Maybe. Doesnât really change that it would be endless power.
You are designing a flaw into your game. Just dont do it.
They shouldnât be rare imo. Then you end up like in PoE.
I could easily imagine stuff like RMAH being something that was demanded from above.
If you have them all unlocked, then it doesnât exactly matter whether they function as different as night and day anymore, since you got them all.
If you can go from being a Whirlwind barb to be a shout barb, and back again, in the blink of an eye, build identity is lost. Meaningful choices in which skills you have access to are gone.
Because it is user unfriendly if it takes 100s or 1000s of hours to fix your build by finding more tomes.
Blizzard of today would never do such a thing.
Now that is not very nice Why keep talking about what the majority want if you dont care about them.
Anyway:
Indeed. But that is not how it will end up.
Could also be someone who specs into fireball, only to realize they wanted frostbolt instead. Should it take 100s of hours to correct that? I dont think so.
Respecs should be reasonably accessible, while making it impossible to respec âall the timeâ (like multiple times a week).
Im not moving goalpost lmao, im just stating facts.
Ok mr. right you did play old battle.net and you speak of experience i guess, cos you are 100% right and and there are 0 clues about people duping at all, not even a comedy video is enough to convince you lmao everyone at carbot videos tells on comments just how accurate everything from the video in the game used to be.
Is not a lie, every smart person when finding that in-game exploit did that because it was a shortcut. Alright keep spouting nonsense with walls of texts without any facts or leads, everyone in this forum is against you and you keep replying as always BS with massive walls of texts in every post⊠because thats your strenght.
EDIT: Heres even a forum of a guy asking in GoG forum if the cheats in D1 old battle.net in GoG were fixed xD
That would kind of doubtful at that because you would have to know the majority of the players, both PC and PS.
Depends on how rare, if it is like falling off of the truck or falling like rain out of the sky where you can change at the drop of hat then it is too common. I donât think there are too many players that would want full respecs to be as common as D3.
There is no doubt many things that the devs done that Jay had to okay that didnât come from above.
Here it is saying that the skill modifications are meaningless if the above is true and I donât agree with you. That skill modifications only matter in a limited system. No, they matter even in an unlimited system.
Again how many players will choose to unlock all skills and max them.
That all depends on what the team that is developing D4 does.
Again there are two majorities here you have to consider. One that leaves after playing for a little while to never return again. This happens in all games. Do you think that dev teams are gonna go out of their way to figure out how to win them back, not likely. Because if they do then they are trying the impossible trying to please everyone and in the process they please no one, bad idea.
Then you have a majority of the ones that stay. They are the ones that the devs are making new content for and keep supporting the game for.
Look you know that you are using the fact that players leave the game to never return to call them the majority to deflect the issue of what the majority of players that stay do. That is a big difference as big as night and day. Do you think that efficiency is important to the ones that leave, I highly doubt it. So by that standard efficiency in a game is not all that important at all.
Donât be too sure about that one. We donât know how long it will take to get to max level. Even the level of 40 might not be the true max level. It could go up to 50 or 60 by the time D4 is launched. That 40 could be just a place holder for now.
Again if a big change is needed then the player should re-roll.
So then you are telling me that all kids in school do dope and have sex. None could remain free from it, you really believe that, interesting.
If you believe the above to be true. Then I guess then you would say that everyone in WoW is a cheater. After all they all cheat, which means that when the Looking For Raid exploit hit the live servers everyone did it. Even ones that donât raid took part in the cheat after all everyone done it. Even the ones that only PvP did it as well right.
Now do you see how silly that idea is that everyone in a game does x. Unless you know them personally. Plus that cheat unless the PS had it Mr. All Knowing, All Mighty Guru of D1 was only one the bnet. That means that any PC player that played offline only wouldnât be involved in the cheat.
Look again I played the PS version and unless that had the same exploit that the bnet had then I would be one of many players that didnât cheat.
Also you are saying that no one would be immune to that cheat if they learned about it. Like they couldnât say no to it.
Even worse you are saying that everyone knew of the cheat which is impossible to know unless you know everyone that played D1 and play it on GoG.
everyone, if its possible
you obviously dont understand what games are doing
they are setting a limit for the player and then, the player tries to reach that limit, become as strong as possible.
and if the game sets the limit too high and everyone will become master of everything, the devs failed, not the players who did what the game let them do
its a natural instinct to take what you are offered
I agree. Though as we have seen in this thread, some people do want that.
As long as there is a significant respec cost/cooldown in D4 then technically getting all skills dont matter as much. Although it still takes away meaningful choices, which would be a shame.
You have said repeatedly that a majority didnât try to get all skills in D1. Now you are saying you canât know that?
I didnât say that players wanted those features removed. I am saying that they ditch the Remake plan and went for Remaster for WC3 because the community doesnât want WC3 to get modernized or get changed too much.
This is saying that players cannot set their own limits. Which again I say that if true then D3 is the greatest game of all time. Since it has the most limits you could possibly imagine. So D4 needs more of the same limits. Where the devs actually create all of the viable builds. If you donât have x, y, and z it isnât viable and it was so ordained by the devs.
Look as far as we know Blizz could very well make the game where unlocking and mastering all skills would be equal to getting all slots filled with primal ancients, in D3, that have all of the affixes you need without the Mystic changing a single affix.
If players are truly instinct only, then that means that everyone keeps picking up everything that drops. Then they immediately use all consumables as soon as they get them. They use the gift to put sockets on every weapon that they can do that on as soon as they get the gifts.
With that kind of reasoning it is a wonder that anyone can even decide what class and what build to play in D3. Hey, you know maybe they donât even decide that at all. Somehow the game even decides that for them. During seasons their is that gift set I guess players never ever use that gift set or even a Legacy of Dreams set to get a different set right. Even then they just keep changing from one thing to another. Cobbling together whatever is the best that they can do. After all it is all instinct not real thought right.
Now do you see what I am saying. You are putting players as dumb as stumps that are led by the nose by the devs that have designed the game.
But with that idea then how can efficiency even be important to a group of mindless robots. If it is important and players can control what they pickup in a game. Then they can set limits for themselves. They donât need a game to hold their hand setting limits for them.
Even though I still donât count swapping skills as full respecs in a system that has you spending skill points along with possibly other modifier points as a respec. If that is the case then D1 and D2 had you respecing all of the time. D1 had only one skill you could use at a time and since players could in time unlock and max them all you were constantly respecing your character every time you switched your skills. That makes no sense since you unlocked and leveled skills by tomes. A full respec in D1 would mean that you would have to get back to having no skills unlocked and points that you could spend differently. Meaning that instead of each tome being spell specific it would have to be a general spell tome. Then it would have to have a counter of how many tomes you used.
The same with D2, as far as swapping skills.
For those that would take the time to unlock and max them all that is their choice.
D1 is not alone in that. PoE is another game that you could in time level up all skill gems to where they are all quality 20 level 20. Of course that would take an extremely long time to do. Theoretically I could take the Frostbolt Elementalist build that I made and am playing somewhat atm. Then take any other cold skill gem and replace Frostbolt with it. I wouldnât have to make any changes to the tree except for the socketed jewels that I plan on using for Frostbolt. As long as it the active dps skill is a cold gem I could do just that.
But it is more time efficient to level another character to try out a Winter Orb build as opposed to changing a Frostbolt to Winter Orb.
Next you have Wolcen that can theoretically allow a player to learn all spells because they are similar to D1 in how to acquire spells along with ranking them up. As long as you have the weapon catalyst to use them you could actually level up all skills. More so since you could even respect the skill wheel in Wolcen. Sure it would take effort to do so.
Then there is the possibility that the skill wheel in Wolcen could be just about as flexible as the passive tree is in PoE. That could mean that there would be many different spells that could use the same skill wheel setup. That is if you wanted to level up some spells by using them. And there is probably other games out there like that.
And I havenât heard once of anyone complaining about not having any identity at all.
First of all how easy is that exploit to run into. If it is something that is a bit complex like some exploits have been in D3. Then a lot of players wouldnât know about it. So at best they would try to do it by getting the tomes, elixirs and shrines like I would do.
But still since I was able to set my own limits and I donât look at myself as a special snowflake that is so unique that no other player of D1 couldâve done the same as I did.
If very few to no players ever do that. Then even though that it is possible doesnât mean that it does what you say.
And among the choices is to choose how many out of the skills you want or take them all. That provides some pretty interesting choices.
Also you forget that skills will have some form of customization to them in the form of choices. So that will make for some interesting builds in D4
So then everything that Blizz done wasnât done with the community telling them what to do like some have hinted.
That is why I said that it takes a dev that can tell if something is either good for a game or not. That is their job to decide whether or not what they are thinking about doing or suggestion they think about using is good for the game or not. If they think it isnât good then it is not use. If they think it is then it will be made. Even though the community might not like it, set dungeons I am looking at you.
True but to be honest, so far I am more impressed with the outcome of those games that doesnât ask for community feedback more than blizzard games that asking for the community feedback/thought.
Then why you are here whiteknighting ROS every chance you get? Youâre gonna tell me they didnât listen to player feedback with it :D? How about BFA that released as basically beta and only turned into a slightly decent game after finally listening to player feedback (still not great because the foundation is bad).
The biggest reason WC3R failed was because it had the most scuffed launch a game could ever have, removing entire features unexpectedly. As for hots, anyone with a brain knew that game didnât stand a chance against the already established mobas. Blizzard missed the boat a long time ago and their attempt at breaking into the genre by reinventing the wheel failed, deservedly so, because this time players already had other great games in the genre to choose from.
I donât play or follow BFA or WoW so I am not going to comment those.
Because those features/changes that you hated so much happened to be something I liked? As I said before, everything is âwhite-knightingâ to you when it doesnât agree with your view.
Also, I said I am more impressed with other games that donât mean I disliked Blizzard games.
Missing features are not the only reason why WC3R failed. Most people were angry that they got lied by Blizzard where they stop remaking the WC3R campaigns. They showed the remake version Culling of Stratholme in Blizzcon 2018, got everyone hyped, and then none of them even made into the game because WC3 purists donât want it to happen. They said it at Blizzcon 2019.
When I said HoTS was ruined due to community feedback, I am not even comparing it with LOL. I am talking about the game balances/changes where it always got dictated the community feedback no matter how ridiculous it was.
For example:
âHero X has a low win rate, but many players still think it is OP and complain at the forum, so we are going to nerf it furtherâ
Not true. Plenty of games have way more limits than D3.
Shouldnât be their choice.
Listen again.
No, you cant change from a skill with 20 points in it, into another skill with 0 points in it if you have no skill points left. That would require a respec.
Your skill bar can hold way more than 2 skills in D2. It just only shows 2 of them at a time (due to having a bad UI of course)
I see stronger as in havu g a 7th ability. Mire flexible would be sacrificing a gain in one area to pick a gain in another. Maybe you need the extra oomph to clear a boss. You swap out some mobility or defense for it and now you have the damage but you might not survive.
If you make a change that allows you to progress (or merely progress more efficiently), I dont see how that can be considered anything else than getting more powerful.
Doesnât matter if you traded defense for offense, the result still is you got more powerful than before.
Nor would it necessarily be trading defense for offense. It could be changing from a cold attack to a fire attack, against a cold resistant boss.
True, only for the Diablo game, not so much for other Blizzard games that I am playing. Hence, I am saying I was more impressed with other games outcome in my previous post.
If HoTS was almost-dead on arrival, then listening to community feedback to heart killed it for good.