Game over, man. Game over

So, 4men 150 is done. The XB softcore top team cleared it in like 13 minutes. I don’t know their para, but I can guess it’s around 1700. Basically, no augments. I think each DPS had single 120. It was done with 2 FB, zbarb and zdh.

That’s a stronger start than the last season! The big question I had, can 2 FB’s handle lag in higher GRs. Well, now we know. It handles it like a champ.

Next question was, do you need a dedicated trash killer and dedicated RGK? Now we know. You don’t. So, don’t waste time gearing up AoV Sader or LoD Twister.

I can imagine PS4 with their Save Wizard already farming 150, but this 150 clear on XB is a good target for “legit” players. There isn’t solo 150 on XB yet, but it’s coming. My guess, it’s gonna be Wizard with 2200 para and full 130’s augs and 145+ mains.

Edit: 4men wasn’t done with 1700 para, it was closer to 1200-1300.

Something that seems to slow down FB more than some other builds is mobs not being stacked… having to take aim with the beam with mobs at different places on the screen then chase them down into melee range.

Seems it’s going to work pretty tidy in group settings with support stacking mobs.

in PS4 EU in HC there is already a FB that has done 143 and others follow close behind, with only two increases. it’s an easy-to-play build, I’m a slow gamer, I’m in no rush to push, and I’m cleaning GR 90 without messing up.

LoD twister is still stronger for trash killer.

With 2 FB wizards, the game’s frame rate drops significantly. A 10 minute clear is actually taking 30+ minutes. Although this may provide a perceived “fast” clear, it is far from fast and is not very efficient for farming xp. LoD twister can axheive the same clear times, but actually faster.

That’s interesting. Anytime I played in meta with the LoD twisters, it made the GR take about 30-40 mins. Literally, the exact thing you are saying FB wiz are doing. FB don’t run with AD so it does help, but having tons of twisters is going to lag regardless along with the constant dots.

A bad host can impact the gameplay more than people would like to think.

A roughly 7 min SC 150 clear and 9 mins 150 clear on HC tells a different tale based on paragon and augments. I’m not sure people will actually switch from this current format. 12 Days in and FB is clearing nearly the same time as 4 cube slots last season.

I get what you are saying and what we are looking at based on the variables leads me to think its going to stay as FB wizzies. Clap’s group doesn’t really care about farming para, but rather getting that quickest 150 time, so naturally, they are going to hit God tier rift over enough rifts just like last season. Even if they are behind in para, they already put the time in to get a GG rift.

it sure does…it tells me that the FB wiz is OP AF and the original nerf should have stayed. GG Blizzard, GG…NOT.

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Actually i see both on LB’s. 2FB Wiz & 1FB and LoD Wizz in 4man. As for solo, LoD cannot compete with FB, in no case.

All top teams on PS4 still use SaveWizard. On 1st day the cleared 130 after 10h. With primal weapons and primal Squirts. Nothing more to say. About XBox1 i have no information, i think there is still noting similar to PS4 cheating except “Force Quit” ofc.

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Yup. A nerf bat is coming. That’s for sure. I think they will put it back to 4000 on six piece. Remember they are aiming for PC balance, so FB will always be a thing from now on unless its completely reworked.

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like with GOD HA, it got buffed after the nerf cos of the whining from players…and of course, Blizzard really pays attention to the pro streamers, who of course, aren’t representative of the ordinary player base lol…Blizzard really are clueless. They’re so afraid of making a change and ticking players off and having them rage quit and looking bad on their quarterly investment meeting that they’ll reverse almost any nerf…pathetic.

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I don’t think they’ll nerf FB. It’s not that much more powerful than Sader or Necro on PC. It doesn’t use some “unintended” mechanic to rift higher like DH GoD. It’s not on anyone’s radar.
I agree that FB is here to stay but I don’t think nerf is coming. …and I’m ok with that.

They only need to remove simultaneous casting from console and no-one would play this Twister Thing. As long you don’t Look @ LB’s I have no Problem that the same people always play the same boring build.

I like FB too but I dislike abusing the channeling-casting mechanic of Twisters and I will see how far MI’s can go. Theoretically it’s a Elite Nuker so you need no density to win and this makes MI less fishy in the highest end. Just Illusionists and Electrified is pretty bad.

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I think it is as powerful and the thing about those comparisons is those builds will get nerfed too. The goal is GR130 at 5k Paragon across a class with some buids in the class doing above GR130 and some below but averaging out at GR130.

Sader and Necro have too many builds that blast GR130 to bits…like the WD and GoD DH last patch I expect multiple Necro & Sader builds that are OP like Firebirds to get nerfed…heavily.

FB Wiz will get nerfed but it is allowed its fun for one season. Blizz actually stated they will revisit it later after this season.

Yes but we all know blizzard took the lazy af route in nerfing the GoD DH due to an interaction with one of the most rare elite affixes in the game. I never envied the top pushers of the DH on PC and I watched the amount of what would be PERFECT festerings for any other character go to waste because there was no MD elite. Yeh it definitely needed a nerf smh.

Yup, but the question is, Blizzard would have known that these builds were way capable of hitting GR145 @ p5000, so why were they ever allowed to hit the game “as is” - OP…crusader and necro have had the most OP builds consistently for the past 4 years or so…every character class except WD and DH has had meta inclusion. We’ve been screaming (as DHs for so long) for group meta inclusion and have been entirely ignored by the Blizzard dev team. The last time we had a group invite was way back in s6…and yet cru has had so many seasons in the meta team since s6 in comparison (as has monk, barb, wizard and necro).

when it was 15 GRs stronger than any other DH, yes it needed a nerf.

I disagree with the 15 GRs ahead. It requires way more RNG than any similar “power” build to clear the same level.

You take a perfect God Dh and a Perfect BS Necro and a perfect Sader at 5k paragon and drop them all into 100 145GR festerings with what’s ever RNG hits.

Out of all of those the I’d bet the DH might get a clear. The Necro and Sader will clear most if not all of them. The GoD DH wasn’t overpowered in any sense. If you just so happened to get lucky with some MD and lucky with the right trash and lucky with the pylons. Wait you still have a second floor oops.

It deserved no nerf just don’t allow MD to actually slow HA period.

Actually GoD doesn’t get a nerf it was buffed from 10’000 to 15’000. Only the pierces of HA were reduced. Unlimited pierces were just to strong especially with Missile Dampening. The speed potential is actually better and single target it’s also better. So overall it’s about 5-7 tiers weaker, but still one of the best overall sets in the game.

So the nerf of HA was ok’ish for me.

And Sader and Bone Spear are still strong even without the 4th slot.

And FB is overpowered, but with the “Twister-Channeling-Bug” it’s a way to strong. If everyone would play it “regularly” Twister would be way behind MI’s and Fire Blades.

Yes and it seems they are now addressing things but the questions still remain a) why did they nerf WD and DH when Necro and Sader have had their OP longer? b) why did they allow FB Wiz to be so strong out with their design goal of GR130? (As a seasonal theme?)

I’m in no doubt FB Wiz and multiple Sader and Necro builds that are clearly over performing will get nerfed…it will just take them time.

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Lol why did Blizz give Inna Set a huge nerf in S16 ptr when it only was ahead by 1 GR…

Why was the Wastes set so weak for multiple Seasons… I know why because people with high parsgons would push with Wastes in ptr and then sand bag with other classes lol

you can disagree all you like, but the LBs don’t lie.

not when post nerf it is still 10 GRs stronger than any other DH build in the game…if Blizzard hadn’t back flipped, it would have been 2-3 GRs stronger and competition would have been much closer. But no, Blizzard only panders to whiners…

Because they are incompetent?

It was plainly obvious in PTR testing that they were OP…as I said, they should never have been released into a final patch “as is”. FB needs a nerf of at least 15 GRs imho. The original nerf wasn’t enough.

I dunno, I’ve been looking at some of their recent nerf and I’m noticing a pattern. I think, Blizzard is ok with builds being OP, they are absolutely NOT ok with players figuring out some “unintended” mechanic.

  • Necro was top tier, but as soon as players figured out “infinite” thorns stacking, it got nerfed. Then, new set was introduced and it’s OP. Didn’t get nerfed.
    Necro got Rathma reworked, but it only got nerfed when players, again, figured out “overlooked” passive mechanic.

  • AoV Sader was OP, but infinite shield stacking was not intended. It got nerfed and nerfed again. Sader is still OP and unlikely to change.

  • DH GoD. You know the story, I won’t repeat. But, what’s a common theme here? Unintended.

  • Even Wizard Twister builds were going to be OP last season, but they nerfed ability to hang twisters on corners (on PC). Again, unintended mechanic.

Nothing that happens on console matters to them, but if something emerges as “unintended” mechanic on PC, it gets nerfed. One other thing about FB that’s “unintended” is the amount of lag it creates on PC. If Blizz can’t fix lag/freezes, they will kill FB.

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