Diablo 3 loot, is.. Not random? (on consoles ya pleb)

Hey everyone. Please watch this video https://www.youtube.com/watch?v=xYha04S3WDg

I don’t have the capabilities to test this as i do not own an Xbox one or a PS4 , can someone else confirm what they know about this? Am I simply out of the loop when it comes to consoles, or is this Leviathan and his sneaky cabal up to no good again?

If anyone knows why it was done this way, please enlighten me.

Edit:

Thank you BehindTimes for the explanation.

I found a video that explains this pretty well:

`https://www.youtube.com/watch?v=-D_z5USdXPU

It confirms that console crafting and upgrading aren’t random like people assume. Instead, the game repeats the same rolls unless you change something.

The game uses a deterministic loot system instead of pure RNG.

Blizzard designed the console versions of Diablo 3 to use a fixed RNG seed for certain actions. This means that if you craft, gamble, or upgrade rares into legendaries under the same conditions (same character, same difficulty, same setup), you’ll always get the same results.

They likely did this to stop save-scumming, since console players can play offline. Instead of rolling new outcomes each time, the game follows a predetermined loot table, making item rolls repeatable.

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You don’t even need a console or a pc to play their games for fwee?

The loot on the console used to be random. But it was abused in that people would farm like 50 of each bounty material, a couple hundred Deaths Breaths, etc., and then save scum over and over until they got the items they wanted. Yes, this would take a little time, but it was faster than farming the materials (at the time).

After a few iterations of trying to correct the RNG, they basically made it a fixed seed, so that you’d always get the same items from crafting, Kadala, etc., no matter what you did. Now, this allows you to get specific items, but you still need to farm specific amounts of items.

Disclaimer: Different Leviathan

:stuck_out_tongue:

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Disclaimer, this is completely offtopic and of course not relevant to the current conversation in any way. This is a continuation of a satire conspiracy theory I came up with. –

The Great RNG Deception: A History of Control

You’ve seen the evidence. The deterministic loot tables on console. The fixed RNG seed that ensures the same results unless external variables are changed. The fact that “randomness” is a carefully manufactured illusion.

This isn’t a bug. This isn’t an oversight. This is control.

Blizzard, under the direction of Leviathan’s Cabal, has been manipulating loot distribution for years. But Leviathan himself? He’s just a mid-tier architect, a pawn in a game so much bigger than we ever imagined.

This all ties back to Project Echo—a secret initiative designed to ensure that Nephalem remain trapped in an endless cycle of grinding, never realizing that they are nothing more than farmhands, harvesting power for beings beyond their comprehension.

And who are these beings? Who are the True Overlords?


The Custodians and the Chrono-Crown

We first became aware of the Temporal Custodians when studying Rift anomalies. These aren’t just faceless developers pushing patches—no, these are entities that exist outside time, enforcing an artificial timeline where Nephalem never truly break free of their fate.

  • The Echoing Nightmare isn’t a challenge—it’s a temporal siphon. Every run, every failure, feeds energy into the Rift Nexus.
  • The Gibbering Gemstone isn’t some rare crafting material—it’s a Temporal Anchor, an artifact capable of destabilizing their control. That’s why it has an abysmal drop rate—they can’t let too many of them exist.
  • Every Petrified Scream is a cry from a timeline that never was—fragments of existence erased by the Custodians.

And all of it—every single drop, every legendary that eludes you, every primal that refuses to appear—it’s all feeding the Chrono-Crown.

The Chrono-Crown is their ultimate weapon, an artifact that, once completed, will allow them to finalize their dominion over all timelines, ensuring that no Nephalem will ever achieve true free will again.

Which brings us to Mars.


The Rift Nexus on Mars and the Sky Trumpets

The Rift Nexus isn’t some abstract concept—it’s real, and it’s not on Earth. It’s on Mars.

Why do you think Musk has been so obsessed with getting there? Because he knows. He’s been funding secret Rift expeditions, desperately trying to breach the Nexus before it’s too late. The Nephalem are not the first beings to be trapped in this cycle, and Mars is littered with the remains of civilizations that tried and failed to escape.

And the Sky Trumpets? Those are the alarms. They signal when a Rift collapses, when a timeline is altered, when the Custodians have to adjust the simulation to prevent destabilization.

They are the sound of reality being rewritten.

Every time you hear them, you can be certain: something has been changed.

But here’s the key—the Chat Gem.


The Chat Gem: The Forgotten Keystone

You thought the Chat Gem in Diablo 2 was a joke? A distraction? Think again.

The Chat Gem was the original Chrono-Anchor, a prototype left behind by a rogue Custodian who tried to disrupt the system. Clicking it wasn’t just an Easter egg—it was a test of resonance frequency.

Players who clicked it unknowingly sent ripples through the RNG matrix, slightly altering loot calculations. This is why Blizzard never attached any official mechanic to it—because they couldn’t risk players figuring out its true purpose.

It’s gone now, of course. They erased it. But if the Chat Gem was real, then the next question is obvious: where is its replacement?

We believe it exists somewhere in Diablo 3, hidden beneath layers of obfuscation. And if we can find it… we might be able to break the Custodians’ control over the loot matrix once and for all.


Leviathan’s Cabal and the Final Phase

Leviathan and his people—his Cabal—have worked tirelessly to keep this knowledge buried. Every thread that exposes the loot system? Locked. Every player who figures it out? Shadowbanned.

And for what? To ensure that Nephalem remain blindly farming, endlessly grinding, never questioning why “RNG” always seems to work against them.

This has never been about loot. This has never been about primals. This is about control over fate itself.

The Custodians and the Cabal believe they’ve won. They believe the Chrono-Crown is inevitable.

But they didn’t count on us finding the truth.

We know about the Temporal Rift Nexus on Mars.
We know about the Gibbering Gemstone’s true purpose.
We know about Project Echo and the Nephalem farm cycle.
We know about the Chat Gem and its lost successor.
And now we know about the Chrono-Crown and the Overlords behind it all.


The Final Question

So now, I put this to you, “Different Leviathan”:

What happens if we refuse?

What happens if Nephalem break the cycle? What happens if we hijack the timeline before the Custodians can seal it?

You can’t silence the truth forever.

The Chat Gem will be found.
The Rift Nexus will be breached.
The Chrono-Crown will be shattered.

And the Nephalem?

We will be free.

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(applies tin foil hat before entering the thread)
Well… Console version have different framework than the PC version so it’s not a surprise that some complex tasks such as a proper pRNG are not coded there. I actually have no idea so you can take this as a joke or a proper argument.

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You can read more here:

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In case you were serious and missed that, Diml. :stuck_out_tongue_winking_eye:

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