ok, i will introduce to you my little thought idea,
I think d3 needs a instead of 1/1000 primal tier, which rolls a perfect roll Max Stat Cap Random Allocated Affixes,
(Im Thinking Black and White Super Aura Drop) (as of the primal accord)
a 1/20,000 or 1/25,000 Primal Ancient Sacred Legendary, with Full (3.5x-4.5x) Cap Roll Ontop of the Primal Cap. with Perfect Affix BiS Rolls Everytime, litterally, like a perfect 1,000$ drop. Everytime. Of its Own Item Accord.
But I got to thinking about this, it should be for Non-Seasonal Only.
Puts a Good Reason to Deep End Grind the Paragon Levels, Past the Dynamic Excellent Primal Rolls.
They already tried this with Primal V1. Adding more powerful tiers of the same gear adds nothing to the game except botters win even more.
Better idea, allow us to fix regular Primals. Let us reroll all Primal affix slots at the cost of say 5 or 10 Primordial ashes and 10,000 dbs (so people may finally quit crying about having so many dbs). Now when you finally get that primal for your build it can be fixable instead of 90% of the time unusable.
You know what the game needs! Primals created with Cube Recipe 11 don’t have the equipment limit, just like Mythic items work in D4.
This season I’ve played over 200 hours and I’ve 67 Primals.
Do you know how many I’ve used for my builds? Only about 5 or 6.
The rest are a waste, with this change I could easily have a completely primal build, although that doesn’t mean it’s perfect because crafted primals can come out with any affix
Too bad Blizz gave up on D3. Even with Microsoft buying Blizz, still no love for D3. Pretty sad huh. All these people want to play the game and are willing to pay for QoL changes or DL packs, etc. No love. D3 will never be the money maker that D4 and other games are, especially w/out the RMAH.
I have an alternative idea to that. Create a special consumable or a recipe that staples the rerolled affix from Primals only once so I can reroll a second affix on it. Idea is consumable only working with non-crafted, looted Primal items; a crafted Primal bound to be a sink for Primordial Ashes to create a top notch roll with the recipe only, otherwise it would cause unused heaps laying around.
For example, if I rerolled Vitality stat on a Primal glove to 50% ChD, then applying this consumable shall fixate it, so I can reroll another affix like Life Regeneration in to Area Damage the next time I visit the Mystic Artisan. The problem is deciding a fair cost that require several hours of farming while impacting the bots’ potential progress the least. I believe it’s not hard to figure it out, yet we have nothing else to do but wait until developers decide to act upon it.
However, I have been bringing this up for years. My first pitch leans way back before D3 announced to be shelved for development. I’m sure they already heard me the first time I said it and perhaps already game play tested it. I have no hope of them bringing any new or fresh ideas after this point, so it’s kind of useless to pretend it’ll be different when you repeat it for the umpteenth time.
It is not like Blizzard ignores any of this so-called mess of a feedback. They play test it if they had any gut feeling and if it fails or supposed to have a flaw, they dismiss it without saying anything. You can’t ignore your entire customer base at every occasion then become a billion dollar worth company in a single night.
As I’ve said before, I welcome anything like this. Wishful thinking or not, it’s still Diablo 3 discussion, keeping the place alive. It sure beats people talking about Diablo 4 or I. At least it’s positive.
While yes, the game is currently no longer in development, we keep repeating that and none of them ever say “oh it isn’t? Thank you!” So you’re wasting your breath just as much as you think they are.
The whole reason I suggested using Primordial Ashes is because they eventually end up unused. Once players get their crafted Primal, they stop crafting. I see this complaint come up occasionally from heavy players that they have a ton of ashes just sitting there.
Currently, Ashes only have one use, like Ramalamadingdongs. They are in short supply until you get what you want, then are useless. This gives a secondary use for them and they are already fairly rare. The only thing would be coming up with a fair reroll cost, whether it be 5 or 10 for reroll or whatever.
Creating another consumable, IMO, just creates another problem. Easier to use what is already there.
The problem with this is, if you design your game around trying to foil bots, you generally end up punishing the player more while having little impact on the bots. Best choice is to let the Dev’s come up with a fair way to implement the system and let the hacks team deal with the bots.
That’s the flaw with them. You eventually get a godlike roll then rest stays in your stash for a long time collecting dust.
You can not really foil bots, I know that but you can slow them down on meaningless tasks or diverse the required materials so much that they’ll get filtered by farming loot instead of stacking experience. Developers can easily create a recipe where it requires a hundred stack of Ramaladni’s Gifts and a good heap of Primordial Ashes.