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I guess everyone wants an easy game with no challenge, and so Blizzard gave them Diablo IV.
Watching streamer play D4, 20th level druid, world tier 2. Killing hordes of monsters easily. Didn’t come close to dying once. Even boss fights were easy. The streamer said tier 3 unlocks at 50th or 60th level, and tier 4 at 70th. Maybe at that point the game would become challenging?
I know that the majority of gamers today want an easy game, where they can kill mobs and bosses by sneezing at them, and that’s fine if that’s what they want, but I prefer a challenge when playing a game. But it looks like I will have to drudge though 70 levels of so of boringly easy Diablo IV until I can finally unlock high-tier difficulty levels and finally start to enjoy the game.
Why do this Blizzard? Why not have the high-tier difficulty levels available right from the start? Why not let me experience a good “challenging” game right from level 1? If the other players want an easy game, they can put it on easy mode, but why not allow me to put it on a challenging tier?
Blizzard did this same thing with the campaign for Diablo 3. The Torment difficulty levels were locked until you reached 70th level or beat the campaign. Why do this?
I got Diablo 3 for my poor kids, whom were bored to tears with the campaign with how easy it was, and they almost quit, but I talked them into going into adventure mode to get to level 70 and unlock the higher difficulties, and then go back to the campaign. But, WHY NOT HAVE THE HIGHER DIFFULTIES AVAILABLE RIGHT FROM THE START, AND HAVE THE GAME BE ENJOYABLE/CHALLENGING THE WHOLE WAY THROUGH AND NOT JUST AFTER LEVEL 70?
But alas, it appears Blizzard is only providing a game for the ones who want an easy time melting tons of monsters with a single swing of the sword, and for those of us who would prefer a challenge, we have to wait until after level 70.