D4 What we want to see next update

Heh. That is one of the worst backtracking attempts I have seen.
Skill points limit how many skills you want to use.

How is that trouble? :partying_face:
The hard choice was which skills you chose to spend points on. If you spread your points across 8 skills instead of 6 skills that comes with pros and cons. Just let the player have skill slots for all 8. Anything else is just making a cumbersome UI for the sake of it.
Heck, let the skill slots themselves cost skill points to access, that might help balancing the choices.

You still don’t have them all. You chose which skills to put points into.

Knowing your limits is good for sure.
But no, it really is good behavior to say what you mean (with the exception of your significant other asking if they look fat of course), instead of saying something else than what you mean.
That ought to be communication 101.

the next update will be about endgame. it said so in the necro blog.

You actually make me believe that I really do have to talk to you like you are an utter moron, similar to how the three stooges act in their shorts. Where I don’t even bother to give you any credit for intelligence. Yet you show some signs of brilliance by stating this below.

This shows you understand but are getting nit picky. I say no because I love the idea of taking all of the skills that I have access to and figuring out what ones will be on the action bar. That is just one more set of hard choices other than what to spend skill points on. Or what to spend any other points that we will be spending in D4. Then adding in the hard choices of what gear to use.

There is something called using logic and reasoning. When a person says all of the skills the character has is not the same as saying all of the skills that the class has. Class would mean having access to all skills. Whereas character means the skills you have chosen for them. In games like D2 and D2R that is what all of the skills the character has would mean. In D3 it would mean all of the skills the class has, since there is no difference between characters of the same class. Since D4 is going the route of D2 and D2R instead of D3 then character means the skills that you have chosen. In D4 two characters of the same class will be different unlike it is in D3.

It is called using your logic and reasoning. You are either getting nit picky, or you are too lazy to use your brain and figure out what I am saying.

I bet Blizzard wont give you that choice regardless. Sadly how they roll these days.
Anyway, if they did, you can still have that choice with 8 skill slots, or 10 for that matter. Since you might have decided to spread your skill points across 15, 20 or 25 skills, for some reason.
So the choice of which skills to put on your bar would still be there.

In D2 you have access to all the skills you have chosen at all times. The choice is which skills you add skill points to.

Huh, in D3 you very much can only pick 6 skills on your character. So the skills the class have and the skills a character has chosen, are not the same in that game.

I know this might come as a shock to you, and if so, I am sorry. But most people are not mind readers. I bet you are not a mind reader either. No amount of logic and reasoning can tell anyone what you are thinking, if you choose not to tell them. So it is much easier if you simply say what you mean, instead of doing the opposite.

you forgot

  • Stash.

That will be a major concern moving forward. Will it be like WoW or Grim Dawn or Diablo 3 or Diablo 2: Resurrected? Is it only per character? Is it shared account wide? Is extra space gated by achievements? If so, what kind? Class based? Quest based? PvP based? Dungeon Based? Real money based? if it’s not gated, how much in game currency (be it gold or whatever) would it cost for extra tabs or extra boxes or etc.

The important thing here is that the whole combat dynamic fits into the picture and also gives the player feedback. This also includes a believable mob scenario in the world. This must neither be just fodder, nor be set up inappropriately.

The fights themselves also need a valuable core aspect. So overloaded reaction tests and colorful crowded screens are not a benchmark for good combat. And difficulty itself is implemented playfully, it just has to become more and more unfair and overloaded. But that’s not the point.
Without a connection to the real world, it will all fizzle out. Without a hit feedback and that the enemies push you back like in D1 and partly D2, the fight will be very quickly only monotonous and that with all classes.

Likewise, a balancing is poison for a depth dynamic of the classes and a clear division, to develop correspondingly completely different combat roles, especially feeling and even within the class depending on the skill. And this is extremely important, otherwise everything is the same only other effects. We do not need that again, that was in D3 already a main criticism point and has made D2 so good, to start it again and again with a new char.

But if Blizz wants to give us an endgame competition game with item exchange for numbers, with some lousy seasons so destruction of the RPG way of development, it will be again only with a one-way street can be, because otherwise the concept of comparison does not work out. That is, the fight can only be for all Progress Feeling, ie monotonous and basically always the same weak and bad, no matter how you are Skilled.

If there is no hitstun when you are hit, this is just as bad, because you then feel no effect and glide like a ghost ethereal through everything… That’s just bad.

When I look at the videos of D4, the world is well done and then when the fight starts, it seems like a false situation. The feeling and the fight don’t fit together, it’s like a set-up.

One rather expects a D1 from the combat feeling and gets a much too overloaded and fast and feedbackless fight presented. Partly the effects don’t fit, because they don’t fit into the picture like the fire snake or the blood wave.

So the fight absolutely does not convince me and goes in the wrong direction.

Without dropping the balance madness, reflect on the RPG and the world and the way, we will again get a lukewarm air of combat as in D3… This will be a major setback for D4 if it stays that way… You don’t need to be a prophet, that’s exactly what will happen, because the combat like in D3 simply triggers nothing in you and blocks all the ways to somehow get something out of the class.

If then all again have any construction and degradation mechanics… that will never be enough.

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One thing I remember David Kim saying in interview with Rkykker at Blizzcon 2019, is they want people not to feel like they need anything stash wise for months.

Interestingly he also says very clearly after being asked by Rhykker about p2w “are you trying to ask about, whether we’re going to sell power in the game? Then the answer is no”.

So no p2w confirmed?

Here is the clip timestamped.

It’s good that they are thinking about it and trying to work on it before the game goes live, so it won’t be an issue in the game. But, we all know that players love to horde goodies as well as useless junk, so eventually it will be an issue.

In the beginning, of course not. I started playing D3 again a few weeks go, first in nonseason. When I was leveling my first character, I really didn’t have anything in my stash. I did, however, when I started finding legendaries in my 60s. Of course, when I started doing rifts and bounties, I was collecting more and more items.

David Kim said that we shouldn’t want anything for the first month.

It hasn’t been a month yet, since I restarted D3, and I have maxed out my stash in nonseason and season. I have one tab unlocked via Guardian too. Or was it the title before Guardian?

I played only 1 class in nonseason, Barbarian. I played 3 classes in season. Crusader, Barbarian, and Demon Hunter.

Just to be clear he says “in the first few months or more”. Not just first month. We should hold Blizzard to this as it’s the right decision.

Okay, that makes more sense. I believe you, so no need for me to rewatch/relisten to it. So, Mr. Kim is on the right track. Nice. Sounds like a cool dude to chat with too.

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David Kim left the Diablo team almost 2 years ago

I believe he also left Blizzard entirely shortly after his departure from Diablo

Yeah I just found this out. Sucks because he sounded like he would have been great for D4 balance.