The best items will be bind on account because they want to reward gameplay, its like saying if you want to own a car you have to make your own, you can’t work on something else and with that money you can do what you want, nooo if you want a car you can only get it if you build it on your own, just let people sell crafting mats ingame if they want to and then reward them with opportunity to buy one gg item with gold they got from selling crafting mats, FREEDOM people FREEDOM even a real world doesn’t have that kind of restrictions.
I still don’t know for myself what I think about that. I mean some of their points seem ok, it also would be some kind of action against botters/farmers to sell these best items. On the other hand if they tie it behind group content other people who prefer to do the game alone are left out.
But we still have a long time to go, and many blogposts to read
It’s nothing like this example. In this example you own the car. When d4 comes out and you’re playing it you don’t own it. The items you get in game aren’t yours, the character you’re playing isn’t yours.
No, it’s loot hunting to find loot so you can play better. Not so you can waste the time you could be playing in forums or chats with “wts/wtb”.
That’s why we need good drop rates so we can find our stuff ourselves, and keep trading OUT.
If the game was called Car Maker 2020, that limitation would make perfect sense.
Likewise, in an A-RPG it makes perfect sense to limit you to finding your own gear.
A video game is not real life.
I do agree that D4 trading is not good though.
There should be NO trading.
Do you know what their definition of best gear is? Neither does anyone else here so it is impossible to say what won’t be allowed to be traded, what can be traded once, and what are freely tradable items.
I believe it is good to restrict some items. Otherwise you get people feeling that trading is required to gear their character as opposed to playing the game. I have a feeling the items not for trade will be the mythic and artifact (if still in game) items. Sets and legendaries will fall into the trade once category, and everything else is free from restrictions.
This does seem like a fair middle ground where gear farmers become irrelevant in regards to the top items and player are then required to put in some play time to find their own.
Any person demanding no trading is utterly clueless.
A game without trading, where the sole thing to do is kill stuff for loot, so you can kill stuff faster for loot. You’re asking for the game to fail on a level worse than that of D3. Which means no more content or development when the playerbase quickly shrinks. And it’ll never attain the player levels D3 had at launch either.
Why worse than D3? Because D3 came on the back of the success of highly rated great game of it’s time, Diablo 2. Diablo 4 is coming on the the back of a low rated, mediocre Diablo 3.
Seriously, who says trading doesn’t belong in a loot hunting game? Trading was made for loot hunting games. Players like to be able to trade the loot they find. Even those who don’t do it very often. It’s important to have the option.
Never traded in D2. Killed fir loot to kill faster. For some reason D2 wore on me years sooner and I stopped about a year after LoD. I still play every season. Might just be the moment to moment gameplay is so much fun that no other ARPG has given me the fix I crave.