From the Barb Community: DO NOT NERF REND

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Pretty sure he’s been called out on that many, many times

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Maybe someone should make a table to show how many…

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He wouldn’t understand the data anyway

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I’m not an expert, here, not even close, but I think a build can clear top rifts with ease is definetly too OP and can get boring in a short time. So if the WW build can clear 130-135 with good gears, high paragon (>5k) and augments and the pro could clear 142-145 with fishing (in seasons) it would be perfect, just what I think.
About the Skull Grasp, I think any single item mulplier greater than 900% (10 times) may lead to unexpected power creep and just doesn’t look good, that’s why when buffed HotA they had to make many multipliers instead of one.
Beside, if the Lamentation buff goes live, the damage Rend provides should be enough for the build, Whirlwind should contributes some more damage to Rend so it won’t become too insignificant to completely ignore Whirlwind damage, it doesn’t have to be buffed to be the main damage component, I believe about 3 times current (2.6.6) damage potential of Whirlwind skill is enough, that’s why I proposed a minor buff to the base damage mulplier but double the effect to bleed enemies, it’ll both look good and do bonus interactions between skills.

It looks like 2.6.7 patch notes gonna be one of the most anticipated patch notes in recent D3 history for both strength classes: barbs and crus with the upcoming potentially significant changes (sad for monks as the ‘enhanced’ new set changes from blizzcon still seem underwhelming). We are about 24hrs away from that announcement…:face_with_monocle:

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I wouldn’t complain a bit if that’s the case!

Well, here’s the thing about WW–and forgive me if you already know this: it divides its damage over ticks. So, however much you buff it, the final value of the damage dealt is divided by 3, and that’s what you deal per WW “tick.” The same is true for Dust Devils; they also tick. What this all means is that you never deal the full amount of your WW damage on any particular hit. That’s why we rely so heavily on AD and Bloodshed since those hit much harder than our WW ticks. So, for WW to deal the kind of damage that Rend detonations (a la Ambo’s) deal, you would have to buff the skill so that every WW tick deals 1/3 of that damage, and that would require a massive multiplier for WW.

The other downside is that all these calculations–WW, Dust Devils, AD, and Bloodshed, not to mention the procs caused by Dust Devils–lag out servers.

Personally, I’d love to see a way to have WW contribute, damage-wise, and I think the easiest way to do that is to buff Skull Grasp accordingly:

Whirlwind deals 3000% increased damage to Rended enemies.

To help reduce server stress and lag, they would need to modify Dust Devils to deal the full amount of modified WW damage in a single hit–no ticks, no breakpoints.

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Has it been buffef yet? No? Bump.

Also, i highly doubt ww calculation are that badly optimized. I mean with that little damage, surely it does not require computation… (sarcasm).

I agree, and also wasn’t a thing in D2 either.
Not really sure why some people are such sticklers for this,
do we all need to be doing the same GR?

I dont play anymore , i quit ages ago. but shame on blizzard tbh…i quit when Monk/Barb got shafted so much. they will continue to be crapped on but i support the post who knows maybe it will change…

but 10 seasons before i said the same thing and i can see nothing has changed… maybe one day blizzard will realize nerfing is not the way to go when they can finally get some numbers in.

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Now it’s only 18 hours :slight_smile: Let’s slowly count down.

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Im sad watching the beta game play was excited to play barb this season… Maybe be up there with the other classes in GR’s but nope looking like wiz is the way to go again for the 10th season

I’m not sure buffing both WW damage and Rend damage would be a good idea: it would force us to divide our efforts of optimization between the two skills, making each one not really optimized.

Don’t nerf Rend Barb!!
I cannot wait to play that build this season!!

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I’m not buying the idea that WWrend being easy makes it OP. First it isn’t easy. You have to do the same fishing and positioning as any other build. Second there are other similar builds with top tier value. What WW doesn’t require is the use of macros or pain and fatigue inducing fifty clicks per second single button mashing. That’s not skill it’s just pretense. Why do you think people hated charge barbs so much?

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L O L
L O L

Would you expect any different?

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Since when do you care about any build being OP. Isn’t the whole point of this thread to have a STRONG barb build capable of solo 140-145 GRs?

One more thing, just because PRO players with unlimitted time to play and paragons with 8000-10000 could clear 135-145 GRs or more, doesn’t mean all the casuals with limitted time to play who are happy to clear 100-110 GR per season can do it…

Even if players with above 8000-10000 paragon and 140+ augments and 140+ Rank legendary gems could clear a 142-146 GR in season or even 150 GR, who cares?!

Scrubs like me who are happy to clear max 108 GR would be happy, to have a chance to complete a 115 or even 120 GR. I’m a 100% solo GR player.
I don’t do rat runs or join META groups, so saying that adding a 5x multiplier to lamentation completely negates the whole purpose of this thread which is making ONE strong build for pushing 140-145 GRs (or highier) by the most dedicated players.

Please check all my items from the final wild table and you’ll notice that some items give huge damage boosts to skills like Seismic Slam for example (Fury of the Vanished Peak) and Avalanche (Dread Iron) or Hammer of the Ancients (The Gavel of Judgment)…

With the new followers only items like the focus for example Smoking Thurible for the enchantress (other followers items would have same stats and legendary power - follower can not die and deal 20000% increased damage) followers would finally matter in solo play and actually be helpful.

If you only settle with “scraps” than barbs will always be the worst DPS class in game

So even if lamentation got buffed to 400-500% increased Rend damage and suddenly WW Rend could clear 142-146 or even 148 GR solo than so what?!

If you worry about other builds I already gave you examples above…

I’m thinking of making a new thread with all my QoL suggestions and maybe an even bigger table with buffed items, buffed legendary gems, followers and paragon system, but only if it get half the support this thread got, otherwise it will be just a waste of time for me seeing how my thread gets burried under all of the D4 threads…

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I recognize that the data is imperfect because I acknowledge the limitations of the dataset. One major limitation is that we know on the PTR people sandbag their GR clears out of fear that their preferred class will be nerfed.

I have essentially ignored this in my analysis. Even ignoring this, I see how the developers may have had concerns about the extent of the rend buff. If we were to “correct” for this imperfection, PTR barbs would be even stronger than what I showed.

If you think my analysis is flawed, so be it. The next question is why did the developers change the lamentation affix. They had to have some reason after seeing the PTR data.

Why do you think they did it?

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Oh gosh I actually forgot about followers! You have a point, their items is overdue for an overhaul to at least make solo players benefit from xp gain and ancillary benefits.

Let wwrend shine.
Let chantodo keep on shining.
Let new monk and sader sets shine.
All 140++ builds. Seriously devs, let us have some fun.

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