Hello,
Thank you for giving us, players, oportunity to be part of creation of this game.
I am a casual player, love playing the story mode, all diablo lore, playing without any preassue and enyoing the world and views.
I want to share with you my thoughts and ideas:
- Paragons - I actually do not like idea of never ending grind. For the casuals it is the feeleing that you will never reach the final, perfect build in the game and the feeling that you can be as strons as the best player in the game. With paragons it is impossible due to lack of game time. A lot of diablo players are already 25+ years old and we do not have unlimited time for playing.
For me it should be maximum cap level, and the items shold be the core of your strenght. Due to that, item drop rate should be very, very low.
- Demonic, Angelic and Ancient Affixes in items - I am not convinced about that idea. Simplicity is a great thing. I am fan on popular, casual Strength, Dexterity, Inteligence, Health and Mana affixes. Was it that bad to just hunting for item with better stats? For me it was great. Great and easy.
However I do not have access to test the new thing so it can be good. I trust you
- Stat points - as I said previously I am fan of Strength, Dexterity, Inteligence, Health and Mana affixes. The character build should return.
The stats should have their steps for example.
For each level you recieive 5 points to spend. You are a a true barbarian and you are spending all points into strength. Thats great however there needs to be limits. After reaching 50 points into strenght, the next 1 stat will cost you 2 points. There will be next and next limit. Also there should be bonuses for each of clases:
Barbarian, druid, paladin:
Strength: 1-60 cost: 1 point, 61-90 2 points, 90-110 3 points, 111-130 4 points 131+ 5 points,
Dexterity: 1-50 1 point, 51-70 2 points, 71-90 3 points, 91-110 4 points, 111+ 5 points,
Inteligence: 1-50 1 point, 51-70 2 points, 71-90 3 points, 91-110 4 points, 111+ 5 points,
Amazon, assasin:
Dexterity: 1-60 cost: 1 point, 61-90 2 points, 90-110 3 points, 111-130 4 points 131+ 5 points,
Strength: 1-50 1 point, 51-70 2 points, 71-90 3 points, 91-110 4 points, 111+ 5 points,
Inteligence: 1-50 1 point, 51-70 2 points, 71-90 3 points, 91-110 4 points, 111+ 5 points,
Sorceress/necromancer:
Inteligence: 1-60 cost: 1 point, 61-90 2 points, 90-110 3 points, 111-130 4 points 131+ 5 points,
Strength: 1-50 1 point, 51-70 2 points, 71-90 3 points, 91-110 4 points, 111+ 5 points,
Dexterity: 1-50 1 point, 51-70 2 points, 71-90 3 points, 91-110 4 points, 111+ 5 points,
Health and Mana/Resource : 1-50 1 point, 51-70 2 points, 71-90 3 points, 91-110 4 points, 111+ 5 points - same for each class
Strength should be responsible for accuracy and physical damage
Dexterity should be responsible for evasion and ranged physical damage
Inteligence should be respolsible for elemental resistances and magical damage
Health for HP and physical resistance
Mana/Resource for Mana and resource regenaration
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Item drop rate : It should be very, very low. Let’s take the weapon from the trailer, which is summoning the hydra to fight for you. It will be hard too find a build that will take adventage of this effect. That causes that kind of legendaries useless and crap in the world. And lets imagine that this is the only legendary weapon that drops you in a week of playing. You are happy that you have stronger item that yellows and you are enyoing that view of hydra. I am not saying that this should be end game but this helps to build araound the stages of the game.
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PVP areas - you are saying that there will be pvp areas where 2 players can fight vs 1 and there will be no rules. That’s sounds awasome for me. I have an idea to hunt more people there:
The great example is Whimsyshire from diablo 3. You have to searching for a special items, which combined opens the secret portal. You can put that hidden items to each area and open pvp there. Players will have to fight to get this and the others will protect this area. I think this will cause a lot of fun there!
- Blood and demon corpses - I think the cool idea will be to make an amazing effect with blood and mob corpses. Lets imagine that you are fighting with 30 monsters in one, same place. And when you killing them, their bodies are creating a huge hillock with blood and corpses. Like in the gameplay trailer where nephalem are walking from the cave through the dead bodies and bloody skull arrives. That can looks amazing!
That are my thoughts about the game.
I am looking forward to any comments about above ideas. Also I am very excited about the game. It looks amazing. Lets hope we do not have to wait for it till 2022 ;D