Hello everyone.
Please take a look at Grim Dawn’s attribute and skill point system (I think it’s very good).
The distribution of points by evolving the level (strength, dexterity, intelligence) and being able to redefine.
The item requires a minimum number of a given attribute to use.
You could have an option to use passive abilities like the Grim Dawn constellations using the stories of Diablo’s heroes and gods, such as Bul Kathos of the barbaros, Tal Rashas of the mage.
I didn’t like the character’s dodge, it has to be a character skill, like the mage’s teleport or a barbaro jump or a push of the duida’s bear.
I hope the dungeons have puzzles to solve and really powerful bosses.
Level climbing has to be slow from level 60 ~ 80 and very slow from 80.
Death has to lose a part of XP as a penalty, this exists in Grim Dawn and we can recover a part of that XP by clicking on the tombstone where it died, but an amount of XP was lost, making the player focus on defense and resistances not to die. and if the boss kills the hero gets a small amount of more life.
The item forge would be nice to have really good legendary items and it is difficult and not impossible to get the ingredients to make.
Please do a decent, balanced PvP without having to die for a blow.
It would be nice to have the ability to choose my build of items and skills that is not plastered like in D3.
Thanks and sorry my english.