I think I have to reiterate this as it just flew over some people’s heads.
I’m not sure where the idea that I was expecting 13 perfect primals in day 2 or some other inanity like that came from but obviously it didn’t come from reading my thread. Or that somehow I wanted gear to matter more than paragon. Or wanting to gear out a build good enough to push grifts with to be less difficult.
Not what I was asking for at all. Because in reality getting perfect primals in every slot is the least important BY FAR in the end game, especially after you get your primal weapon, and it would still be the least important BY FAR even if you got a full perfect primal set, so there’s 0 reason as to why it should be pretty much impossible to get.
High level rift pushing is not based on having perfect rolls in every piece of gear, at all. What currently happens is you get a gear set that is “good enough” and then you’re pretty much DONE with gearing. The rest is just non stop paragon and augment farming until you just can’t take it any more.
It’s probably the most soulless and unrewarding farming there is, and giving us a non-RNG way to turn more of that effort into obtaining full perfect gear sets, NOT JUST A SINGLE ITEM, would alleviate A LOT of lack of reward and would highly encourage experimenting with other builds as well.
Again, I am not asking for this process to be easy, just actually achievable in a non-suicide inducing timeframe. We should realistically be able to accomplish what should have been a big draw to gearing out, the satisfaction of getting the perfect gear set for a build, which is currently just a cool thought that is immediately crushed by a tidal wave of disappointment.
Now some will scream that it’s a bad idea for whatever reason, but the answers in this very thread, and D3’s end game proves the exact opposite. Nobody has ever articulated a good enough reason as to why this should not be implemented, especially considering the stage of life this game is in.
The reality is this new recipe just does not cut it. You will be using it a few times to perfect a single primal, much less if you don’t care to perfect its secondary stats, most likely your weapon, and that’s it. That is just disappointing and sad, especially because it had so much potential.
Or maybe leave this recipe as is, but introduce a decent drop rate consumable that removes the equip limit from an item that was upgraded with the cube, and allow us to separately reroll primary and secondary stats at the enchantress!
Maybe introduce some tweaks to the Altar feature that help out solo players so they’re not completely blown out and disadvantaged by 4man groups in terms of efficiency.
It would be incredible if we actually got a 14th stash tab finally as well!
Something, ANYTHING more than this, would be so much better. You can do it, Blizz!