Fixing Firebird's – the set with the worst mechanics in the game

Ah, interesting, I did not notice that till now.
The offensive gems we have are indeed a bit difficult to use for the Firebird set.

There is Powerful, Stricken, Zei’s and Taeguk (for Disintegrate - Convergence).

The gem that you describe sounds interesting and would also fit the build, especially since there is so much RCR in the game already. But maybe it should not be specifically for fire, but for all damage.

Like a Warlock, that indeed would be cool.

Maybe if there would be a Warlock subclass - maybe also a Shadow Priest subclass and an Inquisitor subclass (dark holy caster) - and Necro and even Witch Doctor being subclasses as well, of something like an Occultist class.

Necro summons skeletons, Warlock summons demons, Shadow Priest summons shadowsn, Inquisitor summons celestial beings, Witch Doctor summons zombies, etc.

I think a pure fire gem would be better in this case:

The Pyromancer [Legendary Gem]
Your fire damage dealt is increased by 25% [+0.5% per gem rank] at the expense of 25% [+0.15% per gem rank] higher resource costs.
Rank 25:
Your fire damage taken is mitigated to your primary resource.

Might need some number tweaking, but something like this.

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I agree we need pure fire, lightning, frost, arcane, physical and poison gems, but imo the fire one should not revolve around increased resource cost. I would rather make a separate legendary gem that increases resource costs and damage.

Don’t get me wrong, I like the idea of a gem that increases resource costs a lot, especially since resource costs are kinda redundant with all the RCR that is in the game, but I would do not like the idea so much that this feature is on a fire-specific gem only.

Maybe something like:
° Increases fire damage by x% + y% per point
° Lvl 25: dealing fire damage to an enemy causes it to burn for x seconds so it takes xx% more damage from fire

I wouldn’t mind if that gets implemented. It is better to have something that supports Firebirds than nothing.

I am very fond of getting dps gems for all elements, lets call them “Rainbow Facets” as a whole for now :wink:

I have the slight fear that such an all damage gem would become a must-use, because it’s kinda like “one size fits all”. How would you design such a gem?

oh, that is a nice wink at D2…

Spontaneously, this is what comes to my mind:

° Increases all resource costs by 30%, but also increases damage by 15% + x% per level
° Level 25 Bonus: For each 30 Fury / 30 Arcane Power / 200 Mana / etc, you have spend, increase your damage by xx% for x seconds.

Now, the numbers are just example for the purpose of illustration. E.g. it also could be all 200 Fury/Arcane Power/3000 Mana spend, increase your damage by xx% for x seconds, whatever fits the best.

I’d do it by increasing cost by a a flat %, say 15%, and increasing damage per level. Probably starting at like 25%.

A secondary, I’d suggest adding to maximum resource; Say you get another 15% maximum resource?

Quite a few specs would be interested in more essence, Arcane power, or hatred.

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The level 25 bonus might be a little too strong, especially considering how some classes can replenish their resources pretty quickly. Also is there a limit to how many times you can increase your damage by spending resources?

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It depends. Some classes also simply have a lot of resource cost reduction, which causes them to spend a lot less resource in the first place, counteracting the lvl25 bonus.

Maybe, I was just throwing this idea around.
Maybe it can stack several times, so that theoretically you could stack it, or maybe it only stacks once.
Or maybe make it really burst-y, so that you have to spend an absurd amount of resource, like 3000 Fury or Arcane Power in order to get this buff for a few seconds, with a much higher damage buff.
Or maybe it can have in internal cooldown, dunno.

That is an option as well, but its usefulness is rather dependent on the class.
A Barbarian would not benefit much from it.

Yes, I was speaking strictly on resource replenishing rather than resource reduction however. That said, it would definitely counteract a bit of cindercoat (or at least make it so you don’t stack rcr with it) and the Aquila armor; so those are pluses imo.

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The main problem of Cindercoat is that there are no versions for the other elements.

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Seriously, we been through this topic a few times, and I agree each and every time.

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