I’m a mediocre player with a couple of years experience and minimal gear crafting. I’m sure experts will punch holes in this, but I thought I’d add my two cents in for other less than top tier players. If you do, please be kind.
First, I’m doing this with a Hard Core player so Pro-Life is a necessity!.
If you can count to 20 slowly to simulate a clock and use two different keys, that’s about all you need as skill.
I did online research to find others thoughts and realized once I started my build that there were good and bad suggestions. Good = Strafe is for movement. Bad = the toon is weak, WRONG!
Here’s my build. 5 piece GoD + 2 piece Captain Crimson (Belt and pants), Nemesis Bracers, Traveler’s Pledge and Compass Rose, Ring of Royal Grandeur, Wojahnni’s Assaulter and Sin Seeker. Cubed is Dawn, Depth Digger and Unity. Worn is all diamonds (I’m HC), Molten Wildebeest (HC), Zei’s, and Simplicity.
Keys are LMB=Bolos/Freezing Strike, RMB=Rapid Fire/Fire Support, 2=Vengeance/Side Cannons, 3=Strafe/Icy Trail, 4=Shadow Power/Well of Darkness, and r=Vault/Tumble.
My synergy is to boost Bolos to as much damage as possible, do Vengeance 100% of the time, and live through the experience. Rapid Fire is simply a pocket damage if I need it. But with the weapon and Offhand buffs, the two parts give a massive damage and stacking bonus, but I seldom use them.
First, Vengeance requires a 90 second cool down. With Dawn (-65%) that’s 31.5 seconds. With 20 seconds on Capt. Crimson + 12.5% with a single Diamond in the helm + 8% on the weapon + 8% on the Off Hand the formula works to 42% CDR down to 18.3 seconds for 100% Vengeance uptime. That adds 40% to damage plus fires side cannons for 100% bonus from Ballistics passive.
The Bolos, Strafe, and Thrill of the Hunt passive load most enemies with slow so that Cull the Weak gives another 20% damage bonus. Add in vengeance and the set bonuses and this is how it stacks up.
Bolos = 1.2M damage
Simplicity (L25) = +37.5%
Capt. C = +42%
Cull Weak = +20%
Momentum = +200%
Set (6) = 10,000%
Vengeance = +40% and I’m not counting the side cannons and homing rockets
Total Damage = 1,192.6M
For defense you get 20% from Capt. Crimson, up to 50% from Traveler’s Pledge, 60% from the set while strafing and Vengeance gives 3% of Max Life per hit. Pretty protective but I add Unity, Awareness and Molten Wildebeest because I’m HC and am very particular about my safety. Others could do better with Teaguk or Bane of the Trapped and a different passive.
Now the play style. It takes about 4 seconds at attack speed of 1.37 to reach maximum Momentum stacks which gives you 20 seconds + 5 more for safety. Because this toon is really fast when set, it’s easy to clear everything in a big area. Stand anywhere and fire Bolos and count 5 seconds. Hit Strafe and count 15 to 18 seconds. In the last few seconds move to a cleared area for safety and start again.
I love playing DH Shadow Impale, but this is almost as much fun and much easier. I don’t know how it’ll do in Greater Rifts, but that’s to wait for the new season.