I should have spelled that out, let me try again.
To me, I want playing firebird to feel like starting a wood fire with a match. If you’ve ever done this, you’ll know that you light the kindling first, which allows you to light the rest of the fuel.
Imagine you’re looking at a screen full of monsters. You’re using your fire skills, trying to get something to ignite. Once it does, you want to make that spark spread, so you’ll focus all your energy on that spark until it burns the whole map down.
What makes it engaging is that there are decisions to make.
Do I try to kill the tough monster that’s ignited in the middle of the pack? Or do I take the sure bet with the weak monster on the edge of the screen and work my way in? Do I drag a burning enemy to the next pack to help me spread the flames? Or do I start from scratch?
To me, this is a larger issue that needs to be addressed seperately. Across all sets, channeling is a little too dominant. As it stands, your only options are vyr/chantodo or some sort of channeling. I’d like to see generators, manald heal, hard cast twisters, frozen orb, and explosive blast all roughly balanced in terms of damage output. If this happens, then my proposed changes for Firebird would allow for multiple playstyles other than just channeling.
And to reiterate: I’m just spitballing. Poor Firebird has never really met its full potential and I’d love for the devs to take a crack at it.