Hi…
first of all, let me say the obvious… I’m really happy to see Firebird getting a do-over. It was long since overdue and I enjoy the new iteration. It’s much better compared to the current state on live while still keeping parts of the current set’s flavor intact. One thing bothers me, though…
Disintegrate
With the new Firebird this channeling skill is only used as a means to trigger some set bonus. That’s frustrating, honestly. I miss the times where I could play Disintegrate and mow down stuff with it. Today the damage is so puny, it won’t even tickle mobs beyond some point, and I’m not even talking about mid tier GR here, the damage of Disintegrate itself is so abysmal that it hurts me. Every since you started introducing legendaries with big figures (high damage buffs to single skills) all our channeling skills began to loose way too much ground since they have nothing similar to support them, apart from some really outdated items like Slorak’s Madness… If we exclude general stuff like set bonusses, legendary gems and whatever - there are only two items now that channeling skills really benefit from, being Deathwish and Mantle of Channeling. You even took Etched Sigil away, which gimps their damage even further. Now compare that to spenders like Twister, Arcane Orb or Meteor. Is this really your goal? Making three out of four secondary skills on wizards useless for killing stuff because the damage is simply beyond hope.
Now, you reworked Firebird, which is great - let me say it again! And you decided have the set bonus tied to Disintegrate. Like with Etched Sigil, be it legacy or the Twister version… once again, you only use Disintegrate as a means to trigger the set, not as a viable damage source. I don’t want to discuss the mechanics of the set in its entirety here, there are already better topics around.
This one is only to adress the one thing that bugs me about this rebirth. Please consider adding a significant damage buff to Disintegrate on the set as well. For example:
Firebird’s Finery - 2 piece buff:
Disintegrate deals [X]% more damage and Ignites enemies, causing them to take 7500% weapon damage per second until they die. When you die, a meteor falls from the sky and revives you. This effect has a 60-second cooldown
I leave the exact % figure to you, but it should be a meaningful one… you could also split it, have a smaller buff to Disintegrate on the (2) piece and then let the stacks (or a portion of them) multiply it.
Honestly, I don’t think this is asking for too much and I don’t think I’m the only one to appreciate Disintegrate itself getting buffed.
Thanks for reading.