Yeah, 8k → 14k is about +3 GRs of extra damage via mainstat. So that 14k guy is actually -4 GRs vs Rob, at least for now. And, if AD does nothing, it’s not like it actively hurts you: just gobbles up some rolls that would be better spent elsewhere, but that’s probably only about 2-ish GRs worth of damage.
If AD did work, on the other hand, then Mr. 14k + AD should be obliterating 145.
Edit:
Also of note: Rob using Furnace rather than Woh in the cube. I saw somebody mentioned the extra EB’s from Woh counting as procs, which then wouldn’t trigger FB6. Not sure if anybody has confirmed that…
And, he’s using CoE rather than Zodiac (along with Strongarms and BH: Spellsteal). So, he is “burstifying” his damage. I have to think a bit about the relative value of the extra damage of CoE + Spellsteal + Strongarms vs extra EBs from Zodiac.
I guess Zodiac’s value goes up the more CDR you’ve got, right? Like, if you could get the EB cooldown to 1 second, each Zodiac proc would offset 100% of it. Whereas if it was 1.5 seconds, you’d offset 67% per proc, and at 2 seconds, 50%. So even though additions of CDR, when you already have a lot, sort of have diminishing returns, they could significantly increase your EB rate…
It looks like Rob is carrying either 60.75% CDR or 64.68%- impossible to tell since I can’t see if he has Enchantress with her new ability. So that means EB cooldown is 2.12 - 2.35 seconds. And, that’s how often he can cast it. With Zodiac, and the setup I was pitching, you can get to about 73% CDR, which gives you a EB CD of 1.63 seconds.
When I did a quick test, Disintegrate doesn’t seem to tick Zodiac as fast as it ticks damage. But, with that + the EBs, I was getting at least 2 procs/second. Let’s say you get one every 0.5 seconds, and also that they basically line up with your EB cooldown. So, right when you cast EB, the CD is 1.63 seconds, then immediately goes to 0.63 seconds. A half second later, the remaining CD is 0.13 seconds, which then goes to 0 from the next Zodiac proc. So, notably, in this model, a good bit of that Zodiac proc is wasted. But, let’s continue on…
So, with this pattern and setup, you can basically trigger EB 1x / second, as opposed to the 0.42 - 0.47x / second that Rob would be getting. Which would, in turn, mean Zodiac is giving you a damage multiplier between 2.1x and 2.4x. Also, considering how much of that 2nd Zodiac proc was wasted, you could probably shed CDR rolls on rings for average damage. But I’ll think about that later…
With Rob’s setup, I would guess that you pop Spellsteal 1 second before your CoE Fire cycle begins, which lets you get Deathwish buff back. Spellsteal is additive (right?), and, let’s say on a good pop you can hit 30 targets. So, between that and Strongarms, the additive buff would be +120%. Combined with Taeguk, that’s 3.0 / 1.8 = 1.67, so a +67% buff. So, during that Fire cycle, his damage is 3x (CoE) * 1.67x (Strongarms + Spellsteal) = 5x
He could also keep the Spellsteal buff up all the time, though at the cost of dropping Deathwish for 1 second every 5 seconds (when Deathwish is down, you do only 23.5% damage). So on DW downtime, he’d be 3x (additives) * 0.235x = 0.7x.
So in a full CoE rotation of 16 seconds, his damage profile would be:
0-4: Fire: 5x (20 total damage dealt)
4-5: Lightning - Deathwish: 0.7x (BH pop at second 4) (0.7)
5-8: Lightning: 3x (9)
8-9: Arcane: 3x (3)
9-10: Arcane: 0.7x (BH pop at second 9) (0.7)
10-12: Arcane: 3x (6)
12-14: Cold: 3x (6)
14-15: Cold: 0.7x (BH pop at second 15) (0.7)
15-16: Cold: 3x (3)
So that works out to, essentially, an average 3x multiplier (49 / 16). That’s better than the 2.4x or so that you might be able to get from Zodiac, assuming it works the way I think it works. Then again, those numbers are assuming pretty high density for Spellsteal to work on. Zodiac might be better against smaller numbers of targets (with, say, only 5 targets hit, Spellsteal + Strongarms would only give a +25% buff, rather than +67%).
Anyway, food for thought!
Edit #2: Just occurred to me that you could still use Strongarms + Spellsteal without CoE, i.e. combine these with Zodiac. But, Spellsteal will eat Zodiac procs, so I’m not sure how the damage profile would work out. My gut says it would be pretty good- as long as you can keep up at least a 1.6 “rate multiplier” on your EBs, I would think this would beat out CoE.
Edit #3: Popped by Rob’s stream and saw that during CoE Fire damage phase he is not only spamming EB, he also switches from Disintegrate to Flame Ward. As a result, his combustion stacks decay, but his # of hits is increased. Interesting.