“Archery & Secondary” skills have support except strafe
Wojahnni Assaulter crossbow
Demon hunter only has two Channel registering skills, rapid fire and strafe
strafe has no impactful damage support, no direct sets, no additional attack runes.
could this item be updated to have strafe added onto it as there both channeling.
Kmar-tenclip
this perk makes the skill conflict with elements
“Strafe’s damage turns into lightning” use Ctrl to see. your literally breaking the skill with this perk of choice. It conflicts with your main slotted rune element and ruins any build.
damage value and perk should be brought up for review as this skill has no game dev support and players using this skill as there core function are shamed and scrutinized daily.
The current bonus would conflict less if this was a direct buff to speed (avoiding Drifting rune altogether) even if your main rune is another element it conflicts.
Some other option could be considered
Strafe gains ~~% movement speed & projectiles deal an extra ~~~~% damage on Critical hits (source)any projectile
Valla’s Bequest
strafe projectiles pierces enemys
– add slow effect for 3 seconds important
– consider bleed for %
as with kmar – the damage value for the skill stat is low 100% isnt sufficient compared to other items adding 300+
Add a set but converted for strafe
The Shadows Bane - (impale)
set 2- while channeling strafe gains
set 4 - same as is
set 6- strafe damage dealt
reasoning out of ALL – “Archery” & “Secondary” every last option has a set making them viable to the higher difficulty
All except strafe - strafe cost should not get any direct Legendary items like what Rapid fire has it should be managed thru build as its always been. However im curious if the cost may be high it literally runs out faster than RF without management and attack speed will drain it faster than applying the same speed to RF with less consecutive line output at that…
the point is players must sacrifice a Kanai slot and a skill slot for upkeep with fire, yet physical costs don’t align with class element reduction gear, such as Cindercoat. it should be worth reducing it enough to justify not running dry so quickly when average players attack speed after paragon is put into play. simply altering the skill so attack speed doesn’t effect upkeep cost this would improve quality.
Vigilante Belt
add item perk
gain +5 to all resource recovery per second
minor suggestion Preperation & Vengeance has a long cooldown- have you considered with the power scale reaching as far as it has if the cooldown is to long
smoke screen should have the 100% speed for the default effect due to it being a escape.
displacement could be replaced with enemy loses agro – great for breaking off a chace when retreating.