Are you claiming that I made up the Blizzard interviews and direct links to media reports of Blizzard interviews that anyone can read for themselves? This is preposterous.
Do you think I made up the existence and the specific questions that were asked in Blizzard’s two D2R surveys?
I gave you undeniable facts using Blizzard’s own interviews and their communication.
Random quotes??? You mean direct quotes and communication from Blizzard where they repeatedly discuss that balance changes may occur if the players want them and have indicated that it is under consideration that these changes occur post launch?
You have not provided a single quote from Blizzard where they explicitly state that there never will be balance changes in D2R in the future. If such a quote existed, you would have given it.
In contrast, there are at least four sets of communication from Blizzard stating that balance changes are possible if players want them and/or Blizzard asking for player feedback directly on balance changes in their surveys. I have provided direct links so that everyone can see where the truth lies.
It is ironic that you bring this up. Blizzard was apprehensive to introduce auto-gold pickup. However, auto-gold pickup proved incredibly popular in the playerbase and that the players want even more changes. The lead D2R designer Gallerani stated that many are under consideration and we now know some have already been introduced as described in the alpha learnings blog post. You can see Gallerani’s comments here to highlight the fact that there is a ton of information about D2R that you have incorporated into your conclusions.
How Diablo 2 Is Changing on Its Path to Resurrection… While Staying True to Its Roots (ign.com)
Here is a direct quote from that link:
The team also wanted to gauge the fanbase’s reaction to some of the small quality of life changes that had been implemented, such as automatic gold pick-up. “For the most part people really liked them,” Gallerani says. “In fact they want to see more. The game is still a work in progress - this was a tech alpha - so even from the design side we have a lot of thoughts about [additional] quality of life updates and ways we can make them better.”
“A lot of the feedback has been specific, low level, little things across the board,” Gallerani continues. “The community has been amazing, we have sites of people putting together surveys and PowerPoints for us. It’s awesome to see them share how they feel about it.”
“We can’t promise that we can or will change everything,” Lead Artist Chris Amaral adds. “But when there are things we agree with, we can push them a little further.”
“We do prioritise things though,” Gallerani continues. “If something isn’t communicating how to play the game, that needs to be fixed. The next thing would be if it’s betraying something, if something doesn’t feel like Diablo, that’s important. If it’s ‘hey, here’s my personal preference’ well let’s make sure we go through the bugs and other things first. The fact that we have this huge list is awesome.”