Diablo 4 Active Skills

Lol, yeah.

20 charac

Again, parity or near parity. For example, D3 Console uses a different UI to view the equipped gear with a controller. It doesnā€™t have full parity but I believe it has full functionality. The real issue is not full parity/functionality, its a full redesign decision to dumb-down the entire game, which lead to the D3 vanilla game.

For instance, we no longer have weapon swap or the ability to swap gear (for magic find purposes) in GRs. Iā€™m happy to not manually swap gear for MF boosting, but weapon swap and the majority of MF is gone from the D3 game. The item hunt and interaction with the drop formula through the MF stat is a huge part of D2. With MF mostly stripped away we have a dumbed-down means of interacting with the drop formula through torment difficulty selection and GR level. In D3 there is no MF farming at the end game. We have a narrow funneled end-game in the form of:

  • GR/rift farming (leaderboard hunt)
  • bounty farming
  • cube crafting / reforging
  • augmenting gear

Iā€™ve already proven, despite you not reading or willfully ignoring, that the D2 UI does not translate well to console and the narrow input device (bat-wing controller). This forced a domino effect of design decisions that moved D3 vanilla completely away from the design and systems of D2. For me in D2,

  • I donā€™t care about PvP (I might joust with a friend in a private game for jokes)
  • I donā€™t play on battle net
  • I play single player, solo self-found, off-line and private LAN
  • I donā€™t trade items or characters

Even though I donā€™t PvP, trade, and play on battle net, there is a sea of PC games that love it. Itā€™s what draws them to D2. There is also a sea of console gamers that find gaming with a controller way more fun than keyboard and mouse. There is a way to make everyone happy. However, it will not come by dumbing-down the game or homogenizing it.

I donā€™t want a D4 to be a D2 hi-rez clone. I want some D2 and D3 features as well as new features in D4. Some players want open trade. Cool! Give them open trade and give me off-line and LAN mode so I donā€™t have to deal with the bulls*** that comes with the open trade territory. Some players want to play on console and use controllers. Fine with me. Just donā€™t dumb-down my experience on the PC where every feature is design for controller and console but ā€œportedā€ to PC keyboard and mouse. As of right now, based on the last quarterly update, D4 is designed and being developed for console and controllers, with crap like couch co-op, over simplified skills and talents, and controller/mobile simplified grid UIā€™s.

The Blizz official claimed, ā€œWe hear you.ā€ Well it sure as hell isnā€™t showing. This thread and others, makes it pretty clear that we are not a one size fits all group. As I said in a prior post, during this break between seasons, I went back to playing D2-LoD, off-line solo. The graphics are crappy but the game has so much more depth and it was refreshing to engage that game again. After 10-15 hours of play time with D2-LoD any rose colored glasses effect evaporates and one either enjoys the experience and continues or doesnā€™t. Iā€™m tempted to try the new PoE league, because the Wiz changes uninspiring.

You start with 14 inputs. Take away the 2 joysticks and you have 12 inputs. Take 1 button away and use it as the modifier key. You now have 11 inputs. If you grab another button for a second modifier then you have 10 inputs. This adds to the complexity in using/operating an already shallow input device. Having direct key activation would be an improvement but it leads to quirky and obtuse hand, wrist, finger movements and controller grappling. Again I tell folks go watch the speed run videos I linked. Almost all of the game play is on the move. I would argue that even melee characters strafe to the sides and rear, and avoid the frontal stand still and melee assault.

Code Vein has a lot of stand still melee using slashing frontal arc attacks. It looks like Witch 3. Too much like Witcher 3.

I think you can have 120 skill slots in WoW - each with their own keybind in theory. The skill slot design is hardly the issue.

If you take away one input for modifier, you kinda have 2x11 inputs, and with 2 modifiers 3x10 inputs. Which are hardly a issue to use. (actually more, since at least PS4 controller got 14 keys, plus two joysticks, plus the touchpad which can offer two keys as well I think)
With keyboards you typically use modifiers too, like ctrl and shift, because using 30 different keys is too much hand movement.

Not that the topic is about Code Vein. But if you stand still and attack in that game you die. More movement than Diablo 2 at least.

D2 UI would work just fine on a controller. But it would still have the same problems as on PC of course.
Precision would be a problem, but that doesnt really have anything to do with the amount of skills.

They literally told us in D3 beta how the NEW skill layout performed amazing on Controls vs. keyboards. It was totally obvious anyway with all the ui/ layout changes they made right before launch.

I canā€™t even say it was good at the time. Limiting the gameā€™s combat down to 2 buttons for skills sounds like something that if Diablo 3 did, people would cry about it being done ā€œClearly to cater to consoles, PCs can handle more buttons!ā€.

Come on now, you have to hotkey the skills with your keyboard. You still need a button for each skill before you click. If D3 had rmb lmb I would think, ā€œthis is Diablo likeā€. In fact, if you ported D2 you would have to revert it to D3ā€™s system. The devs of D2 very likely could have made each hotkey use the action but decided against it. The nature of D2 is that skills donā€™t have as big of cooldowns and faster cast rate and attack speed can really let you pump out attacks by just holding down click.

PoE extended their action bar last patch i think, it had 7 slots till then. Still the vast majority of builds donā€™t even use that many active skills.

Tbh i think topics like these show a deep lack of understanding, somehow people think that how much fun a game is or how well it plays is directly proportional with the number of keybinds.

I like freedom, I want to do whatever I want to do. I donā€™t want points auto assigned and I want to play as uniquely as I want. Restrictions limit those choices. How am I going to summon a grizzly, attack monsters with two different elements, crowd control/utility, and get all my passives up with just 6 skills?

Letā€™s limit it to 3 or 4 action hotkeys and see how well your understanding of this issue is. Sorry, I donā€™t want to accept simple. If itā€™s too simple Iā€™ll get bored and play something else.

1 Like

People somehow love that typical repetitive boring roation of spells with cooldowns and a limit of 6 spells similar to a Moba hero, but instead fighting some moronic repetitive AI pattern, my godā€¦ no wonder people get bored of D3 so fastā€¦ you just brain AFK and wait for cooldowns by holding your left mouse button to generate ressources and spam it with your left click as your ā€œmain spellā€ ressource cost until its empte so you can hold down your left click again to fill your ressource or afk hold left click so mana auto regens to spend main spell again. BORING GAMEPLAY.
There are barely any actions by yourself.
There is no strategic or reflexes gameplay to swap and use the exact skill for the right moment you need, just a stupid hit and kite gameplay. Monster mods of elite packs are utterly stupid in D3 as well.

Funny I donā€™t have a rotation on any builds as in what one would think of a rotation like in an MMO.

It also funny how some of these people talk about meaningful decisions, yet seem to have had skills chosen to counter everything possible in D2, but having to chose 6 for a build is somehow not meaningful, but playing with 12+ and only needing most in select situations is totally meaningful.

It really seems to be an old school PC master race, weā€™re smarter than you inferiority complex. Mixed in with a bit of jealousy that console gamers get to swim in their pool. Much like the guy destroying his PS4 because HZD is coming out on PC, or that xbox guy cancelling his preorder for a game because it was coming out on PC as well.

Tons of choices or abilities to use doesnā€™t mean something is better or even more complex. Often times itā€™s just complexity for complexity sake. Likewise smaller amount of choices or abilities doesnā€™t mean something is being dumbed down.

1 Like

Neither from level 24 until 70 right?

Not sure what you are asking. But 1-70. The only rotation I have is when Iā€™m out of resources I use a spender or if I have a synergy where I do more dmg to stunned enemies then I stun and use the ability to do more dmg.

When I hear rotation, I picture WoW. So I do nothing like that in Diablo.

Diablo 2 also made it rather clunky by doing it the way that it does where the hotkey simply prepares the spell rather than immediately activates it. It would have made for smoother gameplay to let us activate directly from hotkeys.

and then they could have just had an active aura slot on the UI to keep in line with the ā€œ1 aura active at a timeā€ limit.

1 Like

Citation needed.

20c

Restrictions donā€™t limit choices, it actually makes them meaningful. If you have 10 skills and 10 skill slots, there is no choice. If you have to CHOOSE only 3 out of 10 thatā€™s what makes it a choice.

Having 30 keybinds doesnā€™t make the game ā€œless boringā€. Iā€™m sure you people wonder why ALL the devs are so bad at game design, cause in your mind, giving people 100 skills would make the bestest game ever right? Then if another game comes out with 120 skills, that has to play better and be more fun right?

Got the receipts on that champ?

Basically at lvl 24 you unlock your 6th spell slot.
During the leveling stages from 24 to 70 there are basically close to no cooldown reduction and you just repeat the order of cast spells cos of cooldowns, therefore its a spell closed/locked/restricted rotation brcause you cannot swap spells during the combat

Ask other people who participated in the Beta? The beta forums no longer exist.

See my other answer ^