I had this post in draft for quite some time, better to share it now while the forum is sleepy. Enjoy.
The Marauder’s Set Rework
If I were to nominate a DH set rework it’d be Embodiment of the Marauder. Mainly because this set overlaps Unhallowed Essence’s skills. UE6 is smooth, whereas Marauder is redundant.
Many expected Marauder’s to play like the N6M4 hybrid, damage dealt through Sentries, however, Marauder’s empowers the player by a factor 12 compared to the Sentry.
More complaints voiced about Marauder’s include:
- Slow damage ramp up through Sentry deployment, the cooldown is too long.
- Defense is not built into the set, but rather tight item synergies: Zoey’s Secret and Cloak of the Garwulf.
- Item locked with Zoey’s Secret while two other belts are valuable: Hellcat Waistguard, Captain Crimson Belt, etc.
- Item locked with Bombardier’s Rucksack+Dawn Combo, the set optimal for skills requiring only one(1) legendary weapon.
- Slow run speed and travel. This set is discipline starved unless the player uses Captain Crimson+Yangs.
That all said, I propose 3 concepts for a Marauder’s rework:
SIMPLE SENTRY POWER
Allow M6 and M4 to multiply out together, make Marauder’s what N6M4 is today.(2) Set:
Companion calls all companions to your side.
(4) Set:
Sentries deal 400% increased damage and cast Elemental Arrow, Chakram, Impale, Multishot, and Cluster Arrow when you do.
(6) Set:
YourPrimary skills, Elemental Arrow, Chakram, Impale,Multishot,Cluster Arrow, Companions, and Vengeance deal12,000%5,000% increased damage for every active Sentry.The set mechanics stay the same, except Sentries now do most of the damage due to the 6pc bonus providing an overarching buff to Player and Sentry damage. The set becomes approximately 3.74x stronger than N6M4 in Season 16 due to the introduction of Vengeance, Captain Crimson and the 6pc buff. Expect 5k paragon clears in the realm of GR138-139.
HUNTER OF MANY DEVICES
A radically different concept for Marauder’s based on the Devices line of skills – fitting neatly into the item lore.(2) Set:
You may move unhindered through enemies after casting Sentry. Each Sentry deployed reduces damage taken by 12% and increases your movement speed by 12%.
(4) Set:
Fan of Knives exclusively detonates Spike Trap. Enemies hit by Spike Trap take 100% more damage from Cluster Arrow for 8 seconds. Spike Trap damage equals your last Fan of Knives.
(6) Set:
Cluster Arrow, Fan of Knives, Sentry and Vengeance deal 50,000% more damage. Sentries cast Cluster Arrow when you do.This set concept is about using your devices. Plant Spike Traps then detonate them with a fully charged Fan of Knives, all while spamming Cluster Arrow.
There are a few build variants that the player can choose from:
- FoK and Spike Trap (LGF + Dawn + Demon Demise)
- Full Cluster Arrow (Manticore + Dawn + Bombardier Rucksack)
- Hybrid FoK/Cluster Arrow (LGF + Manticore + Bombardier Rucksack)
Elemental Arrow and Chakram can be added as well, though this seems to work best with skills that only have a single legendary item to equip in main hand/offhand/cube.
AUTOCAST HATRED SPENDERS
A set concept from the past, but borrowed from Knightnico’s post with number tweaks. This is like old school Marauders, where Sentries automatically cast your skills.(2) Set:
Sentries automatically cast your equipped hatred spenders.
(4) Set:
Increase Hatred Generation by 2 and gain 15% reduction damage for every active Sentry.
(6) Set:
You and your Sentries deal 40,000% increased damage for 5 seconds after hitting an enemy with a Hatred Spender. Reduces the cooldown of Vengeance and Sentry by 2 seconds each time you hit an enemy with a Hatred Spender.Bombardier Rucksack
You may have 1 additional Sentry. Increases the damage of Sentry by 400%. Increases Sentry attack speed by 50%.*Limit of 4 Sentries for lag reduction.
Here’s the comparison of damage for Concept #3:
OLD M6
You: 601x (12,000% x 5 Sentries)
Sentry: 25x (400% x 5 Sentries)
Bombardier Rucksack: 77% to Sentry (1.3x → 2.3x)
Vengeance/CoE/Crimson Combo: 3.15x
Total: 2,032x
Total w/ Hellcat: 8,127x (rated GR126-127 @ 5k paragon)N6M4
All: 141x (14,000% N6)
Sentry: 25x (400% x 5 Sentries)
Bombardier Rucksack: 77% to Sentry (1.3x → 2.3x)
Total: 6,380x (rated GR125-126 @ 5k paragon)NEW M6
You: 401x (straight from 6pc)
Sentry: 1604x (40,000% x 4 Sentries)
Bombardier Rucksack: 5 * 1.5 (crude number) = 7.5x
Vengeance/CoE/Crimson Combo: 3.15x
Total: 37,895x + 1,263x = 39,158x (rated GR137 @ 5k paragon)
Extra information found on the Marauder’s Set.
MARAUDER’S SET PIECE CAPTIONS
“One day, your quivers will run empty, your traps will fail, and the enemy will surge forward. You will be left with nothing but the grip you keep on your blade. Never forget this.”—Hunter Cie Wyrtam“We channel our anger, the fury of the demons, the rage of the beasts, into power. We become the face of destruction.”—Hunter Val Amark
“You will learn to walk as we do. You will stalk these monsters, and after you have made your kill and faded away, the demons will find naught but their own treads upon the earth.”—Hunter Aoron Gunes
“One of the hunter’s greatest tools is fear. Whenever possible, we terrify our foes, break their ranks, and pick them off.”—Hunter John Yang
“I envelop myself in the trappings of my foes, and I learn their ways. I can bathe in the foul darkness of their kind and emerge clean, for I am purified by my vengeance.”—Hunter Kee Morse
“We can wear the demons’ armaments, their very flesh, upon our bodies, and become something more than human—a nightmare reflection of demonkind—to sow chaos and death among them.”—Hunter Esche Maithe
Which set concept do you like/dislike?