Diablo - Dark Souls Mode?

Diablo is about, always was, killing the most amount of demons in the shortest time possible.

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Yep. Nothing in Souls design go against that.

As for what Diablo was always about, guess it depends on what you mean of course. The D3 experience of clearing entire screens of huge groups of enemies, in the blink of an eye, I would very much argue is NOT the Diablo experience. Neither D1 or D2 does that.
The D1 and to some degree the D2 approach is more what Diablo is about. In terms of combat speed, monster density etc.

Never played it, from what I’ve seen though nothing in souls combat could be described as “fast”.

Density aside, you clear trash more or less instantly in d2 once geared.

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I didnt say it should take its gameplay. I said it should take its balancing/difficulty design.

D2 is severely lacking in its endgame, no difficulty at all. But for most of the game, it feels better in that reward.

Which hinges on every single mob being an actual treat that needs actual care. Translate that over to Diablo it would significantly slow down gameplay. You can’t have both.

So it’s only the “diablo” experience in d2 until you’re geared, then it no longer counts?

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Yeah, some games, like I wanna be the boshy, or Getting Over It With Bennett Foddy are meme games, meant to be extremely unfair and sadistic. They’re not meant to be fun since they’re kinda made as a joke. And then there’s the case of old famicom games or arcade games that are made to be hard to beat simply because they knew no other way to add replayability to games. But other than those cases, a challenge needs to be rewarding and incentivate improvement.

It is pretty fast. Most enemies die in 2 or 3 hits when you’re reasonably strong, weaker enemies die in 1. No different than Diablo 1 and 2. Only difference is that it’s not AoE focused.

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Sure you can. Sekiro is fast. Other Souls inspired games have been fast.
Yeah, each enemy should offer a significant threat on its own. But that doesnt mean they have to live very long. Even in the slower Souls games, you can oneshot many enemies. Diablo should not be that fast imo - we should never be able to oneshot any enemies.

The game just falls apart at the end. It counts, it is just not as good.

heh, yeah, I’m sure the people raging over d2r are the people that only did the leveling experience for the past 20 years over and over, never the endgame.

I actually prefer the leveling journey over the endgame, hence why I kinda dislike D3

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Gearing up is part of endgame too. It is just at the very end of it that problems arise; as in when you have Enigma etc.

And yeah, releveling new builds is a huge part of what many people like about D2. Not its endgame.

Solution: don’t get enigma LOL

Anyway, I don’t have a problem with being able to desintegrate enemies in the state of D2 when you actually can do that, which is when you’re extremely powerful and way after you actually finished the game in all 3 difficulties

Sure, tastes differ, personally I see the leveling process of just about any game as a mandatory time sink towards the actual game, endgame.

It is really missing that 4th difficulty, that offers the early/mid experience of going into Hell, before being fully gear.
That difficulty should of course come with no new items etc. otherwise you just repeat the power cycle all over. An optional last difficulty to test your finished build against.

Which is fine, just remember that a lot of people, the majority I expect, preferred something different.

A good Diablo game should offer both the leveling experience, and the endgame experence. So far none of them have really managed to.

May be a cultural thing. Before I even got into diablo, I was a kid playing grindy MMOs with my friends where the single objective (at least in our kid eyes) was to level up and become more powerful. Gaining levels is peak RPG joy to me and that translates to how I enjoy other RPGs. I like to have clear goals and usually when I get to the endgame is when I quit the game because it starts being stale to me

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Why? Because that’s how you feel? From what I’ve seen all very “grindy” mmo:s have fell flat compared to its more quick competition.

Was always an FPS kinda guy, since the days of Doom and Hexen.

Because it always seems to be what everyone say they liked.
There is PvP too, but that is very much outside the whole lvling and endgame categories, being its own thing.

Meaty leveling does not mean grindy. It needs to take long enough for the sense of progression to matter of course. Especially for your choices to matter But as important it needs to offer a challenge that feels good.

Which is why I used “”. Couldn’t think of a good term.

https://prnt.sc/1qif0c2

Me too, but that’s a completely different experience to me.

Heh, despite Left for Dead and Duke Nukem those titles are in my library as well.

I have some others but in other platforms like GoG, physical and consoles and such. Love me some boomer shooters

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