First Impressions on the Hydra Set?

I just put a very basic Typhoon together and it seems quite good tbh. With 10 hydras out you have same level of toughness as a LoD with full ancients (only the hydras, no karini or channeling etc), dmg is really good (no channeling or doing anything they murder stuff in T16 instantly - elites etc).

If you can do 110+ in 4P with it and be safe and have fun (and do meaningful dmg ofc) then I’ll be happy to settle for the set instead of going the length for LoD, and just make a necro for rats or smth for pushing etc.

But it really is fun. Just wish they would bump the dmg higher on set like for WD to 2000% per head and add a gimmick like when not channeling to open up even more options for gear / skills etc.

2000% per head would actually be really good, 1750% reasonable, 1600% minimum.

Nice, but what can you do with Vyr’s though? Just trying to access a mark of power here. If you do say 121 with Vyr’s is this still okay with you? Providing roughly same main stat.

I’m not asking for this to outperform Vyr’s, I think Vyr’s is our main stay solo, this is more group oriented, I’d be okay if it was maybe 1 or 2 GR below it. If it’s not, it needs to still be buffed.

Honestly I will say they did a fantastic job with all the bugs and features with this though, I’ve found none thus far, that is pretty impressive for basically an entire new feature of adding in extra heads to a hydra.

Serious hats off to that…now just give us 2k% per and make us all happy wizards :smiley:

I just did the math, apparently with all you can fit into LoD damage bonuses, Frost Hydra with ToV does approximately 34% more dps than LoD Mammoths currently.

Keep in mind LoD Mammoth can gear like 2-3 more DR pieces for a mere 34% less damage so it’s still verging that territory of LoD outdoing it.

Guess we’ll see on the boards in the coming days how that factors in.

Just tried a few GRs with the new set

  • legendary gems around 105-110
  • only 20K main stat (not allocating all my parangon, to emulate some mid-season progression)
  • primal deathwish / good etched sigil
  • no area damage on suff
  • some useless affixes on new stuff
  • using Hergbrash, probably WH is better (but magistrate in cube => no APoC so …)
  • probably missing at least 1 IAS breakpoint on hydra (cannot import in d3planner right now to check)
  • using BH:spellsteal (dynamic) instead of absolute zero (snapshotable) in order to lear to play the build in a little simpler configuration

=> managed to do a GR115, with some optimzation and fishing the set is probably capable of GR120

Need to do further tests and compare with chantodo. (not possible for me to compare with LOD mammoth)

There’s a 125 with LoD Mammoth Hydra in HC (Americas). 5500 paragon, level 100 augments, 13:40 time.

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Just fyi,

Leaderboards are currently bugged and not registering a lot of clears

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Yeah I did a 125 with Vyr’s last night and it didn’t post. Thought they were still just frozen after the patch, but it seems like the issue is still going on this morning?

As far as I can tell, yeah

It could be blizzard just doesn’t want to show how OP the new builds are lol

I simulated a low gems (25 + 25 + 60) 800 para no augs Typhoon’s (only weapon was ancient) and did 105 in ~8m.

Damage is there for such low para / gems / no augs, for ~100ish mark, DR is there as well but you have to play it cautious, because 1 death means you need to respawn at checkpoint, as you will insta die if you respawn in density (no time to get 10 hydras and shields up).

Still nowhere close to a meteor LoD DR levels where you can literally facetank while channeling multiple affixes in 120+ (so probably LoD Hydra will be similar if it goes full on channeling with iceclimbers & SG).

Damage is the more limiting factor for pushing higher GR’s, LoD Mammoth was doing so well because of the stacking DoT compared to the set who can’t use Mammoth for obvious reasons.

I guess the set will also have problems with packs that have various affixes like terror / frozen / teleporter / black hole because all those will interrupt channeling and force you to move (willingly or unwillingly) plus you will need to recast manually hydras a lot due to their short range (frost hydra). Arcane Hydra is way better for speeds, but not for pushing.

If they would increase the 6pc to 2000% per head (to be on par with WD 6pc bonus of 20.000%) then maybe set could peak into 130 range at 2k+ paragon.

PS: I did not use unity on follower in those tests, I want to have a solid feeling on my toon DR irrelevant of what activity I am doing in the game and how many other players are present or not.

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This set wasn’t designed to be the strongest for solo wizard, as we have Vyr for that.

We really should be testing this and LoD hydra in groups, since group play eliminates the weaknesses, and allows exponentially higher damage output via area damage, Arcane Dynamo, WoF- Arcane Attunement, Pain Enhancer, etc.

Something like this: https://ptr.d3planner.com/239443551

I’m not saying it will beat SB Doc, but If anyone bothers to actually push Typhon in 4p with Arcane Hydra you’ll see what I mean. Fully buffed Arcane hydras with 40+ stacks of AA & Spellsteal is serious damage even after the last nerf.

Edit: updated planner to add mobility, removed Taskers for now as I don’t see an effective way to fit them without losing too much value.

well i just played 2 pl with monk and 4 player with only monk support. i played lod mammoth hydra and i think im not bad geared. what a mess blizz made never been so dissapointed and im gonna switch right to wd. i was looking forward really did 120 2pl with monk had only 1.30 min left it was terrible i hjave 5.2 mill sheet dmg and 100 percent fire increase. bb hydra wizz

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Sure and that’s what I ran a 120 group with and ran that all on PTR (actually a much better version) but the point of this is it needs to perform well solo. And like I said I agree that it shouldn’t outdo Vyrs solo, but it still should be damn close and a good base of power here with the other hydra runes and not 100% reliant on arcane hydra for group and that’s exactly what I’m not seeing (however yah the whole leaderboard fiasco does need to be fixed first)

Btw your planner cannot reach 5 aps hydras without reliance on a dimensional speed and frenzy shrine :stuck_out_tongue: If you gear all APS with Pain enhancer you’ll reach 3+ aps plenty for 4 pet aps BP with TnT. If a WD is around and a zbarb then possible to hit 3.9 aps BP for the 5.86 pet BP but yah you’d never want to drop TnT and you’d never want to touch stone gaunts even with immunity (which you also don’t have).

Btw when seasons comes that can also reverse archon, here’s a better planner: https ://ptr.d3planner.com/235370984

But again, that’s seasons and that’s groups. This is NS solo to establish a base of power, which IMO is lacking a couple GR’s.

That’s really unimpressive, give him 10k para with 130 auggies and better gear and they’d barely scratch 134-135 then? Similar geared WD already cleared 138, give them same stats they’ll have +10 GR easily.

Remember guys, the minimum base of power at paragon 5k they’re looking at is 130. This guy should be doing 130+ without much hassle. I just don’t see neither LoD mammoth or ToV near this. Neither is Barbs new set either. WD of course is already here, a bit past this but that’s fine.

Yah I’m 100% under the impression SS/Magistrate was overnerfed. I dunno about you guys. Was chatting with another wizard BossDogg about this, like all our other skill mods that got any decent love over the years do 400-1200% x 2 pieces/3 like Arcane Orb, Meteor, ET why only 300% for hydra? It’s not like they do 1000% weapon damage lol.

I mean I’m not talking crazy here, it just makes sense!

its really sad for wizards.

wd cleared 143 on eu already btw.

No not the strongest for solo of course, and Vyr’s will always be miles ahead of any other imaginable wiz build, because of the sheer tankines, passive dmg from chantodo and insane mobility.

Once more, the DR feels fine, but the damage isn’t there, period. If they intend to keep magistrate and sparker as they are being concerned about LoD being “better” than the set they just made and wanna show off, then put more into 6pc really, 2000% per head should be MINIMUM, anything less with the current 300% on M&S is just not going to do anything.

Plus, unlike other sets or LoD, it only buffs hydra damage, anything else is irrelevant, which also means that those hydras should better have some teeth and not just a weak bite.

Was sort of comparing it with WD Helltooth garg, with less mobility, less safety, and pets that aren’t real pets (ie: they are not attracting enemy attention in any way). Sure for T16 is fun and onwards to 90’s but then you start going uphill and is not a gentle slope, it gets very steep very fast.

Yes arcane hydras are great in group when stuff is grouped, but they literally blow (worse than meteor shower) vs anything that moves around (ghosts, flyers etc) they shoot where the target “was” and not where it’s headed, so you end up with less dps than frost or mammoth in those scenarios.

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LoD hydra Wizard has cleared a 137 so far. That’s more inline with where it should be atm. By the end of the era it will be at least another 5 GRifts. Mundu WD is just op like ww barb

Thanks for pointing that out, I’ll update the post :+1:

I actually had TnT in that planner originally, but swapped them out when I realized we can’t fit them and teleport or illusory boots without giving up something big. The original ias buffs were just added to make up for the d3planner cap on Pain Enhancer, which is less than we can get with a good pixel stomp from zbarb :+1:

Zbarb always brings immunity with Ignore Pain in 4 player, so you are totally wrong here. Also not sure why you think the huge dr from Stone Gauntlets is a bad thing??? We want to avoid taking hp damage to keep our hydras you know.

Lol. Are you kidding me dude? Trying to one-up a non-season setup with a seasonal build?

I’m not sure why you have stricken, or why you put trapped instead of enforcer? You also have no illusory boots or teleport, so I’m not sure how you expect to move into Oculus with that. If this is a solo build, your toughness is way to low. If this is a group build, you aren’t a Necro, and you have no mobility :man_facepalming:

Okay thanks for explaining that.

Yep, I’m wrong. Guess I’m rusty with the 4p meta being as I didn’t play Bazooka so thanks for explaining that about IP, didn’t know that.

Lol I’m not trying to one up it, much like you I’m just bringing it to light. Moving into Oculus isn’t that hard w/o those, but yes you won’t have it 100% of the time I suppose, so much like the AS shrines I should remove that from my planner. Noted.

And that’s my point as well, we’re talking about NS base power, I’m not using the seasonal example for the base power of the set, which I’m arguing is still behind.

I’ll agree the toughness might be too low for the lack of mobility, it’s possible that one of the gems will have to be switched out for a defensive one. Trapped also slows nearby enemies and is the exact same % as enforcer. Hydras are immune to damage anyway so it’s effect is wasted. Stricken is the way to go IMO with so much pet AS, with very little choices for RGK and especially if a WD is around, it actually comes very in handy, even with arcane hydras. Either way losing a dps gem here or not getting an oculus there really doesn’t matter too much if you’re getting up to a x5 mod with reverse archon… can’t really ignore that power, at least I’m not going to :stuck_out_tongue:

But if you’re worried about having Illusory boots and more DR, could always reverse archon LoD Mammoth! Not nearly as potent as ToV Arcane hydra but hey, could be a thing to make it relevant and much easier to work with. It cleared a 138 solo 6k para on PTR, but that was before the ninja ‘adjustment’ of 450 > 300.

Wait don’t hydras snapshot things like Oculus anyway? So you wouldn’t even need to stay in it? Or did they nerf that long time ago?

The bugs introduced during PTR version 1 caused some testers to do LON/LOD versions instead so much so it defeated the Hydra set. This caused DEVs to nerf the Hydra support items for PTR version 2.

Not enough, LON/LOD still kept pushing and at times performing just as much if not better than the Hydra set. This prompted DEVs to further nerf the Hydra items.

We can thank the LON/LOD players for the nerfs.

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