Easy stone of Jordan fix

Sick thanks.

It’s possible you do, but you’re absolutely wrong on this ring. Besides that crusader thorns build, have you EVER seen the SoJ used in any type of build that’s worth using? NOOOOOOOOOOOOPE. So how is it good the way it is when its only usable if it’s literally the best thing you have at that moment? F&R is basically useless for a ton of builds, but there are a few that it’s useful for, which is perfectly fine. CoE is in almost all builds and SoJ is in zero builds. If you’re not using F&R, you’re using endless walk + CoE or possibly squirts, zodiac and CoE alongside some other combos, but you will NEVER see SoJ in any build, EVEN the crappy builds. So no, it’s not a good ring. It was before the power creep. Since the creep started, it’s never been good.

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I guarantee you, he does not. Affixes in Kanai’s cube are auto-updated, so that affix can be changed without having to re-farm the item. So he was wrong about a) SoJ being fine and b) having to refarm the item if the affix is adjusted.

You would have to refarm the item if the affix was adjusted but you actively wore the item, however. In SoJ’s case, that is pretty unlikely anyone wears it (See point A).

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Tell you the truth, I automatically just responded when he said he knows more then you. lmao

Yes, you are going to lose cubing SoJ. That is a characteristic of it, the opposite is RoRG and Zodiac ring which have not so good rolls, losers if worn.

Bro, I got 3 of them Primal. I don’t care about refarming something worth farming. There is nothing left to farm except 0.5% more damage here and there.

What you suggest is fine too, but let’s see some better choices.

If the elemental and elite damages were baked into the legendary power, that would alleviate the issue to where an SOJ loses a ton of DPS, though I feel more against this then anything else. At best, put the elite damage with it and free up 1 spot. If you could have a trifecta with elite damage, elemental damage and stacked elements with a 1.5x multiplier, this would sink ALL other rings. Even with the elite damage baked in, it might sink most rings.

Let me make this perfectly clear. The circumstance by which I said the legendary power doesn’t auto-update on orange items is for a “WORN” item. That means “NOT SELECTED AS A CUBE POWER”. Commenters assume their perspective is unflappable without actually taking the effort to fully comprehend the topic they are responding to.

LoD builds, especially necro.
AoV RGK used it too

With that type of thinking you can throw 90% of all Diablo items out of the game because there isn’t a build you can put on every class and work

When I first read about the Stone of Jordan changes, this is exactly what I thought it would be. Makes perfect sense.

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Despite the arguing, most of us are in agreement SoJ is not compelling. SoJ is often best in slot for LoD, but if the build has the defenses to wear LoN rings, it’s hardly ever BiS as we’d take BotT or Zei’s over SoJ any day.

For sets, the main issue is RoRG enables CC3 – and CC3 is BiS for most classes, unless the belt slot is taken, which then A3 usually becomes the next best choice.

RoRG with CC3 or A3 is often worth 50-70% damage.

SoJ + Witching Hour is not worth it compared to RoRG+Crimson or RoRG+Aughild – the latter can provide defense and further boost damage due to improved buff uptime.

The SoJ ring needs to offer on average 40-50% damage over a basic ring rolled as CHC, CHD, DMG.

Compared to a basic trifecta ring, SoJ rests at about +16% to trash and +50% to elites. That means it needs roughly 20-25% more damage.

The most important outcome for ANY change is if it meets the mark of gaining an ~20-25% extra damage.

These suggestions can work:

  • MrGordons (OP) change legendary effect to allow any element roll to count towards the total, with 30% elite and element damage baked into the legendary effect. This is spot on from a balance standpoint – very good change.

  • Arcterious buff the legendary effect so it grants more 1.5x element damage to the highest element. My favorite because it’s simple.

  • DTMAce move %elite into the legendary effect as 15-30%, free up affixes. Needs to be larger percent though: 30-50% vs elite for balance.

  • Venaliter replace the unique item affix rolls with standard ones. In addition to the existing legendary effect, make the highest worn element buff the matching elemental skill by 50% more damage. (ie. pretty much a 50% damage buff the way we all play now, single skill – *while this will work, this legendary effect does not really support dual skill/element builds – might as well just change the the legendary effect to ‘increases damage by 50%’)

  • Kilometer make SoJ a cubed item like Bovine Bardiche and Puzzle ring to fight the Season 19 Diablo for a new legendary gem that gives a 50% damage buff any skill – collect them all! Great use of the ring, I’d like to see one of the above in addition to it.

Still waiting on Broken Promises v2.

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A lot of us suggested this essentially saying “You gain % elemental damage in all elements equal to the total of all elemental % damage you deal”

So if you have a total of 120% elemental damage, and 40% is your highest at fire, equipping the suggested SoJ would mean you now have 160% fire damage.

It would be a massive buff to a lot of builds and open up some new meta’s while not being overly powerful in my eyes. And if it is overly powerful, you could reword to simply say “You gain % elemental damage in all elements equal to the total of all elemental % damage you deal at 50% of their value.”

So in my above example, you would then do 100% extra fire damage instead of 160%.

Which is why the game is already a joke with how easy it is and you want to make it easier

Making SoJ 20-25% stronger doesn’t make the game much easier, except 1 LoD build.

Where are your bright suggestions?

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This is another guy you should just block, bro. He’s got nothing to contribute.

on topic: I don’t care what they do to SoJ, as long as it’s a viable item! They may as well emanate it at this point, it’s so trivial.

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SoJ needs another primary affix.
With crit, crit, damage to elites and elemental damage (also socket) it would be way more interesting.

I think it’s version 3.0 now. Firebird’s might be 6.0 by now.

not really, usually you can easily compensate that one missing CC roll

It that was true, more people would use.
I don’t see “barely” anyone using it, i tried a few times, but basically any other option is better.
With another affix and a good roll, people would consider replacing CoE for it, or any other “better” option.

Like Blaquicat said it’s more of an issue of the preference of the CoE splash damage window and other necessary item selections that is hampering the choice to utilize lower popularity rings.
I don’t advocate for a version change of an orange item if there’s content or development innovations that can circumvent such version changes.
If no other way is appropriate for SoJ to gain more popularity, as a last resort if a version change is the only solution; I would suggest b.i.s. SoJ to have a composition of:

  • Element dmg type increase 60-80%
  • primary attribute
  • primary attribute
  • socket
  • secondary attribute rolls only elite dmg+ (determined by devs)
  • secondary SoJ full element legendary special (as it currently exists)

I like the idea to be able to wear any elemental damage, but you should block the option of wear SoJ and CoE together, just imagine, adding 120-160% elemental damage plus 200% multiplier elemental damage from CoE and 100% ultime because of SoJ.

Sounds a bit crazy, but why not :man_shrugging:t2: