  • Condemn (vacuum)
    This one is IMO also mandatory but feel free to try some other skills like Judgement if you don’t feel like you need to group mobs better
  • Steed charge (Draw & quarter)
    This is the most controversial choice. But in the end, being able to drag an elite to a place I like and just the ability to skip maps fairly fast outweights the other possibilities available such as provoke (wrath regen against the boss) or judgement (bit more damage).

Passives :

  • Heavenly strength
    With the new weapon effect on the golden flense, you might ask yourself : “but why aren’t we using a 1-H”. Well, as it turns out, gaining 20% (additive) damage but losing roughly 80% (multiplicative) damage, not so great. Of course, in other builds the attack speed from a 1-H matters and counters the damage loss. Here, we already have max attack speed breakpoint so it doesn’t. So we use a 2-H, and that’s all.
  • Finery
    15% (multiplicative) damage and 10% armor for free.
  • Indestructible
    You are very tanky once every defensive cooldowns are in use however it does take a couple of seconds to get those going, and you usually lose them when you’re moving from pack to pack, especially on map transitions. I would not change this for anything.
  • Holy cause
    If you can’t survive or don’t have any Life per hit on your gear (bad idea), you can run Wrathful instead.

2/ Gear
If you just want optimal gear choices for (very) high paragon level, just check this d3planner link :
If for some reason you do not want to use d3planner, here’s a rundown of the stats and some insights. Keep in mind, as I said, that it’s a very strict build stat wise so if you are having trouble with damage or survivability, make sure that you have all the stats advised.
Another important thing to note is that area damage is a stat you should focus on only after you have everything else. It increases your damage by a lot, but only in very specific situations that you probably won’t encounter very often until you’re pushing high grifts with good gear (because said situations are quite hard to survive if you are low paragon with not so great gear). For that reason, I will here put in brackets what’s the next best easy stat to get instead of area damage.

  • Roland’s visage (helm) - Str / CHC / %SA / Socket (it’s not possible to use vitality here any more due to the change that was made to Golden flense, 15% sweep amounts for at least 10% damage now, which is huge)
  • Roland’s mantle (Shoulders) - Str / RCR / CDR / %AD [All rez] (you can potentially live without cdr but try not to)
  • Roland’s Grasp (Gloves) - CHC / CHD / CDR / %AD [Str]
  • Roland’s bearing (Chest) - Str / Vit / Elite dmg reduction (you can go for %life instead of elite damage) // better with secondary rez and no All rez here
  • The Witching hour (Belt)- Str / vit / All rez / %CHD - You don’t need AS on the belt thanks to the insane amount of AS given by Roland 6p
  • Roland’s determination (Pants) - Str / vit / all rez (keep in mind, if you have a secondary rez, you can’t have all rez)
  • Roland’s stride (Boots) - Str / vit / all rez / %SA
  • Strongarm bracers (Bracers) - %elem / CHC / Str / Life per hit or vitality (If you don’t have LpH on your weapon, go for LpH here. You don’t necessarily need on both to survive though)
  • CoE (Ring) - CHC / CHD / %AD [Str / CDR]
  • Compass rose (Ring) - Str / CHC / CHD / %AD [CDR / RCR]
  • Traveler’s pledge (Amulet) - %elem / CHC / CHD
  • The Furnace (Weapon) - %dmg / Life per Hit / %AD [Str] (%dmg is a true 10% damage multiplier. Life per hit is a ton of survivability. Strength is good at low paragon, better than 10% dmg until you have at least 15000 strength without finery.) // You need a furnace for max damage output, as you still get 5 aps with it, even without %as on the weapon.
  • Denial (Shield) - Str / CHC / RCR / CDR (see the mechanics information below)

For all those items, always try to get secondary rez when you can. That is, on helm, gloves, chestpiece, rings, amulet, bracers (though ranged/melee damage reduction are better).
Also, gold & globe pickup radius is amazing if you can get it. Optimally : boots, pants, helm, belt (if WH) and shoulders.

Cubed items :

  • Golden Flense
  • Aquila cuirass
  • ORotZ

Gems :

  • Bane of the trapped
  • Bane of the stricken
  • Esoteric alteration

Follower :

  • Go for the Templar, he is the easiest to manage (though he will still wreck your pull). More importantly, he provides 1.1 wrath regen from his last skill, which is extremely important against the boss.
  • I would advise against using Ess of johan on your templar. It can mess up your pulls, and you really don’t want that. Pets are too dumb to be trusted.

Legendary potion :

  • Get a potion that gives +30% resource when used below 50% HP.

3/ Mechanics explained
Why is fire so great :
The fire DoT from sweep can stack (ie : you can have several different ones ticking at the same time) and, as all DoTs, scale on (basically) elemental (elite) sheet DPS (which includes atk speed). Since you have very high atk speed, you have a lot of DoTs ticking and they tick for a lot of damage.
Basically, at 4.8 attack speed, you can consider the 120% Weapon Damage (WD) DoT to be a 120*4.8 = ~580 WD DoT, so fire does 480+580 = ~1060% WD per swing, which is more than double what othe runes does (so expect ~4-5 grs difference).
Thanks to WorkWorkWork and the chinese community to bring this fact to the US forums so that we can understand why fire is better !

One important thing about fire (compared to lightning) is that it works, throughout the rift, without the need to use Laws of Valor to get its breakpoint. What it means is pretty much that you get much more zodiac procs on actually important skills, especially akkarat’s champion. This is the reason you can keep it almost permanently up despite having overall low cdr.

Strongarms is, now, a necessary item as it gives 30% (additive) damage which, as it is implied, stacks with the 20% debuff from Heavenly Strength. It’s pretty much a true 20% damage multiplier, you just can’t ditch something that great. Condemn - Vacuum applies the necessary knockback even if the mob isn’t moved, as long as it could have been moved but wasn’t due to crowd control resistance.

Resource cost reduction, Cooldown reduction and Sweep attack :
Laws of valor is a great tool for reducing the wrath cost of sweep attack but by itself, it’s not enough to sustain wrath against a pure single target boss like Cold Snap for example. Because it’s annoying to get to a boss and not be able to kill it because you run out of wrath, I tried to tech the build with some RCR so that it is possible to sustain against even single target bosses. It’s easy to get enough rcr for that, however, it’s is hard to do it while keeping enough CDR to keep perma akkarat’s champion during the rift.
You have the possibility to get RCR on shoulders together with CDR so that’s the first thing you should aim for. Next spot is on the shield. However, getting a tri-factor shield with cdr/rcr/crit (and str) is not easy so if you have to sacrifice cdr, do it. Keep in mind, you can sacrifice CDR on shield, but also on gloves, rings and gloves. Try to keep it where it’s the most efficient. I mean, don’t remove 8% cdr on your shield and keep 7% CDR on your ring, if you can have 8% RCR on a ring and 8% cdr on your shield.
As far as CDR is concerned, since we are not using Gogok anymore due to survivability issue (in was fine in 110-115, not so much in 125-130), you need to have a baseline of at least 38% CDR. If you can squeeze another cdr roll, it will get you to 43.58% CDR which is more than enough to keep perma AC during the rift.
CDR is not an issue on the boss.

4/ Gameplay
Roland is a truck. It is slow but you just get everything in your path and kill it.
The way I play it is :
1 - Go into a rift.
2 - If rift is bad, exit game and start from step 1
2.5 - It is important to never use your Laws during the rift unless you’re running out of wrath. Running out of wrath is rarely possible but can happen during conduits. Using your laws of valor will eat zodiac procs that should go towards AC resets. Same for Iron skin, don’t use it on cooldown, only use it if it’s (almost) out.
3 - Find the first pack of trash. You should aim for at least 6% of trash + an elite.
4 - Gather density and scout during the 8 seconds of your CoE following your main damage (= holy and lightning).
5 - Stop and start attacking during physical. Reason is you want the full bonus of endess walk for your main element CoE, as well as Fire DoT running.
6 - If an oculus area spawns, try to go into it. Do that only if you’re still hitting the elite. Use Condemn to bring mobs with you to the Oculus area if you do.
7 - Once the pack starts thinning out, start looking for a new one. If you have one elite, use your horse to drag it. If you have several elites, lead them just by baiting.
8 - Always stop to do your fire CoE on the pack even while moving from a spot to another. You should almost always have enough density to get your 5 denial stacks
9 - Find a new spot with trash, go back to step 4
10 - Always be on the lookout for pylons. Pylons come usually every 20 to 30% density. Conduit is the most welcome pylon. Do use power pylons unless you’re sure to have the boss soon. Channelling is almost useless, take it if you feel like you need the CDR to survive. Leave it for the boss just in case otherwise. Shield is usually bad for the simple reason that you can’t proc your iron skin flash while it’s active, which means you can’t go into occulus areas.
11 - Boss ! Now you need to start using the law to get the RCR. You should use your potion to get resource as much as possible. I never ran into a boss that could kill me when playing fire, because with diamonds you can tank a lot. If you have a pylon, always wait before taking it UNLESS it is a channeling and you fight with a boss that spawns adds after a certain health threshold. Saxtris comes to mind, so does Voracity and Binder for example. Power is extremely strong on bosses like Saxtris, you can take it at 75-70% and just kill it in a matter of seconds due to very high stricken counts.

If you have any question feel free to ask here.

Grift 122 Season 16 clear : youtube.com/watch?v=c57S8FzjYm8

My NS profile : eu.battle.net/d3/en/profile/Kikaha-2290/hero/59623037

[tl;dr d3planner link]


nice roland set is pretty fun

Kikaha, have you done any testing regarding Crimsons for Rolands? You’re the unofficial Rolands expert on the forums, would like to hear what you saw in the PTR.

I found it so incredibly stupid of an idea that I didn’t test it actually.
Now that I have made a decent d3planner with it, it does sound bad, but not as bad as I thought it’d be.
So assuming snapshotting cdr/rcr buff gets fixed (cause it’s a bug), you’ll drop aquila cuirass in the cube for leorics or magefists (probably magefists tbh). You can’t really go without zodiac imo so I would drop… compass actually. You then get a free amulet slot for our new overlord the flavor of time™️ (farming time not included).
Of course you have to lose witching hour / string of ears, but the DR/dmg from crimson should be enough to compensate.

Other possibility is of course to drop just zodiac, but you’ll have bad uptime on akkarat’s champion, which is a 35% multiplicative buff, unlike crimson that peaks at 60ish% (perfect gear btw) additive so ~40-50% actual damage. Which is great but you also still lose witching hour so 35% multi + 50% crit dmg, it’s starting to be really showing I think. The thing is, AC also gives a lot of resource (not needed with crimson I guess) and above all, big big toughness. I don’t see myself without AC buff 40% of the time.
In that case, d3planner is showing me a best case scenario of 45% dps without including the loss of toughness and damage from AC, which would probably make it closer to 20-25% ish. So you get 1-2 gr levels. In the end it’s really not that bad. Assuming the build is playable when AC is down ofc (I’d say yes).

I will have to craft crimson set for my zMonk so I’ll do that on my crusader and test it but I don’t know man… ×2 from traveler’s very big, and so is perma uptime on AC. Currently roland just works, if you see what I mean. If you start fiddling with these kind of options, I’m not 100% sure it’ll keep on “just working”, and it might become a gimmicky / annoying build to play.

cf https://ptr.d3planner.com/544067962 to see the different setups

No, I actually completely agree with what you’re saying. I said in a different thread Flense handles the resource management, so you don’t need Crimson for RCR. Zodiac handles the CDR sort of, so you don’t need the CDR. You need Endless Walk for the damage. So forcing RoRG and Crimsons just messes with the build too much for something the build doesn’t really need.

Just wanted to know if you found something different. Sounds like you didn’t.


This seems decent:


We dropped Condemn for Slash since we’re not gonna run Trapped in a push build. If you don’t run Trapped, you don’t run strong arms so I opted for more elites here.

eDiT: This is probably a better build than using crimson:


It doesn’t account for the RotZ so the uptime on AC is actually closer to 100% and the belt slot is free for whatever you need. String of Ears isn’t a bad choice either.

I do have a question (and it wouldn’t change my mind either way), but if slash hits more than 1 enemy because of Omnislash, does each enemy count towards RotZ?

Just curious. I would still use Omnislash for the instant 5 stacks.

What ? Why would you drop trapped in a push build ? I don’t get it ?

This is pretty much exactly what I have in the OP except I equip the furnace (I think the reason has been explained: you have max APS even with a mace equipped, and therefor do more DPS). And you replaced condemn - a key component to push build so that you can pull mobs into sweep range and even be in oculus for more burst, AND it procs strongarm for even more dps. Also, you removed trapped and esoteric, for gogok and powerful, where trapped is obviously better than powerful, and gogok is completely useless because as stated in the OP, you need only ~40% cdr to have perma AC.

As far as Omnislash goes, this is a completely useless item. Not only does slash does no damage whatsoever compared to sweep (you’d need 2000 slash to deal the damage of 1 sweep, yes you read that right), but the toughness is not very relevant (additive armor% with prophet makes this 20% armor buff hardly a 10% total toughness), and it doesn’t proc zodiac at all because it is not a spender.


Rotz requires spenders, good call. It was late lol. But trapped does 0% dmg to an RG. If you’re goal is to maximize dps on trash then by all means, run trapped and condemn.

Slash isnt for damage, its to make sure your fury is always full. The addictional defense is icing.

Fury is for Barbarians. :wink:

Right, resource. You gotta kinda decode what im saying sometimes. :laughing:

This is not true. RG can and will be slowed by BotT lvl25 bonus, and you will get 60% dmg from it.
And vacuum can proc strongarms even on a boss, if you space it right. Although it is difficult and might not be worth it (maybe at the end, after stricken stacking long enough).

Your resource should always be full if your gear is well rolled. You need RCR on shoulders and on shield. I went over that in the OP.

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My plan does have RCR on shoulders and shield. So before I blow you up, lemme revisit your plan. Found your plan in the TL;DR at the bottom of your post. TL;DRs go at the top. That’s the whole point of it. So you don’t need to read the post.

But both of our builds have SA costing 7.62 wrath. Flense restores 6 wrath per hit when fighting the RG. That means every time you attack (which is 5 times per second), you’re spending 1.62 wrath (or 8.1 per second). This means after 1 second, Aquila Cuirass is no longer active and you lose 50% DR.

I also see you using the Templar. I’m sure 3% dmg from Scoundrel is way better than gaining 1.1 wrath per second (still spending 7 over 5 attacks, that’s 35 in 5 seconds). You’re also using trapped and strong arms which is good for trash, but does nothing to the RG.

Bagboy you’re cumulating tons of bullsh*ts. Slash in a Roland build?! No strongarm ‘cause it doesn’t proc in RG? No gem of prisoners? Simply LOL.

As I wrote in previous forum, I feel comfortable switching from Esoteric Alteration to Zei’s gem, since Roland, while having permanent Aquila, Iron Skin and AC with Prophet, is strong enough in close combat (obviously you have to play also on secondaries, melee reduction, LpH, LpK,…)

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You are also getting 5 wrath per second from akkarat’s champion, and 1.1 from the templar, so your net wrath regen is ~-2 and not -8.
I am also advising to use a resource regen potion to use during single target boss fights to never run out of wrath.
I also say you can remove your diamond gem in the helmet and go for a RCR gem instead to get absolute perma wrath even in single target.
It’s amazing what you could learn if instead of completely not reading the post, you actually spent 10mins reading that thread.

I put a tl;dr at the end of the post, in bold, and fairly visible, and there’s also the same link after the short introduction. If you missed it it means you clearly didn’t even consider reading the guide, which is what this whole post is about.
Putting tl;dr at the end also allows people who want to check how long a post is before reading to finish scrolling through it, decide if it’s too long, and if it is they don’t have to go back to the top to find the tl;dr.

That being said, please enlighten me on how stronger your build is compared to mine. Keep in mind I cleared 115 with no caldesann at p1500 with mine.


Did not calculate the +5 from AC, good call.

With perma Akarat will Stone Gauntlets be better than Aquila?

It should be on par. Stone gauntlets buff is additive with AC buff, which lowers its power on crusader.