And some more!
Dread Iron mighty belt
Ground Stomp gains the Trembling Stomp rune and has its damage and radius increased by 200%. The nearest [2-3] enemies damaged by Ground Stomp are hit by an Avalanche.
Girdle of Giants mighty belt
Seismic Slam increases Earthquake damage by [200-250]% for 3 seconds and triggers an Earthquake at the first target struck.
Sacred Harness belt
Judgment gains the effect of the Debilitate rune and is cast at your landing location when casting Falling Sword. Damaging enemies with Blessed Hammer refreshes Judgment’s duration and spreads it to other nearby enemies.
Cam’s Rebuttal 2-hand sword
Falling Sword cooldown and wrath cost reduced by 80% and can be cast again within 4 seconds of being used. Falling Sword damage increased by [1200-1500]% for per enemy damaged. This effect stacks up to 10 times and lasts 15 seconds.
Pride’s Fall helm
Your resource costs are reduced by [75-90]% after not taking damage for 5 seconds.
The Helm of Rule helm, crafted
Blocking an attack retaliates with your last used primary and spender. These attacks deal [150-200]% increased damage.
Gyana Na Kashu spirit stone
Lashing Tail Kick releases a piercing fireball that deals [100-150]% of Lashing Tail Kick’s damage as Fire to enemies within 10 yards on impact.
The Mind’s Eye spirit stone
Inner Sanctuary increases Spirit Regeneration per second by 15 and grants you and all your allies [25-30]% resource cost reduction.
Heart of Iron chest armor
Enemies damaged by your thorns take [100-150]% increased damage from thorns and deal 15% reduced damage for 10 seconds. This effect stacks up to 3 times.
Chaingmail chest armor
Gain damage reduction equal to the percentage of health you’re missing, up to [70-90]%, and after earning a survival bonus, quickly heal to full Life.
Cindercoat chest armor
Fire skills have their resource cost reduced by 30% and deal [50-75]% additional damage.
Tyrael’s Might chest armor
Gain [50-75]% increased damage for 30 seconds after killing demons. This effect stacks up to 5 times.
Archer’s Ward amulet
Enemy projectiles have a [35-50]% chance to shatter on impact, dealing 500% of their damage to all enemies within 15 yards of you. Reflected projectiles have a 100% chance to shatter.
Moonlight Ward amulet, Wizard only
Hitting an enemy within 15 yards wards you with shards of Arcane energy that explode when enemies get close, dealing 320% of your Arcane Orb’s damage to enemies within 15 yards.
Hellfire Ring ring
Damaging an enemy engulfs the ground in lava, dealing [150-200]% of the attack’s damage per second for 6 seconds.
Leoric’s Signet ring
Killing an enemy raises a skeleton for 60 seconds. Up to 10 skeletons may be raised at a time. For each Skeleton following you, you gain 2% increased damage and take 4% less damage.
Band of Rue Chambers ring
Your Spirit Generators generate [350-500]% additional Spirit and deal 100% additional damage.
Obsidian Ring of the Zodiac ring
Reduce the remaining cooldown of one of your skills by 1 second when you hit with a resource-spending attack. This effect has a [35-50]% chance to trigger when you hit with a resource-generating attack.
Band of Hollow Whispers ring
This ring occasionally haunts nearby enemies, and enemies you damage have a [25-30]% chance to be haunted.
Halo or Arlyse ring
Your Ice Armor reduces all damage taken and increases all Cold damage dealt by [50-60]% and automatically casts Frost Nova whenever you take 10% of your Life in damage.
Halo of Karini ring
Storm Armor gains the effect of every rune, and you take [60-75]% less damage for 5 seconds after your Storm Armor electrocutes an enemy more than 15 yards away.
Boots of Disregard boots
Gain 10,000 life per second and 15% damage reduction for every second you stand still. This effect stacks up to 4 times.
Boj Anglers boots
Your primary and secondary skills deal increased damage based on your movement speed.
Fire Walkers boots
Burn the ground you walk on, dealing damage equal to [75-100]% of your last used spender every second.
Ice Climbers boots
Gain immunity to Freeze and Immobilize effects. While not moving, you are surrounded by a Frozen Mist.
Death’s Bargain pants
Life per Second increased by 300% of your Vitality. Gain an aura of death that deals [750-1000]% of your Life per Second as Physical damage to enemies within 16 yards. You no longer regenerate life.
Skelon’s Deceit pants, crafted
Your primary skills have a [20-25]% chance on hit to cast one of your secondary skills as well.
Gloves of Worship gloves
Shrines now last indefinitely and give the effect of all shrines.
Mage Fist gloves
Fire Skills deal [15-20]% increased damage and trigger Apocalypse when they damage an enemy, up to once every 2 seconds.
Tasker and Theo gloves
Pets, summons, and followers attack [50-75]% faster and cannot die.
Spaulders of Zakara shoulders
Your items become indestructible. Gain additional weapon damage based on the level and total durability of all your items.
And for the coup de grace!
Blackthorne’s Surcoat chest armor, set
Gain +250 vitality for every gem you have socketed into your gear.
Blackthorne’s Spurs boots, set
Vitality increased by [100-150]% of your movement speed.
Blackthorne’s Notched Belt belt, set
While your primary resource is full, secondary skills deal 100% additional damage. After spending your primary resource, your primary skills deal 200% additional damage for 6 seconds.
Blackthorne’s Jousting Mail pants, set
Damage increased by [20-30]% of the total Gold Find on your equipped items.
Blackthorne’s Duncraig Cross amulet, set
The effects of your Paragon bonuses are increased by 50%.
Blackthorne’s Battlegear set
[2p]
- Increases damage against and reduces damage taken from elites by 25%.
- Gain Armor and Life Per Second equal to 750% of your vitality.
[3p]
- +1500% extra gold from monsters.
- +30% movement speed.
[4p]
- Elite enemy spawned effects are now your attacks and affect your enemies instead.
- Damage increased by [10-15]% of your vitality.