‘Damaging enemies with Arcane, Cold, Fire or Lightning will cause them to take 5% more damage from your attacks for 5 seconds. Each different damage type applies a stack, stacking up to 4 times.’
How does this exactly work. The way that I am reading this is one of two ways:
1- Each damage type gives an additional 5% damage creating one stack. With all four damage types stacking, this amounts to 5%+5%=5%=5%= 20% total.
OR
2- Each damage type gives 5% damage stacking up 4 times EACH which amounts to 20%+20%+20%+20%= 80% total
I have always believed it was number one which makes sense as Blizzard has never put in a skill rune which offers 80% damage. Is there any evidence as to how this works?
It’s because of the CC I’d imagine. Once you get into 130+, you can’t really stand in the mobs anymore. On paper what you say makes sense, but in practice, it will hurt you. Also, they use both. So they are getting 15-20% (usually 15%) and 33% damage, not just one or the other. The CC is to proc the bane of the trapped. You’d have to find another way to create CC, like the arcane passive that slows the enemies.
That is perfect! Thanks for the replies. I think that for DPS it makes more sense to have Magic Weapon/Force Weapon which offers 20% damage increase rather than using frost nova only increasing damage to 5%. I also determined this in several runs where Magic Weapon was more efficient in clears, and this now makes sense. Thanks
Well, after testing this further, mind you, I am not the greatest player here, but I find that there is no advantage to damage increase at all, as the effect of the 33% from Frost Nova is only for 2 sec and the cooldown at best, is only at 5 sec, so the 33% is only good for those enemies actually hit at 40% of the time at best. I do find that it offers some advantage defensively in higher GR’s though, so it may be worth keeping over Magic Weapon. It also offers a little advantage for me as in higher GR’s, I almost always forget to re-hit Magic Weapon when it ruins out after 10 min fighting and I am at the Rift Guardian .
Yeah I was thinking the same thing. Someone would have to check, but my instinct is that only Frost Nova: Frozen Mist would trigger EE. EE specifically states “damaging enemies”. Frost Nova: Bone Chill does not damage enemies, only Frozen Mist does.
Yes. I question the value of Bone Chill outside of builds using Halo of Arlyse (so it would get spammed out instead of being limited by cooldown). Although… do mirror images cast it?
Yep, I was just coming back to say that I just tested and all runes of Frost Nova seem to grant an EE stack (and 2 if you have fire/lightning/arcane on your weapon).
Didn’t know about the 1% weapon damage thing, that’s neat!
Yeah. It used to do damage in Beta, but it was deemed too strong. Which turned out to be accurate, considering Critical Mass. But it was WAYYYYYYYYYY overnerfed in typical Diablo fashion.