I’ve been stoning some Power Progression Youtube vids, from differing youtubers, and i was wondering how stong could a lvl 40 be compared to lvl 1. and how stong should a lvl 40 with 100% BiS items be Compared to a lvl 40 average…
i tried to make a like small excel. with a 7% power increase/lvl. in both item and char ( skill/stats ) that gave like a lvl 40 with average lvl 40 item would be 200 times stonger then a lvl 1…
Then i played with charm bag and BiS item multiplier.
-
Charm low 1,05 boost high GG 1,25 Boost to char ( skill / Stats )
-
BiS items Going from 80% BiS avegare giving a 1,3 boost to a 100% BiS Giving a 2,5 multiplier to items
The Code:
Power vs lvl 1 = ((100 * 1,07^( Char Lvl - 1) * Charm multiplier)/100)*((100 * 1,07^(Item Lvl - 1) * BiS multiplier )/100)
This would make a player with GG charm bag 1,25 + 100% BiS 2,5 about 600 times stronger then lvl 1 or 3 times Stronger then lvl 40 average
this type of scaling is not balanced doesn’t consider skills or anything.
Im bringing this up because i didn’t like the major gap in Dmg/life… Like in D3 going from lvl 1 crit 20 dmg from time to time to 20.000.000 crit all the time. on every player lvl 70
so the question…
Scaling 1 - 40 ( or what ever lvl the max is)
And Scaling 40 to GG 40…
where do you stand.
100x
1000x
100000x
10000000x
xD