D4: System to prevent real money trades

It says, how much gold you get for that item. When it comes to the regularization of the economy, that’s all, that matters. It does not matter, if an item is powerful or not, if its prize is going down. That’s exactly, wha you said: If the demand goes down, the item value goes down. I am only talking about “How much currency do I get for that item”. For the trade system, that’s everything, that matters.

I never said, selling to vendors does not affect the economy. I said, that the “buyers side” and “sellers side” being differently treated does not affect the economy:

Ok, I think, you misunderstand me here. Ofc the “item destroying vendor” creates an increasing prize for exactly the cheap items in particular:

  1. Item X becomes cheap
  2. Vendor starts to give better prize for that item, that what you currently get in the “AH”
  3. Players rather sell item X to vendor, instead of putting it in the “AH”
  4. Item X in particular gets destroyed and gains value (value in the sense, that you get more gold for it now). At the same time, gold/currency is generated, which furthermore increases inflation a bit (this is barely of importance I think, as gold is dropping all over the place all the time)

So whenever an item drops in prize, you just let the vendor destroy a couple of exactly this item. That works, as could be seen in D2 btw. The Stone of Jordan was duped in ridiculous amounts, but got destroyed a lot by vendoring it, to summon the DClone. And the SOJ was never cheap (at least not, when I was trying to get one).