Agreed, I bet there is more group action happening on season’s PTR.
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I agree with this… but… they need to understand that:
- The spinning activity needs to do some damage too.
- WotW initially made WW the damage dealer. Despite Rend doing the damage now, you still feel like WW is doing the damage.
- For TR monk, channeling TR does some damage too despite the nuke effect of the cold rune doing the most damage.
- The additional activity needs to feel satisfying and not annoying:
- With WotW, no one wanted to stop to apply rend. Besides not doing much damage back in the day, it just felt clunky. Lesson from this… they need to rule out clunky activities.
- TR monks are happy to channel for a while and let out that cold blast because it’s a powerful nuke effect that’s rewarding. Lesson from this… stopping to do something rewarding such as nuking is works with a spin to win build.
Ironically, they have a set that facilitates this sort of playstyle for DHs already… Nats Strafe with RoV being the nuke was awesome! The pushing build required hitting a generator for sustaining hatred and also proccing FnR but back in early RoS when T6 was the highest difficulty, the set could be run as a proper spin to win set up with RoV nuking.
How can the set/complementing legendaries be improved to facilitate this playstyle?
- update the Nats 2pc to also cooldown Vengeance in additional to RoV… we can drop Dawn then.
- increase the 6pc damage buff and also the duration of the DR and damage buff to 30sec so that we can spend more time spinning before we need to nuke if desired. The DR% can be increased too… from memory, N6/M4 and N6 RF can both do with more toughness too
- I can’t remember if the 4pc buffs the Crashing Rain belt… I don’t think so. Maybe link the two or increase the damage of Crashing Rain to make it desirable again though increasing the 6pc damage buff will help
- change K’mar Tenclip to grant all Strafe runes and increase the damage buff to Strafe
- change Valla’s Bequest with increased damage buff to Strafe
- introduce a new bracer that grants damage reduction when channeling with Strafe or RF and also grants a shield at 3% life after moving for 10yds stacking up to 10 times
- introduce a new ring that increases damage and resource regeneration by 30% for every second you are moving up to 300%. Not moving for more than 1 second drops the stacks.
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I agree, if a pure damage skill is not doing 30%+ percent of all damage itself, it doesn’t belong and it’s a lame set mechanic (unless it offers some utility like Strafe does). I couldn’t figure out a way to make it purposeful, maximizing CoE cycles wasn’t effective enough.
This is why I moved onto a new build suggestion: GoD’s 2pc damage % should be based on pierces and knockbacks done by the primaries – as those are supported by Leonine, Buriza and the Hungering Arrow skill itself.
That would be great to include as well:
Reduce Vengeance cooldown by 1 second when your Primary Skill pierces more than one enemy.
This way you can drop Dawn and run Leonine, Emimie Duffel, and Ninth Cirri.
Firstly thank you for the well writen topic, so i also believe the dreadlands set should be a spin to win, for basicly your same reasons, we already have lots of stop n go builds on demon hunter wich actually performs more intuitive and better than dreadlands, i hope it becomes a spin to win set, blizzard PLEASE DONT MISS THIS CHANCE TO MAKE SOMETHING GREAT TO HUNTERS.
When I tested new set I found initial acceleration, when you start to use Strafe, a bit weird. Sometimes it was hard to position where I wanted to. Anyone else?
same, and that awkward feeling when the stacks end and you cant strafe anymore, just frustrating…
Yes, sometimes it feels wobbly haha.
just to clarify, should we be getting the 10,000 bonus and whatever else (belt, pants, quiver) when our primary skills are firing while strafing? Even when the stacks are gone…
yes simple test take one piece off
For those interested in reviewing game play and gear check out the following YouTube links showing solo push clears with Hungering Arrow:
M6 GR131 HA about 30 keys
GoD GR123 HA 1 good key (sorry no sound)
Are these the best configurations? Not sure. They were both configured for defense.
I’d say UE6/M6 Hungering Arrow exactly matches LoD Blessed Shield from a performance standpoint. It needs more power (+5GRs) to be on par with the likes of other top-performing class builds.
This might be irrelevant after the imminent PTR update. Hoping for extra damage on all HA builds.
UE HA 136 2 man about 10 keys.
Setup:
https://imgur.com/a/wXsDVie
I removed all trash talk and put music over it.
It looks like new set will be more fun to play if there is enough damage.
Is this still the case?