When I asked “Do you guys feel vindicated?” I didn’t mean anything in regards pack prices (I asked something different about prices in a completely different thread).
I meant more like the overall sentiment of what fits the franchise and wha doesn’t, and spending hellavalot of hours here trying to convey that to them.
Just at the top of my head:
After spending years criticizing the D3 team and saying, that from where I’m standing, my impression is, that many of them clearly never touched D2, let alone understand what made the game successful… and now I see the amount of passion and dedication the D2R team has for D2… it made me feel happy and thankful.
Recently I even posted how I’d like the (at the time still hypothetical) D2R interface to look like, and seeing, that what the devs have made looks kinda similar to that… it made me happy and thankful.
Saying for years, that if D2R gets made, it needs some changes, such as shared stash, advanced stats (things, that have existed in mods) and finally see, that we’re gonna get that… it made me feel thankful.
Saying years ago, that D2 can be made into a 3d engine, and the frames can be timed, so that it plays out like old D2 (despite David Brevik saying, that it would be hard or nearly impossible)… and now seeing, that this is exactly what we’re gonna get with D2R, because the dev team have figured out how to make it happen… it made me feel happy and thankful.
In discussions in regarding trading, I’ve said for years, that Diablo has technically always been rather simple when it comes to the basic gameplay, and that it’s relatively complexity came by knowing what and where to farm, and how to trade… and, that for future games, if trading is not that much of a thing, then the basic gameplay needs to be spiced up…
Now that I saw the D4 Rogue gameplay, I’d say – yes, it does feel more spiced up and more engaging… and it also made me feel… guess what, happy and thankful.
I can think of many more examples.