Oh! I like this new way of thinking, Diablo peeps. Keep up the good work!
Hopefully some of my thoughts lead to something.
Regarding to attributes:
I do agree that the new power attributes could be implemented somehow to give players more control over their build and character. But that shouldn’t be replacing the staple RPG Str, Int, Luck attributes … and so on. Those, as basic as they sound, give lots of depth to your own character customization and that opens doors to so many other things.
Let me make a very smart and weak barbarian, who knows what that could lead to?
Regarding to skills:
I loved the talent tree!
I believe that skill points should have a cap. Making it so it’s not enough to fill all the skill tree once you’re in end game. That gives our character a sense of uniqueness, since every skill point is an important decision and a commitment.
Maybe with the introduction of synergies as we have in diablo2, or even elemental combos. For example: if an area is wet because a cold spell was recently used there, it can be used to amplify lightning damage. That would encourage hybrid builds and add lots of depth.
Regarding to loot:
YES! The fact that Legendaries won’t dictate the whole game at the end makes things so much more exciting! Remember the sensation of finding that extremely broken BLUE druid pelt in diablo 2? That should really be a thing! Make it rare, really rare, but possible.
Also, making items found on lower difficulties having potential of being used in end game. That’s a great thing! All the items have value and are not necessarily trash, because it was dropped earlier it will all depend on your own build. ( Like finding a 4 sockets flail in diablo 2, or Gull dagger. )
A personal note.
Change and balance areas instead of classes:
It’s safe to say that Blizzard kinda fell on this trend of washing all their game’s classes into looking like each other. They all feel pretty much the same, with similar CCs, long range, melee, disengage, charge, ress,… and no uniqueness. All that for the sakes of “balance”. Look at wow for an example, it feels like all classes can Bloodlust, Ress, Execute, Heal, CC, … This literally kills the purpose of classes, since everyone can do the same thing.
I’d say, keep some areas extremely disadvantageous for characters that are specced in one way, but tolerable for better adapted ones. On the other hand, you’d have other areas that would make the other builds shine.
And for that I think it would make a LOT of sense introducing back elemental resistances and elemental combos ( as mentioned before ).
I think this game and franchise have such potential, keep it deep! Not complicated, just deep.
I can’t wait to see what all artists are doing! Looking forward to it!
Cheers! Stay safe! Wash your hands! <3