I’ve been spending these last couple of seasons playing and working on a Pestilence build revolving around the Shi Mizu’s Haori (100% Critical Hit Chance when below 25% Health) and would love to get some feedback on how to develop the build further.
Here’s a link to the build on DiabloFans www.diablofans(dot)com/builds/108336-kamikaze-gr95-speed-farm-console-friendly and here’s a short video showing what it looks like in action (youtu.be/tR4DyIeLQoA).
I know its far from perfect but I find to be fun and like the fact that it generates more lances than any build I’ve ever seen.
My questions are the following:
Blood Lance drains my health pool like crazy (2% per Lance), which leads to no blood lances being generated when I reach 1-2% health. In order to counter this effect, I’ve chosen to keep my max life as low as possible while stacking Life on Hit on items. However, I have not yet accumulated good LoH on enough items to know if it actually works. Would you say I’m on the right track when choosing this strategy or would you do it differently?
Another way to do it would be to make sure my healing is superior to my self harm and then use another self harm skill to get under 25% hp. Would that be a better strategy?
Revive is spawing a crazy amount of lances, can be autocast AND does not interrupt movement, yet I hardly ever see the skill included in any Pestilence builds. Can anybody explain why that is?
I currently run with the legendary gems Gogok, Zei’s and Bane of the Trapped. I’ve tried replacing Trapped with Pain Enhancer and seem to get about the same clear times. Which gems would you choose?
I play on console, which sadly comes with its downsides like Command Skeletons forcing my character to stop moving, and having to use Devouring Aura in order to be able to actively use both Corpse Lance and Command Skeletons. I’m pretty sure the build would work even better on PC and wonder if anybody not on console would be interested in trying the build out and giving me some feedback or even showing a video snippet of how many lances the build actually generates on PC. In the video posted above, the build is generating a sh*t ton of lances and that’s when using Devouring Aura which doesn’t consume nearly as many corpses as the other Devour runes. If anybody has the time to spare, it would really be awesome to see just how many lances can be generated when another rune is used.