However, when the character starts jumping, apart from to cross a chasm, the game steadily becomes more of an RPG instead of an ARPG.
So with more and more such subtleties, the fundamental basis of the game changes.
I can very well imagine such a game as a slowed down and really really cool pure RPG, maybe even with NPC party members including story and background and cohesion and then a big wide world, secrets and and and…
There fits then also jumping, climbing, swimming, etc. purely because it is relevant to the content, for example, to recover a treasure chest off the coast from a shipwreck. Or to rob the bird’s nest from a cliff edge, because the group needs food… so a real RPG just with depth. Combat also often and much, but much slower, brought over quite differently.
Not as mass monster beating, but sold as RPG and embedded in the world as an event, so part of a task, for example, to enter an orc cave, save someone and bring back stolen gold vases and if possible still the head of the leader, a large vicious man-eating ogre, the city council to present. And then really hard and exciting and well RPG… Then I can also jump over something.
No way i would like that!
-I fled mmo’s for their jump puzzles.
-This aRPG franchise needs frantic mobblasting.
-It doesn’t need movement impairment that would drain the fun.
Eh, jumping is more of a ‘platformer’ mechanic (Mario, Bandicoot, Ratchet & Clank). I don’t think jumping over objects adds anything meaningful to an ARPG like Diablo.
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I like the jumping thing. I dunno, I always played barb because of his leap. I think if they do it right, it could add a lot to the game.
I think Blizzard is doing it right with the context sensitive movement up and over things. We don’t need this to turn into a platformer where it starts to require more WASD configuration rather than mostly mouse and numbers. I understand the appeal, but don’t think it belongs in this case.
Yet people want this to be more challenging to be fun. Rivers add extra challenge. They could even expand it to lakes and boats later like in Diablo 5. Underwater combat Diablo 6?
Yeah even though I hope they turn this 1 extra life game. Different kind of enemy packs, some are more challenging than others etc.
But it will be hard to keep the non-jumpers in the playerbase.
I’m happy to see the horse mode of transportation added as well as prior skills that have sped characters up (teleporting, barb jump, demon hunter vaults etc) But, if they were to add jumping, it would have to be done in a way that feels natural in that world. Not that Doom Eternal is comparable but I would say platforming made that game even more brilliant.
Not sure jumping would fit in the Diablo world but a lot of great enhancements have been made to boost sequels or improve the foundation of games. If they added jumping, they would need to do so in a way that feels organic as well as helpful at times (Traversing rough terrain, battles with monsters or avoiding traps maybe?)
Im sure it would be each to their own… poor horses. £££
Only barbarians named Criss Cross have that power. It is indeed mighty and shakes the very foundations of Arreat.
Also, they dubstep.
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I’ve all that and teleport and flying in my main MMO GW2.
I play D3 because it’s a frantic mobblaster without complexity to spoil the fun.
Mounts are also a WoW mechanic, not an arpg mechanic, yet somehow someone at blizz jammed mounts into d4 and pitched that as a good thing lol.
Ppl that make things think they know what ppl want w/o asking its so like, not a good risk to take when we have amazing games of the past we are used to. 20 years ago you could get away with that there was no prior comp. Nowadays a no-ask we-know game dev angle is way too risky…unless you have a brand name that you know will sell your game regardless of it’s care of customer opinions.
You could jump in Diablo 2 and Diablo 3. I’m not sure what’s being asked here. 
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What they are gonna play? Shooters, RPG? Players doesnt have many choices if you wanna play games like Diablo. POE is lightyear behind Diablo for example.
Back to topic, Why rivers? Wouldnt Lakes be more fun?
While I don’t like the mounts, Sacred got mounts and an open world. D4 is not first.
Obviously we are talking about common jump instead of “skill-based” jumping.
Something like this:
Timestamp - 0:22
Timestamp - 0:28
So the average boss battle will have more attack type for players to defend from instead of just side-stepping from it?
Timestamp - 5:35
Jumping as a learnable skill is fine. Then you can also jump over ground effects etc.
Should not be a standard ability though. That just reduces the stuff that can differentiate builds.
And it could end with this, also the end of the aRPG IMO:
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