Diablo 4 would better have trading

Strangest part is they promise us it is for our good & we will appreciate them more so afterwards.

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Nothing wrong with trade withing a group that was there for the kills. It’s like raiding in WoW. Should I be rewarded with gear because somone doesn’t need something and I wasn’t there that day? Nope.

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Who promised what now? Sources please.

Might as well remove high end PCs, monitors with high refresh rates, and solid high speed ISP’s, since those are all P2W advantages.

Any examples?

PoE?

I dont personally care about immersion. It is a game. Like Chess is a game. I am not seeing myself as part of some kings army when I play chess.
Nor do the rules have to be “realistic”.

Shared stash means you shouldnt need to have more characters for that.

But, I definitely hope the stash is huge.

Sure, and it totally should be possible to share loot in that circumstance. But that isnt trading, that is just sharing the items that drop.

That isnt P2W, nor is trading, since the sellers are not Blizzard. It is RMT.
Still bad of course, but not the same.

Anyway, RMT is just a secondary problem with trading imo. Trading itself is the major problem.
That said, Blizzard should also try to make sure you cant rush other players. That is likewise bad gameplay imo.

I very much think that is the case yes. But I am obvioiusly not saying every single person on Earth will have that experience. In general though, yes I believe not having trading will give players a better experience.
A game cant be for everyone, and shouldn’t be, so sure, for some people it wont be better.

Every anti trade poster on this forum that suggests trading is bad and shouldn’t be an option at all for the people who enjoy the beautiful thing that is a player driven economy.

Here I thought part of the RPG fantasy was immersive based. You play the game how you want to play the game. Effectively reducing an RPG into a simulated RPG. That’s where the action part takes over eh?

I literally stated that I dont promise that you specifically will like it more :slight_smile:

That is never the foundation of a good game imo. There can be plenty of freedom, and I am a huge proponent of having a crazy amount of build options. But a game still need its rules and limitations.
“Play My Way” to a large degree is how you design a game imo. Even though My Way can have many different choices within it.

I dont see that. RPG means you might have (depending on the sub-genre) a bunch of build options, branching story telling etc. Lots of choices. None of them have to be immersive or realistic.

Anytime you try to defend this argument with anything other than “I don’t like it and you shouldn’t either”

Always the same scenario.

Doesn’t like a mechanic that others do. Wants it removed altogether.

Simply not participating in said mechanic would be too easy.

What exactly do the words roleplaying mean to you?

Yes, nothing wrong with that.

That never works. More is not always better. Quite often it isn’t.

That you can make all kinds of character builds, choose your own path through a story etc.

No, it does not mean, IMO, that you have to believe you are the character you are playing, or are able to insert yourself into a world (which is usually the part that requires Immersion).

(also not saying others are wrong if what they want in an RPG is immersion! just that it isnt important for me, at all)

The world becomes less realistic when you start putting artificial restrictions in place that don’t belong.

It is one thing if I pick up an item that is cursed and can’t drop it.

It is entirely different when I can’t drop any item that exceeds a certain alternate dimension deity’s thresh-hold for power granting.

Sure, but I dont care the slightest whether a game world is realistic. It should be internally coherent, but other than that, it can do whatever it wants.

And gameplay always comes before story in these games, unless it is a heavily story-focused game (like a visual novel or adventure game).

Maybe every single item ever is cursed in this world :slight_smile:

Ok but we’re talking about something completely different if we’re talking about WoW, raids and gearing in WoW. Totally different context that can’t really carry over when we’re talking about trading in a game like Diablo. It takes forever to get any gear in that game and it takes momentous effort to get it for anyone (at least in classic). Diablo is not like that, but even so, if someone decided to give you an item they could have traded for something huge, that’s cool, it’s your lucky day. I wouldn’t count on it happening too often since this never happens to me in D2R.

It’s worse than apples to oranges, really.

Plants VS Zombies is one. Monsters, kill them, loot, satisfaction. Also, google “zombie slots” or something. There are plenty of gambling games with monsters and prizes. Still, pretty disingenuous of you to ignore the point and push for examples of what I already described as “the closest I could come up with considering the subject matter”. We’re talking about killing monsters for loot. My point isn’t wholly dependent on the specifics, only that others play the game for different reasons.

Not even close, awful game. Plus the tone is all wrong. How specific am I allowed to get?

So, I only played the first Plants vs. Zombies, but I sure dont recall them having any kind of itemization :smiley:
Nor any combat, character builds etc.
Plants vs. Zombies 1 is a brilliant game though. Everything that came after is trash from what I have heard.

As specific as you want :slight_smile:

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Alright, maybe tomorrow. Goodnight lol

detracts from the uniqueness of said feature thus deteriorating

You’re better off playing an old school multi user dungeon that nobody else plays but you. :stuck_out_tongue:

I think d4 should include an option for d3 player call account bound server, and split us who prefer trade into the regular realm. so both of us can be happy, makes no sense majority of us have to suffer for the select few individual who support the garbage mechanic known as account bound. something only existed for couple years.

Not really, the point is giving/getting or buying/selling skips the most important part of the game which is playing it.

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Can Blizzard just release a trading simulator/game in an universe containing characters and lore of other Blizzard games? Then all the real traders can test their mettle and leave the rest of us alone.

Lol majority. You do know the majority never went online to even bother mp or trade in D2, and the majority of players never used the AH in D3. Traders are the minority.

Account bound is gross.

Lack of player retention also gross.

Splitting player base is the opposite of what they have to do if they can’t facilitate a happy medium. Sometimes it has to be one or the other.

I can take it or leave it when it comes to trading but that is me personally.

What I will leave however is any form of pay to be of equivalence.

boohoo here a tissue blow your OH NOSE

For someone that requests sources so much I don’t think you can even begin to support this claim?

Remember. It is not just traders that are included in the category that some of these suggested “solutions” are offering.

Regular every day gamer that doesn’t ever trade is grouped into the category when they aren’t even allowed to drop an item they picked up because some genius that didn’t care about the fantasy immersion part of an RPG thought it was a reasonable adjustment.