Diablo IV Announcement Discussion

D4 is looking good so far.
The look & feel is just about right in every aspect.
Do keep improving every aspect of the game.
Do not settle for the current graphics at release.

Itemization suggestion
I would suggest a change to itemization for D4.
Let:

  • ancient items have one hidden power
  • mythic items have two hidden powers
  • the hidden power be random generated for each different drop of the same ancient or mythic item
  • players be able to turn on and off these hidden powers at an NPC in town, default: off
  • the hidden power be visible as ‘hidden power’ when highlighting an item, but not tell what the hidden power is
  • the powers be immediately recognizable from play

Example
A hidden power on a projectile skill ancient legendary could be a curved trajectory instead of the standard straight trajectory with a small damage boost.

Adding hidden powers will mix up the gameplay in unexpected ways. Also whenever an ancient or mythic drops you’ve found before there’s a big chance it will have a different hidden power and as such offers a different way to play.

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For mob AI instead of adding hit points and damage points too bad they don’t have hidden abilities with cooldowns as appropriate. Some of the same skills that players use. As difficulty progresses more abilities are added to the mobs.
I would like to play without seeing some mobs become trivial opponents. I would need to be careful in all fights at all levels of play. Somehow tighten the difference between the lowest and highest level of mobs vs bosses.

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Blizzard! Diablo 4 on the Mac please!!!

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No, that is all. Gamers use PCs not MACs

I’m a poor Mac owner. Are you able to predict whether windows emulators are klikely to work and likely graphics requirements?

I imagine some of you have seen it already, but a new letter from our Game Director, Luis Barriga, is now available to read. Take a moment to read it if you have the time, and I’ll pop in again with our next update once David Kim’s blog publishes in the near future.

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Should be an interesting read.

Even more so the reaction of the fans.

Barriga is correct when he says getting it right is the priority; D4 will be a flaming wreck if itemization is messed up. I wasn’t particularly blown away by what I saw at BlizzCon; the overall design and stats were too simplified for my liking.

This will be an ongoing discussion so the development should and must be flexible enough to accommodate big changes to make itemization meaningful.

All i want for Diablo IV is the “joy of battle”.
Please make it full of excite and tension.
To do that, all of boss’s attack should be avoidable and fatal.(including elite monsters) In short, you must be almost killed, if you got hit. The world boss is good example for that.

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Please reconsider change the graphic of the berserk, barb skill. Please give a choice to players whether change the appearance or not.
It was misery to see that my character in d3 turn into something different form.
I call it “Saiyajin skills”.
Surprisingly, the “Saiyajin skill” is back in d4.
In D3, the “Saiyajin skills” are forced to use because of the survive in higher level.
It ruined my appearance.
Most of class turn into “saiyajin form” except the voodoo guy.
Still, it seems that the saiyajin skills are going to be essential in d4.
Please dev, i am begging you
Class that change into different form is enough for druid.
Here’s my suggestion

  • Not turn into different form just give barb red effect or something whatever except for changing my gear appearance.
    PS.
    Mr.Kim, i wonder if you read or not
    야만용사 버서크 스킬 쓸 때 외형 바뀌는거 on/off 할 수 있도록 선택지를 주세요.
    Thanks
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Any chance that game will have support to Linux ?

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I don’t think Blizzard ever supported Linux. Only Windows, Mac, PS and Xbox. So far, they haven’t said anything about Mac support for D4, but that could change.

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This concerns me, the idea that we may not get an Amazon because of gender locking, is absurd.
Bring the Amazon back, and gender lock it, dont make some terrible story about how male Amazon’s came to be.

I’d also like to point out that while community interaction is quite good at the moment, one thing that was rare in Diablo 3 was the dev streams where Wyatt, Nevalistas and co sat down to discuss feedback and patches, I would really love to see somethinh like The Division state of the game streams. I know its asking alot, but that is the gold standard in terms of community engagement as far as I am concerned.

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I agree. However, Amazons, according to Diablo lore, are Askari. So if gender is a concern, just call them “Askari”.

Amazon

Askari

Archers... LOOSE!
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Hello everyone.

Please take a look at Grim Dawn’s attribute and skill point system (I think it’s very good).

The distribution of points by evolving the level (strength, dexterity, intelligence) and being able to redefine.

The item requires a minimum number of a given attribute to use.

You could have an option to use passive abilities like the Grim Dawn constellations using the stories of Diablo’s heroes and gods, such as Bul Kathos of the barbaros, Tal Rashas of the mage.

I didn’t like the character’s dodge, it has to be a character skill, like the mage’s teleport or a barbaro jump or a push of the duida’s bear.

I hope the dungeons have puzzles to solve and really powerful bosses.

Level climbing has to be slow from level 60 ~ 80 and very slow from 80.

Death has to lose a part of XP as a penalty, this exists in Grim Dawn and we can recover a part of that XP by clicking on the tombstone where it died, but an amount of XP was lost, making the player focus on defense and resistances not to die. and if the boss kills the hero gets a small amount of more life.

The item forge would be nice to have really good legendary items and it is difficult and not impossible to get the ingredients to make.

Please do a decent, balanced PvP without having to die for a blow.

It would be nice to have the ability to choose my build of items and skills that is not plastered like in D3.

Thanks and sorry my english.

Heroes in D4 will not be gender-locked. This was confirmed almost a fortnight ago by the US Community Manager…

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what i hate about diablo 3 is 2 things about items. First of all, a lot of legendaries is bad and roll with bad stats. Customization is a good option to be decent. But the fact is, legendaries should be “WOW OMG” and had great stats like diablo 2. I dont want a diablo 4 having customization on stat of an item and make it easier to having someting good. At least if you decide to roll a stat on legendary, put a limit of number of try on it. customization on tree skill yess, customization on rune word hell yeah but not on item directly with stats like d3.

Power leveling sucks. Yeah, I know, some of you fan boys love it. But you know, there should really be a hardcore/ironman mode that eliminates power leveling. Truly then hardcore would be you are only as good as you are!

If it’s about Diablo 4 gameplay, I’d love to see skills that can be drawn with the mouse in different directions. Wall of fire, wall of ice, circle of storm, shuriken throw, etc. Moreover, I would even think about skills that get more powerful or gain additional statistics while holding the button longer. In example, you play with the group, someone freezes enemies and you take that time to hold LMB to change your fireball into frost ball that will trigger with the freeze effect put by your mate. 2 seconds, 3 seconds time? Not sure. My idea is to make the gameplay more flexible, to differentiate hack’n’slash speed, to let you decide how to play, to take the risk you will miss the hit if you hold the button too long, but rewarding you if it’s done right. And this opens another way of designing legendary items. In example, Magic Wand that changes fireball into frost ball while holding LMB for 2 seconds or gives additional burn effect that triggers with sth.
Does it make sense to You?

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*** UPDATE HERE BLIZZ DEVS ***

Played all the Diablo games since I was a kid to today. Anyways, my feedback is lengthy, but I hope you give it a good read. Thanks in advance.

Attention Blizzard Devs (and those that decide to read this long post)…here is my feedback for D4 based on demo debut. My feedback is based on my experience from D1 to D3 having played D1 as a pre-teen, and I played all of them, but played D2 moreso. Also, I am a software engineer but in an entirely different industry (robotics, camera/optics system) but I have a fair idea coding that is possible (not a Hail Mary pass to the endzone). In addition, I know your company needs to appease shareholders, so I tried to keep that in mind when typing this out.

1. Environment

  • From Blizzcon: D4 demo looks good, but I want it darker where I get surprised around the D2-corner dark. The D4 demo still looks a too bright although the overall appearance looks melancholy, but on the right-track.
  • Want: Make it look “almost hopeless”, where it angers me and so I steel myself to bring back a smidgen of light by ridding the world of its evil as a hero of Sanctuary. In addition, since the engine will be an improvement, make the weather affect combat and spell-casting. Example: if is suddenly starts to rain, make fire-spell users deal less damage and combat a little more difficult unless a hero has a skill combination that accounts for weather.

2. Combat/Spell mechanics:

  • Demo: Looks fluid, almost seemless, but I do not know what you are running the computers there. How many ticks per second? Framerate?
  • Want1: Too early to suggest anything meaningful, BUT discard auto-targeting for melee characters. It’s annoying that my character attacks the first enemy he/she sees, where instead I want to walk/run around the enemy.
  • Want2: A combat system where I can have several possible combinations…not just pure hack and slash. Basically, I want to have a few attack combination options…possible with ARPG’s? Doesn’t seem to impossible. Ex: Combo 1 -> Bash to stun, then cast a spell of some sort to buff next attack, and then mid-tiered attack skill for bleed so enemy loses HP. Combo 2-> Quick defensive spell like armor enchance, Fast attack skill that setups the power attack skill that finishes the enemy. That would righteous.
    - Want3: Would like to see several attack options and magic offensive options where I can create a 2-3 chains of attack abilities/skills …not like a fighting game, but just to keep the combat from being pure hack n’slash. It’s very boring especially when one starts fighting the end boss. Also, a chain of defensize abilities/skills. This would allow the player potential options to evade and look flashy.

3. Leveling

  • Demo: Unknown other than a tentative Lvl 40 cap.
  • Want: No more paragon and infinite leveling. It’s boring running on that treadmill, which is why I left D3 for a long while, and return usually just to get a new pet or wings. A better leveling system is two Leveling systems running in parallel. Example: Original Leveling to 40 or 50 (or whatever you devs decide), and a separate parallel level which adds on to the original leveling, which we can call tentatively the “nephalem Power”, which comprises of weapon skills, defense skills, magic skills, and specialization skills (that includes dealing with different environments that also includes weather)…which leads me to #4. Example on the specialization skill tree suggestion: Zero-DPS monks in D3 are very useful, but there are no variations in the game currently. You see one zmonk you’ve seen them all. With a specialization skill sub-tree, a zdps monk can support a team not only buffing their fps but also give them boost depending on the environment they are in and help deal with weather anomalies.
    Want2: Cap both the original level and the parallel level that called nephalem Power. BTW, having a nephalem Power level system would work well with the lore.

4. Skill Trees

  • Demo: Too simplistic. No offense, but your demo skill and talent trees resemble more like Skill and Talent Twigs. Disappointing and underwhelming. Build variety will be limited to weapons and items again, and other items which became cookie-cutter in D3 with most players per class using a tiny selection of items because most of the items were not optimal.
  • Want1: Not a massive skill/talent/magic skill tree like Path of Exile because you need a large playerbase in order to continue supporting the game, but more like Skyrim where each skill has its own mini-tree, and this will factor in how much damage I do, how much damage I can take, what type(s) of damage I do, and what do I have in my skill-kit to get me out of trouble if I bite off more than I can chew. I would seriously like to see more depth in the skills and talent trees, so that I don’t have the exact same build as the next barbarian. Example: I could be a Paladin that can specialize in healing the team, provide a boost in magic find to the team, whilst clearing trash mobs.

5. Main Stats and Item Stats

  • From Blizzcon: attack and defense stats, so no more str, dex, etc.
  • Want1: I actually like this because no one, even in fantasy games can you “increase” your str. A better system is get rid of main stats, and go with “attack”, “defense”, “magic”, and “specialization” (see #4 above). This will lend itself better for a wider variety of item stats and not have to rely on the D3 main stats.
  • Want2: No main stats anywhere will allow any class to wield any item, BUT keep item stats specific to weapon skill type or spell skill type, so it will be more beneficial to a specific class.

6. Story Campaign

  • Make the story mandatory to play through. I know there are those that don’t want to, but I’m buying D4 not only for replayability, but also a continuation of the lore. We want a great story in addition to great in-game systems. Twists and turns, getting surprised is part of the fun.

7. Loot system

  • From Blizzcon: Mythic? Too many item levels. I do like that we can equip only 1 mythic, but I prefer 1 mythic armor piece and 1 mythic weapon or off-hand.

  • Want1: Simplify the item rank types to white (common), blues (rares), yellow (super rare), faded-yellows or gold (a better version of the yellows, red (ultimate), and set items (which should be difficult to obtain…but not extremely rare like in D2).

  • Want2: Have loot tables/pools specific (but with some overlap so specific loot can drop in a few locations for purpose of not getting bored) to each dungeon and elites/champion packs

  • Want3: Make a crap ton of loot so there is variety that lends itself to build diversity

  • Want4: Don’t make it so that a certain class has to use a specific weapon to have the best build.

  • Want5: Make all items that we can equip have the ability to socket AND imbue or enchant “runes and charms” through Kanai’s or Horadric’s cube (which we will go find again), but max it to 1 of each per item.

  • Want 6: Don’t make it rain legendaries. It has become ridiculous. Want it to be more meaningful.

  • Want7: Dungeon specific-loot, and since there will be world bosses, have world bosses drop rarer crafting materials, rune words, and a maybe a faded-yellow or gold colored item.

8. Crafting & Reroll affixes

  • From Blizzcon: Crafting will be simple.
  • Want1: A more robust crafting system, but not too complicated. I don’t a specific structure in mind, but here are more wants that I have that may summon a lightbulb moment.
  • Want2: A few more crafting materials to increase the possible combinations of stats and affixes. This alone would create a loot grind in addition to the regular grind for item drops in the world.
  • Want3: Have crafting materials drop from any enemy killed in various quantites, but more rare materials drop from world bosses and dungeon elite/champion packs and bosses.
  • Want4: Allow us to re-roll 1-2 affixes (from the cube or from a specific unique vendor), and make it expensive, and not rerollable for 1-week, or something like that. This would lessen the ability for someone to trade it away decreasing it’s value.
  • Want5: Also make crafted items sellable/tradeable.

9. Trade

  • From Blizzcon: certain items can be traded indefinitely, and legendaries/mythics can be trade once then account-bound, and some items are immediately account-bound.
  • Want1: No D3-style trade…NO RM AUCTION HOUSE
  • Want2: Have everything trade-able indefinitely, but more like Warframe-style trading, where we can invite that person to our clan-hideout to perform the trade (vice versa), and in a secure window; AND
  • Want3: A “Trading/Consignment Outpost” where blacksmiths can act as the secure spot in each town area that can temporarily “hold” your for-sale/trade item in exchange for another item, gold, crafting materials, a combination of things, etc. A player that wants consigned item opens the secure window, places their items to trade for that item, and ok’s the trade/sale. The seller/consignee cannot initiate the trade.

10. Meaningful Hero Development

  • From Blizzcon: time put-in makes us attached to our hero.
  • Want1: All the above will make me more attached to my heroes as well as a deep story that is told decently well.
  • Want2: Give us more things to say not attached to num-keypad because some of us don’t have a num-keypad, nor do I want to buy one. Emotes?
  • Want3: Add a lot of secrets (and trolling in-game) where w have to be careful before fast clicking through an NPC dialogue, but allow us to revisit that NPC to trigger a secret quest. Makes the game more fun.
  • Want4: Ultimately, we want to slay evil, but having hidden/secret quests (lots please) would be great for players to discover and discuss.
  • Want5: Get rid of timers in dungeons, and that “thing” that guards a dungeon to spark us into action and finishing a dungeon quickly because we want to explore a dungeon. We already want to get through a dungeon quickly and sometimes we want to explore. Having a creature that strikes us with lightning or fireball occasionally to spur us forward is annoying. Based on the dungeon keys proposed at Blizzcon, the enemies should have affixes, even the weak enemies with maybe one affix.

11. PvP

  • From Blizzcon: TBD, but heard something about PvP allowed areas in the world.
  • Want: I don’t have much on this area, but maybe gives us the option to opt-in a battle or walk away from that party. None of that bs that occurred in D2, i.e. campers right outside of a town waiting to prey on lower-level players. I don’t play Diablo games for PvP, so PvP is not a high priority for me.

Summary: Thanks for reading this long feedback/suggestions. I want to play a D4 game that has tones of “seriousness”, “dire situation”, and “darkness”. I want to feel involved, surprised, etc. I don’t want to see what enemies are in the next room when I’m a few tile sets away from it. Doesn’t make sense unless I can see through walls in the dark. I want to turn the corner, get suddenly confronted by some demonic beast who may get the first hit on me, and where I have to actually think quickly how to battle. I know your devs can do it, so I don’t mind if the game comes out later as long as the game becomes a true successor to D2.

5 Likes

absolutely brilliance, great job! hope for the best shapeshifting ever!

give us pre order in next year please