DIABLO III PTR 2.7.1 | Has Ended

Great.
Bring on the threads asking “Are we nearly there yet?”

Indeed.

Back when the game was version 2.6.1 there was nothing in the horizon for D3. Blizzard was completely silent. I honestly thought the game was done and there’s nothing new coming ever. Then suddenly patch 2.6.4 was announced and there’s been a patch every season since. There’s been new sets, mechanics, etc. added to the game which is a lot for a game that produces basically no income at this point.

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Hello Blizzard & Community!

We would very much welcome it if you reconsider the nerve of the Bonespearnecro in the 6’s Setbonus from 10000% to 6000% by a whole 4000% and revised again!

4000% Nerve is a very strong incision for this hero class We were very happy to play! There is not really a strong build at the Necro, because you have annoyed all other sets more or less dead, unfortunately…

A set is interesting for most people exactly when you can play it in solo in the top rankings, until 150 would be possible, you can find it again in the 2’s, 3’s or just in the meta.

Which many of us did not quite understand why the firebird build of the wizard was extremely booked so that he is incredibly strong against all other hero classes and ways of playing…? Why do you power a hero class so extremely high and in return annoys the only set that could play at the top of the top 1000 rankings like the Bonespear or the Shotguncrusader…???

Even the barb has just 2 sets with which it can be at the top and that is the WhirlWind / Rend barb + the wild / frenzy barb…

The Demonhunter has only one set which was strong and will also celebrate his return through the Etheric Weapons, but all other sets are not suitable for the high rankings, meta etc. because they are just too weak.

We miss a real balance between all sets and all hero classes you wanted to bring in Diablo 3!

Dear greetings from Germany/Thuringia! :sunglasses: :point_up: :sunglasses: :wink:

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My feedback:

Hoping for some reversal on WoL monk nerfs and hopefully buffs to things like barb, in order to make a more diverse group/solo push meta, where we see more representation from different builds!

Unintended mechanics are unintended and deserve elimination, not just nerfing. That super powerful WoL variant used broken mechanics to achieve its power.

edit:

Developer’s Note: We have enjoyed watching players discover the buffed LoD WoL build during PTR, but it was too strong due to an unintended interaction with Rabid Strike. We’ve moved some of the power from The Crudest Boots and Bindings of the Lesser Gods items to the Inna’s Mantra 6-piece bonus. Rabid Strike no longer benefits from the Split Fire Allies bonus on Bindings of the Lesser Gods. We hope these changes will allow both LoD and Inna’s builds to be viable in a variety of Solo and Group scenarios.

It was nice change but these things should be fixed, not just nerfed. If something is unintended as the devs clearly stated, why wasn’t it completely removed?

The ever popular: When does it start, when is it over. When does it start, when is it over.

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no it doesn’t really only some interactions the devs hadn’t planned, the bug using built was a previous innas version where you could spawn endless allies if you broke your setbonus and repaired it again…wol wasn’t even overpowered at all - firebird is stronger than wol was btw…

the state of the game with the lack of set-balance and the fails on each ptr really shows how little the devs know about the game.

  • where some sets are 30grs better than others
  • only 2-3 skills per class are playable (and 90% of skillrunes and passives is not)
  • overpowered builts were left in the game for serveral seasons and ok builts get nerft and never touched again
  • still 50+ legendaries without legendary affix, half the leg. gems not viable
  • sometimes more than a year without changes to a specific class, often at least half a year
  • kampagne useless
  • using the ptr time which is the only time new things could be added to the game ONLY FOR LIKE 5 BUFFS OVERALL THEN NERF 3-4 AND SPEND THE REST OF TIME FIXING NEW BUGS OR WASTING IT ON TUNING A MEDIOCRE SEASONTHEME TO BE EVEN MORE MEH AND THAT IS GONE AFTER THE SEASON IN THE FIRST PLACE!

(i know that there were more changes the last 2 seasons now but my critic is that 90% of it had no impact on meta/balance/new builds)

the time that is given for changes is short, but there need to be more stuff/balancebuffs/new items for there is a window of mabe 4 month guaranteed to be nothing new each season.

sry for my frustration, i should have know better by now

2 Likes

Ok. When does season 24 start? :innocent:

You called it they have already started with the “When does it start” threads. :point_down:

Well, there was Vanilla mode. So does this mean we are in Strawberry mode now? Based on some comments it seems it might be Chocolate mode. :expressionless:

Does that make it time for Neapolitan?

Return the Soul harvest to its original options.

  • Soul Harvest
    • Reduced value of Maximum Essence (45-50 to 9-12)
    • Affix removed: Critical Hit Damage

That nurf is too harsh. And so weird.
Any legendary scythe has 18-20 maximum essence option. But what the hell is 9-12?
Soul harvest must have at least 20 maximum essence, as if Wizardspike has a maximum arcane power of 14.
Now, there are three ethereal weapons which has both CHC 10% and CHD 100%(The Gidbinn, Arioc’s Needle, and Asteron’s Iron Wand). You can see these three weapons also have 15% attack speed option. So, I don’t think it’s unfair to put 100% CHD on Soul harvest.

Well, I know the reason you’re nerfing the necromancer’s weapon is to lower the performance at group rat speeds. However, it has already been proven that the best group speed efficiency of season 23 is the firebird.
In fact, almost every high-end player in Asia played firebird speeds this season, not LoD mage rats. This is also true in China. 135~136 2min~3min half and the exp/h is around 10tr/h. Next season, it will be easier to clear GR 140 with 2wizards in 2-3 minutes than lying down and eating rice cakes. The point is, even if you don’t nerf the necromancer, it won’t be the best class anyway. (as you can check / 4man 150 trash killer = witch doctor, 4man speeds = wizard)
If so, I think it’s a good direction to give users who still want to play necromancer to feel the power of ethereal weapons, although their performance is inferior to that of other classes such as wizard or witch doctor.

Oh, there is one more thing to add. No need to worry about Soul harvest’s unique option ‘3% increased attack speed on hit, up to 30%’, this is a garbage option for LoD Skeletal Mage. Skeletal mage doesn’t even trigger that option, it can only be activated with bone armor(in rats). At about 8 seconds (Bone Armor cooldown), you can only get the effect for 3 seconds, and on average you only get 4~6 stacks because monsters are swept away as they passed by.

Most believe, it’s to balance out the Leger’s Disdain ability; increased attack speed gives a quick burst anyway. Give a watch to the latest Rhykker video. Necros are still one of the best classes.

Are you for real?

You expect an awful lot for a small team maintaining an old game :eyes: this isn’t a game with a full dev team anymore :see_no_evil:

A lot of that can be done by simply adding a 0 to most things.

Yeah.

Why some legendary items have no legendary power ?
Why 50% of legendary items / gems are nearly useless ?

This makes me sad :cry:

I’d like to see an overhaul of this stuff for an upcoming season.

I think I speak for a great many players when I say that the above, and not crazy Season-exclusive content, is what this game wants and needs.

Let’s get better parity between intra- and inter-class builds. Let’s fix useless legendary gems. Let’s fix under-performing skills and runes, bugs, and other miscellaneous stuff.

And then we can enjoy Season-exclusive changes to the (new and improved) state of the game.

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In Sanctuary, they call it Nephapolitim.

The 450% damage multiplier added to Monks fist weapons Rapid Strike is this good for something? Monks the only class I only leveld once to level 70.