Diablo IV - Please Create a Full Solo Player Experience

I’m going to be honest, but i’ll proceed with a personal thought of a solution, I don’t see a solo-mode of any serious capacity happening.

But here is my way, if I could come up with an easy way to do it, how I would.

You know when in D2 you become matriarch/patriarch you need to complete hell baal, however if you don’t, you remain the previous tier but can essentially do everything.

What if we are quest-blocked. What if raids or whatever end-game is that provides those five affixes ( refer to latest patch notes), requires ‘hell baal completion’. So essentially we are locked in post nm baal- but can indefinitely level but never go to that matriarch/patriarch stage where multiplayer is unlocked? this causes us to farm some second tier, to what i hope, is more of a single endeavour. I would call this NM hell duels ( level 70,80,90’s).

Just a crappy thought.

Anything close to a zdps in the game would kill it for me.

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How can it kill the game for you? SSF is by definition not influencing other player‘s game experience lol

Trading would kill the game for me. And since they won’t remove it from the game, the best I could get is a self-found mode.

Uh damn, I should read properly, before answering!

Why would they remove something that feels like an integral part of their vision for D4(I.e larger, social hubs etc). Given the scope of the game not having trade would feel awkward design.

I do agree SSF should be in though, in fact if D4 has any ambitions at all stuff like SSF(including a seperate ladder for it) feels like the right thing to do(even though i personally don’t care for SSF)

D4 is an MMO-lite in the vein of Fallout 76. Activision won’t be adding a true single-player mode.

Translated with Google.

In fact, the game will only really get immersive if the core and focus is on the game itself.
So, so to speak, a Diablo 1 only better and then a Diablo 2 Classic + multiplayer as long-term motivation.

If Diablo 4 evolves around the end game in multiplayer, we won’t get a real game again. So a soul will be missing and the actual core element.

Rather, a superficial game quality will emerge, namely that of working towards points and getting items, increasing numbers and keeping lists and handling seasons as a competition, as well as any special tasks, but not a real game anymore.

This move away from the game towards work, endgame and competition is deadly for RPGs of any kind.

Diablo 1 had a bombastic atmosphere and immersion, it was a game with no endgame focus and execution.
Diablo 2 had great classes and development and more surface instead of just the underworld, almost as good atmosphere as part 1 and was a game where the endgame Baalrun thought only slowly came up with LoD and the grind for items about bosses and etc. Path was the goal and the last level was a minor matter.

Diablo 3 had endgame focus, itemgrind, uniform porridge in the classes, rifts and processing in the endgame and the game was a minor matter …
It failed because of this and Diablo 4 will fail if it becomes similar. Of course, not completely fail. It will be ok for some time, for some really good because they only need a Baalrun principle, but for many of the role players it will be of no use and fall off as bad again.

This happens precisely because the core elements have been replaced. We are no longer given games. You create competition, time pressure, endgame games, processing worlds, repetition and much more that doesn’t work because it’s not the point.

That doesn’t work in MMORPGs. that doesn’t work in ARPGs, it doesn’t work in any RPG.
RPG is not a genre that is really good for it. It is different and we are left dry if we keep hoping for RPGs that are no longer RPGs.