They completed over 130 with a bug. Someone did a 150 with 1500 paragon, does that sound ok? Which I also mentioned earlier but you glazed over, while also glazing over the important part of why you need to add that much damage. You’re adding 500% additive damage to the build, which isn’t anything. May as well just have someone tossing pebbles in the background. Here’s how you get the damage required for the greater rift.
Each level of greater rift increases the health of monsters by 1.17x. To get the required damage increase for the greater rift you want to reach, you need to use this equation:
1.17 ^ XX - 1 = multiplier
So in the case of getting 10 more greater rifts, we need 3.8x more damage. 4000% would be a bit above that. 6000% is lower then I believe it should be. As far as damage reduction goes, I am absolutely not the only one to complain, look around. Like I said, with a TR build (which not only are we trying to avoid that, but it’s weaker then melee) you die pretty easily if you’re not SUPER careful. Just because class sets have 50% DR, doesn’t mean it’s a good thing, especially for classes that have to stand still.
Here’s an example of why I am right. Invokers is 67500% damage for the first hit. If you made it 675000% damage, it wouldn’t even get close to competing yet.