When I am making referrals about “low intelligence”, I am only referring to people who replied by throwing an insult at me in one form or another (crying on the forum, promoting such a stupid idea, etc.) An intelligent person would explain why the idea of a harsher penalty for death might not work. The low-intelligence person would throw an insult, saying something like I am just envious of players that clear higher GR’s than me, etc…
When I look at the Builds at the tops of the Leaderboards, of course I am looking at the entire build. Of course I see defensive items and defensive skills. What I am referring to are the abilities that you can swap out with the Enchantress (Prefixes? Is that what those are called?) Almost every one is offensive when possible. Even Vitality is often swapped out. When I am talking about Glass Cannon, that’s what I am referring to. That being said, more often than not, the offensive passive skills are chosen over the defensive ones (bonus x% damage, over one of the cheat-death passives, for example).
I have watched Youtube vids of Top players, and dying doesn’t seem to slow them down at all, even if losing stacks/buffs, etc. A few seasons back when Necro Poison Nova Build was popular, I watched the person achieve Rank 1 Necro and he died at least once, but I think actually twice. He died and just kept on going to hit Rank 1. I see that type of thing over and over. Dying just doesn’t seem to have much effect, unless the player dies ALOT.
Am I asking the DEVS to “force [you] people to set up YOUR characters ‘the way I want’”? (I dunno people… I don’t know how to describe an insulting comment like that, that one person here made about me, other than low-intelligence…) Doesn’t EVERY change from Blizzard, more or less “force” people to set up their characters differently? I mean, of course no one is FORCED to, but if they want to compete and rank high, they need to make changes based upon the changes that Blizzard makes, if necessary. Would a person like this say to Blizzard, “Oh, now I’m supposed to set up my character the way YOU [Blizzard] want, who are you to criticize me…?” Well gee, no, of course, you can play whatever style you want. If you enjoy a glass cannon style, go ahead! If you want to go all-defense, go ahead! If you want to play one of the underperforming Sets in a Season for some reason, go ahead! If that’s what’s fun for you, have at it! I am proposing an idea for a change that wouldn’t be too unlike any other change Blizzard makes: to change things up a bit.
I am making a suggestion to the DEVS for a change that I think could make a fun impact on the game: a harsh penalty for dying. The games that I have played where there was a big penalty for dying have always seemed for fun than games with virtually no penalty for dying. (And, I’m sorry, but, losing stacks, buffs, Gem ranks, XP bonus pools, etc doesn’t seem like any kind of big penalty, both in my games, and in the games of other top players I’ve watched.)
Maybe a different kind of penalty for death? Maybe something other than a time-penalty?
And some people keep bringing up Hardcore. I don’t know why. Dying in Hardcore is all-in. Die once, lose everything. I am suggesting a harsh-ER (more harsh) penalty for death – not an absolute penalty. I did play Hardcore, and YES it was very fun. But when you lose everything because of a random power outage, an Internet Disconnect, or a problem with Blizzard Servers, well, that’s where the fun ended for me… I would ABSOLUTELY play hardcore, and have fun with it, if it weren’t a “lose everything” penalty. Diablo 1 had a big penalty for dying of potentially losing all of your items, and I loved it. I would play Hardcore if the penalty were something like that.