Everyone hating on D4

Ahh yeah, same people that think they were in the right for making a private server for Vanilla and tried to fight blizzard when they took it down. Same people that suck D2’s deek all day.

Careful there sweetness you seem to be getting worked up over legit criticism/opinions.

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Passionate constructive criticism is much different than blatantly calling an early version of a game everyone has been asking for, for years, straight up garbage.

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The online questions were a joke, the audience is bored out of their minds, and blizz turned this into a diablo tutorial.

And you seem to be arguing with eveyone on this thread. Ya ding dong

I only write down, drop PS4/x box one, go straight to PS5. And increase the numbers of everything. More crowded maps, are better maps.

Rest of the concept they showcase are standard Asia iso arpg mmo in diablo artstyl.

I’m not hating on it 'till all the details are out and written in stone. I am voicing my opinion and feelings on parts of the game. I don’t care if there is or isn’t an auction house. But if I have to pay real money to buy things to complete the game (micro transactions) I’m out. This is what happens when they release tiny bits of info a little at a time.

@Anlorian1993:
All of us are passionate about Diablo. Same team bud.

Hugs and kisses.
:hugs: :kiss: :kiss:

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I’d say people like me were a fan of Diablo 1 and 2, 3 was a bad game and we still want to like the series. What they have show so far looks no different than Diablo 3. Most day one D3 purchasers were devoted D2 fans (yeah the 15 million in sales numbers they saw) who won’t buy D4 day one but wait weeks, months for real reviews to hit. I know I have zero intentions of ever buying a blizzard game day one after the let down of D3.

Would rather play D2 than the garbage POE. The only thing that keeps me away from D2 is ladder only runewords and ladder seasons that aren’t long enough for anymore to solo godly runewords with no trading or botting.

Pretty sure Titans quest anniversary edition nerfed the crap out of the secret passage chest. So gearing up is way more of a grind than before but leveling is not.

Back to Grim Dawn for me- finally going to give Panetti’s a go!!

January 2020 for Wolcen, had it since alpha but only played 90mins of it didn’t want to get burned out before it’s done.

So as you see times have changed some D2, there are many other great Arpgs that D4 isn’t needed unless it’s a great game like D2 was/is (yes I did play last season and had someone give me HR to make infinity etc and my java zon rocked once more). So unless D4 is better on many fronts people will go play other games. No brown nosers like many of the streamers “hi folks…”

They were nervous because the audience was clearly withholding their judgement while they spoke. No one was clapping, no one was booing. They just sat and listened…probably waiting for another ‘Wyatt Cheng’ moment like last year. The panel clearly was expecting a lot of excitement in the hall, and when they didn’t hear it, they went into panic mode.

LMAO. I need to see a video of this. I did not buy virtual ticket. If I had been at BlizzCon I would have been a total poker face the entire time. Especially after the 2018 Immortal announcement. Someone post a link to the D4 panels with some crowd reaction, please.

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So just what is it to you that these people are saying that? Oh that’s right not a thing, So you go away clown.

Blizzard asked for feedback, be it positive or negative, and they are getting exactly that.

I don’t see a problem with it.

It’s people like you that’s the reason why D3 flopped. Blizzard thought they could get away with making a mediocre game thanks to you.

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Found it.

Time 7:10 to 7:14.
:rofl:

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While I agree that it can be annoying to see the whining about “not going to buy your game waaaah”, criticism is good and helpful!
And there is absolutely no such thing as giving feedback too early.

Of course people should realize that D4 is in an extremely early state, and everything will change, but that only makes it an even better time to give feedback.
When we reach a state where things wont change anymore, it is obviously too late.

I’d consider myself a D1 & D2 player and not everything in D3 was bad. The Action part of ARPG is quite good in D3 even at launch but… that was about it. D3 was a BAD Diablo game but if it was a different title it would have been “okay” in my book. Still behind Grim Dawn easily as an overall game.

Have you tried Median XL? It is a fairly decent ‘redesign’ of the game. I personally prefer Diablo 2 normal but Median XL is quite good

@EVISR8R-1865:

Time 7:34 to 7:41.
Four players is maximum party size. Max 4 controllers thus max 4 player party size. D2 could have up to 8 players. D2 was a PC game. D3 and D4 are console games retrofitted to PCs. Blizzard was a PC game development company. Activision has always been a console game development company since the days of Atari Pitfall back in 1982. Activision acquired Blizzard. Blizzard is a wholly owned subsidiary of Activision. Don’t be fooled by the forward facing “Activision Blizzard” label.

Time 10:54 to 11:11.
Developing for console while developing for the PC. Go back and play D2-LoD to see what I’m talking about. You have access to all of your selected skills and can swap between them while in combat. How the hell are console controller players going to have the same level of fine grain skill selection/swapping control as a keyboard & mouse PC player, in the middle of fluid high speed combat?.. especially in PvP scenarios. Its so limited because of controllers that PC players are stuck with 2 mouse button options. PC mice have evolved since Windows 3.11 in the 1990’s, to have 4 to 6+ buttons. The limiting factor or input device is why so many console games look and feel the same and why so many console games are FPS. You can’t RTS like Star Craft with shallow input devices constricting the player.

You’re assuming they are designing around a single console. A single pc only supports 1 player. Both systems are online these days so it’s not limited to a single system for players on either, I never needed my whole keyboard in D2. The input devices on console, which most people call controllers have 4triggers, 4 action buttons, 4 d-pad buttons, a start button, a menu button and each joystick has a built in button. That’s 16 seperate inputs plus 2 joysticks. That’s limiting Diablo to 6 skills? You don’t make sense. Plus the newest consoles are all able to use keyboards. Kind of blows up your argument.

Its not about using your whole keyboard or not. Its your ability to fluidly use both keyboard and mouse in fast paced games. In D2 a player could swap skills while in the middle of combat. In D3 one has to drop out of combat (usually a town portal), enter into the action bar setup UI, make the skill/rune change, save/exit the UI, then re-enter combat. You simply do not have the UI or ability to swiftly random select skills with a bat-wing controller.

Xbox One, PS-4 and the newer consoles have enabled keyboard and mouse support but the vast majority of their games do not support keyboard and mouse natively. The UI’s and features are designed around a bat-wing controller. If keyboard and mouse were such a big thing on consoles, how come Blizzard isn’t pushing Star Craft and SC-2 on consoles (e-sports). The reason is as game play requires higher and higher degrees of pointer movement accuracy and speed, along with issuing very rapid interleaved commands, bat-wing controllers are an ineffective choice. This is why console games are designed around bat-wing controllers. Once wide and rapid input devices are introduced console design, and more importantly, game design has to factor in their presence.

Just look at any high level tournament videos of SC-2 Korean players. You aren’t going to be able to keep up with bat-wing controllers in competitive play. At 400 to 600 actions per minute (ApM) on a controller, the player is going to wear out their finger tips (thumbs usually). The life span of the controllers are going to nose dive. If bat-wing controllers are such efficient input devices for the game play demands of D3, then how come there aren’t tons of UE-6/Multishot DH videos showcasing high level GR stutter stepping game play. In some games keyboard and mouse provides an unfair advantage and according to 1 article it can in some instances get your account banned (I cannot certify the accuracy of the article).

source: ~https://www.maketecheasier.com/connect-keyboard-mouse-ps4/~
quote:

However, before you buy, a word of caution: the use of a keyboard and mouse on games that don’t support them can result in your account being banned. This is because the use of a mouse and keyboard can be an unfair advantage over players using a controller. You’ve been warned.

So again if you can’t RTS like Star Craft then it isn’t a PC designed game. Don’t bother arguing the benefits of a simplified game design around controllers because the full set of keyboard/mouse inputs aren’t required for ARPGs. The real issue we should be questioning is what other design trade-offs the devs are making because of the lack of keyboard and mouse.