I literally did of you read the rest of my post…
D2 was a piece of cake and campaign driven. BORING!!
It was only challenging when you were new to the game. Since we are old vets of the franchise D4 won’t be that challenging unless they pull inspiration from Dark Souls.
The Butcher was a pain in the butt for the first few times I fought him. But I figured out how to beat him pretty quickly. When I learned how to lure him into a small area where I could close the only door that he could get through. I had him caged and then beat him from rage with ease. Even with the warrior because I decided to build a flame swordman. Where I would use fireball to soften the enemy up then finish them with the sword. It worked out quite well and I even beat Diablo that way.
But mindlessly spamming either potions till you run out or skills till you run out of resources is not a good way to play. With cooldowns you have to do some thinking. Do I use this health potion now or blow one of my defensive cooldowns.
I don’t want to be playing a game that I can mindlessly mess some buttons till I either run out of resources or potions. That can get boring after a while.
It isn’t hard, it just takes a long time to do.
So you are implying D1 had 0 difficulty compared to D3?
Im pretty sure that so far, even if you play D1 single player you will keep on saving the game every time you open a door in the dungeon.
Why? Because you have no clue whats coming next after the door.
Mobs in D1 at the start of the game deal considerably more damage than D3 and they prevent you even from running away because of the faster hit recovery mechanic, or even stop your attack animation.
There were times where you had to enter through the door and let enemies go 1 by 1 through the doors to avoid more damage taken from many enemies which aggro you the moment they see you.
What if you are a sorceror and you got only lighting damage and you are at the caves say lvl 9-11 and you meet those demons immune to lightning.
Is it still easy to beat them? yeah sure sir!
D3 has no immunities!
In D2 and D3 mobs sometimes just chill while other enemies keep going straight after you. (Fallen in D2 felt completely retarded in that way)
Even destroying barrels was quite the gamble, you destroy one of those and one explosion takes about half your HP while doing so.
Or say you open a chest and a chain lightning spell triggers or your whole mana is drained.
You even had to be careful with Firewall, it was a great spell overall but it even damaged you if you walked through it!
Same with shrines, we only know the good shrines, but what about the negative shrines? are you saying you will not save the game cos yeah, its a shrine, nothing negative will happen right?
Prove me wrong, but there was never in D3 anything that would put you greatly in danger in the early stages of the game.
Dude, you dont get the point, the butcher was a demon that was there for that sole reason, so you totally fear him and think of ways how to defeat him.
He was one of the most scary demons to deal with, considering how much damage all his attacks deal.
I agree, after you learn how to beat him, like you said caging him also with the ranger, hes not hard at all, but your first reaction meeting him was like Omg where did this OP demon come from! help!
You try to run away but due to his knockback you cannot run away and keep dying a lot of times.
Comparing D1 and D3 butcher, D3 butcher theres no menace or horror coming from the butcher, its just a demon yelling during the cinematic after being introduced by the beloved killer of cain (butterfly magda) and finding out how to juke his hook is pretty fast and easy got get, you dont have to think of a strategy how to beat him.
And dont say that the fire/lava spawning in the room was a difficulty, it was very easy to predict as well, same with the charge attack of butcher.
When was I comparing difficulties to D3. You were the one hinting at a truly punishing game in the form of challenge. A challenge that wasn’t present in D1.
Again when you are new to Diablo and arpgs in general it will be challenging at first. But then as your skills as a player improve you will be able to handle those challenges easier than when you were new.
By that line I guess you expect D1 to be so scary to me that I would do what you did. Which is every time you take a step you save. After ever fight save. Maybe if I played hardcore I would do that but I never have played D1 on hardcore so I wouldn’t know about what that was like.
Maybe you think that I am like you where your skills as a player playing D1 never improved a bit.
Those shrines had names on them and in time you would learn which ones were negative and which ones were positive.
I played D1 on the PS, I will tell you my first time I ran into the Butcher. At that time Pipen was offering the quest to clean the water. I was going down to find the entrance into the area to clean the water. I thought that somewhere in that little room (actually Butcher’s room) was the spot that would lead to where I would eventually clean the towns water. When I opened that door and heard Fresh Meat. I said okay I will try this fight.
You might’ve been frighten by him but not me. That game along with D2 never really frighten me at all. No Diablo game has frighten me nor will they ever frighten me. It is just how I am and no one can make me feel otherwise.
To get everyone back on topic, Quin69 released his feedback video for Diablo 4:
Timestamps in link are in the comments.
Biggest things:
2:40 - Paragon Levels
11:56 - Leveling
13:45 - Itemization
25:44 - Trading
31:27 - Talent Tree
Shadowaegis you didnt read me well i said i didnt had alot of level 90 in hc, hc mean (hardcore) i challange you to try to make a level 90 in hardcore in diablo 2, you’ll understand the real difficulty, we dont need cooldown on anything at all… Honestly i have 20 years of d2 in my life time, im probably one of the players that played the more to this game, you juste cannot come to me and say that its easy to get to level 90 in hc mod, maybe if you juste get Grushed and some1 do everything for you for leveling you up in chaos but try to get to level 90 in a legit way in “hardcore”, i wish you good luck.
I been so much upset about d3, if i learn that they didnt bring back de d2 commands and that the skills work with a cooldown system like world of warcraft, i prevent you blizzard, i am not even going to buy this game and like alot of other people like me that have been to much disapointed about d3… If i learn that they are not bringing back our commands and system, im rly going back to my d2 and maybe stop soon becose tierd of the bad graphics and same background again and again.
I really hope the dev team read this. something i really miss from the old games is the music and the actual horror. I liked that diablo 1 was terrifying, in a realistic way, not cartoony, the music was disturbing at times, made you feel uncomfortable, and i miss this feeing a lot. I hope the dev team understands that going dark is not just the art style, is also making it feel horrific while you explore the areas/dungeons, kill demons and talk to the npcs. Its a demonic story about a world shrouded in evil. It should feel evil while you are playing.
I played D1, D2 and D3. I loved all the games and each version for different reasons. D3 broke all the sales records so for the vocal minority I do not see ya making an impact on if the game dies or not. D4 will do just fine with or without you
Thats what you think but all d2 fans have been fooled by d3 thinking they were buying a Diablo game and have been totaly disapointed, if they dont make d4 playable like d2 then deathbringer will not be the only one to not buy this game this time… And you’ll see the worst amount of diablo game sold since diablo 1. You can trust me about it, we are still a big communitie on d2.
That is not comparable
- Diablo 3’s road of success was based off of Diablo 1 and 2 (I shouldn’t have to explain that because it’s named Diablo 3). Many, if not all Diablo 1 and 2 fans bought Diablo 3 thinking it was something it was not.
- The year Diablo 2 released was 2000 (LOD in 2001). There were literally less people on the Earth, not every family owned a household computer, and the world was less connected. Blizzard obviously didn’t have the Chinese market either. The world population in 2000 was 6,143,493,823 and in 2019 it is 7,713,468,100. 1.6 Billion person difference.
- Diablo 3 was released for multiple platforms such as Xbox, Ps4, PC, Nintendo Switch.
- “Do you guys not have phones” Sarcasm- I’m sure Diablo 4 will be a great success if it’s like Diablo 3
- Blizzard asked for Feedback from the Community because Diablo 3 was not well received (Cancelling their planned second expansion)
- (Diablo 2) “Its lifetime domestic sales climbed to 1.7 million units, for $67.1 million in revenue, by August 2006.” So, speaking of sales, Diablo 4 won’t do fine if you have the strong majority of the game wanting changes from Diablo 3.
- Last point is every streamer invited to stream at Blizzcon 2019 for the reveal of Diablo 4 have made several videos in regards to what Diablo 3 did wrong and what should be improved (Feedback just like this forum post) such as Quin69, and MrLlama. Noxious, Bloodshedd, and Xtimus have also made several comments about what they dislike about Diablo 3 and what should be brought back from Diablo 2.
Here is the link to the Leak that was reported 4 months before blizzcon:
Bullet points are:
- Diablo II Remake/Remaster was planned, but they later realized that it would be much better to give the franchise a complete reset and put majority of the fans requests into 1 giant package.
- Music is going to harken back to Diablo I and Diablo II. It will feel very very familiar to the old-school Diablo fans but also have it’s own unique twist to it and sound that is catered specifically to Diablo IV
- Paladin, Barbarian, Sorcerer, Amazon and Druid are planned for launch with more coming later. Blizzard wants people to feel like this is Diablo II all over again but in a completely new era of the franchise. Blizzard were also debating whether to include the Druid or Necromancer class at launch of Diablo IV. Blizzard decided put the Druid for launch of Diablo IV and Necromancer for later, since the Necromancer was released already for Diablo III.
- Blizzard learned a lot from their Diablo III and Reaper of Souls mistakes/lessons and used the feedback to create and design new and improved systems for Diablo IV
- Art Style is VERY dark, gory/bloody and gritty - think Diablo II days mixed with Dark Souls and Bloodborne but much more modernized obviously. The new engine is able to create atmospheric visuals and dark tones that immerse the players. Picture the world of Sanctuary as if it was in the Dark Souls or Bloodborne universe. Super dark and gothic.
Wow, well thought out post, good job on that. What I am really getting at is that Blizzard should not take a step backwards and have anything to do with D2. I would prefer that Blizzard learns from all the Diablo games the good and the bad and make D4 better then them all. To say that D2 is the standard to what should be D4 is a huge mistake because the entire ARPG industry has far better mechanics and game ideas then what D2 has ever had.
Blizzard should be learning from across the industry as well as the past Diablo games and then make something way better then any of us has seen.
Too me that sounds like a tedious system. Being able to play the game by spamming potions…and farming them back… ugh…
It’s not so much the mechanics but the philosophy behind such a statement. I totally agree. I thought it was cheesy to be able to chug mana/health pots in Diablo 2 and then portal up safely to get back to town before dying.
But that doesn’t mean we need to do away with the system all together.
I don’t mind cooldowns, but even I think they’re going a bit too far into it and need to tone things down. Cooldowns should be for the awesomely powerful abilities and maybe a skill here or there with a special circumstance or cost/benefit, but having nearly everything on CD is extremely bad.
I want the option to do something like spam Meteors… and I want it without having to sacrifice everything else to some CDR stat.
I think a major problem that coincides with this is the slot limitations. And you can whine about console design all you want, but the consoles have far more than 6 buttons these days. This is a completely arbitrary restriction. It doesn’t have much to do with consoles.
And I say get rid of it. Let me put more skills on the damn bar.
Completely agree here. I was playing Grim Dawn with a Mod that adds in classes from Diablo 3 and it was way more fun because I had more buttons to press. I got to play the barbarian I wanted to play.
Grim Dawn handles it by having more situational/complimentary abilities and then only a few major abilities you’re wanting to spam… so you use your major stuff and then plan the others accordingly.
Works fine.
Yeeees. Grim Dawn is just missing the polish, but I think it’s a superior game.
yes, u are special.
bravo.
… & go to bed, its getting late for u tired mind.