Using the Inna’s build with Water Ally causes this to happen.
This has been a known issue for a while (at least two years maybe?), and not sure when it’ll be fixed. Pretty sure it has to do with the Gelatinous Sire’s first spawning in by being CC’d (Crowd Controlled) VIA methods like Freeze upon spawning in, seeing how I’ve only ever experienced this bug on builds that have an innate hard CC baked into their main toolkit, such as Necromancer with Land of the Dead - Frozen Lands, and now with Mystic Ally - Water Ally seeing that it freezes the enemies as well.
Not sure if there is a way for the team to fix this bug? Regardless, it’s annoying that the bug has persisted for so long.
Basic explanation of what happens:
- Kill the Gelatinous Sire
- Two adds spawn, immediately frozen
- Both adds die while frozen
- Code doesn’t tell the adds to spawn another set of adds?
- Minus Profit.
Perhaps it has to do with something when the AI is instantiated into the gamespace?