Then they might have to pervent name locking after a point or cap it to 1 screen and then that’s it… unless the spell tracks the target like guiding arrow or bone spirit. then they would have capped duration that they could follow.
well dang if that isn’t funny, saying your concern is for the less fortunate and then in the next sentence using a feature that would allow a marginalized community of differently abled people to be able to play in an equitable and optional game mode as a slur…
i think it’s clear you only want tcp/ip so you can get mods for you not for any “less fortunate” people.
proof it’s about you and not other “less fortunate” people
It would have to be some kind of terribly clumsy system for you to be able to see the edges and move your cursor, but not be able to click on it. Might as well just have the black bars on the side shrink to 16:9 when hostile
Holy Grail should be done by Identify. That way an item can only unlock progress once per account. Plus it will prevent people scamming by “temporary” trading items for holy grail progress.
It didn’t work in the beta because you cannot open the chat box at all on console, otherwise you would be able to do /players and see an error message about being online
What I really wanted was a catalogue that you could flip through weaponry/armoury and you can actually see what you’ve found inside the catalogue and what you haven’t found being dark/shadowed out
You could cap skill distance without stopping the cursor… Its been done in other games that you can scroll far out to see more. mainly done in mmos though so it might take work to move to this. or not… but its an idea… there will never be a “great” fix without some complaints
No, it isn’t proof.
My desires, are my own.
If i feel for others, it can coincide with my own.
It can be both lol
In fact, if you dig through my profile already, go further to when i first statrted posting.
One of the first things I posted was about TCP, and the poor.
I gotta say, capping player’s cursor in-window is one of the worst things a game can do to aggravate players. That’s the kind of thing I can’t stand. And it would still be a clearcut advantage in PvP anyway, since you’d be able to see farther and react to projectiles sooner and whatnot. Its like a bit of a maphack. To me it seems pretty straight forward. If the only time 19:9 is actually problematic is in PvP, and nobody has complaints about it in PvM- just the 21:9 letting you see unloaded terrain / non-aggro enemies- then let players be 19:9 in PvM and 16:9 in PvP.
Would take all of 5 minutes for devs to implement, just make the existing black bars expand from locking out 2/21 of the horizontal to locking out 5/21
There’s still no valid excuse for them to not include text chat in game though. Path of Exile was made for PC also and it has text chat on consoles. Hell, it even has voice chat added in game too. It just seems like the D2R team made the console version as an afterthought.