[D4] Skills, Skillbar and customization - remove elective mode spells and spell "category"

In Diablo 2. All Paladins playing hammerdin. This drops your whole theory.

i was playing vengance/conviction o:

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I am talking about the skill bar. Otherwise D4 would need to be like an MMO where in time you would have every skill at a your beck and call with about two to three full action bars of buttons to press and maybe even a true MMO rotation to do. Wonder how that fits into making a spec. It doesn’t.

I was commenting on the fact that if you have 12 skills to put into the action bar then you will be able to put everything you want in your build without making any hard choices. That is why we need it to stay at 6 like this game. That way you have some hard choices to make. Do I take some buffs or try to work in a second attack that I could use in order to have a build that would be decent at both single target and area of affect.

D4 might come up with a way where one attack skill can be used to setup another attack in the form of combinations that would be cool to have. Where through items, skill points, talents and maybe paragon you can have sets of combination attacks that would make for an interesting affects on the battlefield.

Just think of being able to hold the enemies in place with fire cages then hit with meteors. That would change how you would play your character.

This is just like what Yngwie Malmsteen tells people about Guitar Techniques.

Did you actually read this or are you just answering because of personal preference ignoring facts that your statement is wrong due lack of experience in D2?

This is just a plain example, there were also MANY magic charge skill items and unique items that granted on equip… take for example wisp projector… you can summon any of the 3 spirits from the druid from a single item

Here is a list regarding to items granting charged Skills… the option to get extra skills and use them in your skillbar is limitless…

https://diablo.gamepedia.com/Affixes_(Diablo_II)#Spell_Charges

I just gave you an example of the POSSIBILITIES of build that you can do in D2 (and a very simplistic one that even casuals understand).
HOW you build your character in D2 its all up to you and not a known build that many people just use in D3 like you just wrote.
The build and customization options in D2 are crazy unlike in D3 its watered down to 6 spells MAX where you have to use every spell slot even for those buffs that i previously mentioned…
If D3 AT LEAST offered to be able to Swap spells during fights and BE ABLE TO USE HOTKEYS SPELL SWAPS it would feel WAY more dynamic instead of the repetition of using those locked spells, but no… lets have 6 spells and thats it. Dont-change-until-your- fight-is-over-system.
Did i forget to say that skilling frozen orb or firewall were damn usefull spells regardless of the spell build you went with the sorceress?
Frozen orb helped to slow enemies down and did “decent” damage even with one skill point in it, and Firewall was a huge DPS skill that was very usefull on immunes to say cold.

I agree with your whole post mate, no need to quote your big text, its all true.

I will say this so you D3 people can understand this.

Since in D2 you unlocked and specialized in a specific skill, you just CANT do the same ammount of damage on EVERY spell like in D3.
D3 offers WAY too lesser Skill progression and thats ONLY BECAUSE OF ITEMS and no skill point investion like in D2 or when maximizing a spell in D1 by reading full tomes.

Heck even D1 offers more diversity with spells than D3 you can swap your spells to any given time as well and also use F-Keys on them…

Im telling you many of the older Diablo fanbase including myself will not get D4 if we get restricted just like D3 did.

You can have your copy paste of D3 into D4 with pride.

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All characters in D2 used all skills with duration. There is a problem with making diversity only among the other skills. To maintain diversity between buffs and similar skills. I give a solution. Skill switching with duration cannot be used in combat. Other mobility skills, damage skills, etc. can be freely alternated in combat. Example: You can toggle between Disintegrate, Arcane Torrent, or Spectral Blade. But you cannot replace the Disintegrate skill per Diamond Skin.

Except for all the ones that didn’t. :thinking:

I was a big fan of the zealot myself.

if skills with duration are simply toggle skills, that preserve resources, its very well balanced
and if you wanna go full aura, you can max your resources and maybe use 3 at a time

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It’s the opposite. Because I have experience with D2, I know that most of the stuff you guys claim is complete bull.

Yet none of that changes that you spend most of your time spamming the same skill in D2.

First, what you actually gave was a list of abilities that most if not all Sorceress builds use. So much for build diversity.

Second, your just trying to move goalposts. You claim that limiting characters to only 6 skills leads to monotone and repetitive gameplay, yet D2 is a clear example that more skills doesn’t lead to less monotone and repetitive gameplay. Having a longer list of buffs to piano key through when rebuffing does not make a game less monotone and repetitive.

Like I mentioned before, the D3 Archon build is far more dynamic in the way it plays, than the typical Sorc build of D2.

D2 would have been released over 20 years ago when D4 gets released. Most of the D2 playerbase likely doesn’t even play games anymore.

Classic WoW brought back millions of players despite people insisting that the world had moved on and most of those people either didn’t play games or didn’t have the time to play a 15 year old MMO.

Citation needed.

That and Diabo II never had as many players as WoW.

They mentioned it at Blizzcon, though they didn’t give a specific number.

In either case, the point is that just because a game is old doesn’t mean the world has moved on.

Its a nice suggestion, but the question is: Why do you have to restrict it?
Why cant you just freely use your spells?
You can use anyways one kind of armor buff on sorc or wizzard or use one aura or law on the paladin/crusader.
All buffs disapear when you swap spells in D3 unlike in D2 and you limit the choices for new skills like summons or different elements off the skillbar.
Diamond Skin is anyways a spell too strong in D3 anyways.
Besides no one is forcing you to use more spells if you dont want to.

What you claim is bull.
If you had experience you would know that optimizing skills during duels in PVP was pretty needed because you adapt strategically your skills to the most efficient way to counter enemy’s build, which at the same time totally counters your next argument.

Every time you use a summon or buff in D3, they just straight vanish after taking the spell off the skillbar.
Thats Bull.

Based on what source? Every skilled player and “non” casual i met on D2 battle.net had their unique way of playing their character.

It is monotone and restrictive.
Immunities played a big role while being able to spellswap.

Based on what source? :smiley: dont make yourself look silly, because its a known fact that even after 20 years people still play D2 you can notice that on twitch and even youtube.

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How about having predefined Skill-Sets?

We always have a set of 6 skills - and everyone can use it (Like D3), but those of us who want a more dynamic approach, will get up to 10 (Ctrl+#) sets of skills that replace all of our skills.
(Like the Armory, but only for skills, can be done anywhere, and instantaneous/fast enough for combat speed).

Like a martial artist, changing stances:
Each stance has its own set of attacks, and the warrior can switch stances mid-combat.

You are limited by how many skills you can take by points. Its a tough choice. Take an extra skill by taking some points from other skills… is it worth it? who knows? That is thepioint.

but he wants max all skills :v

Right now, unless something has changed, the devs have said that in time you would be able to unlock and max all skills in D4. So deciding to have 12 full maxed skills isn’t that hard to do. with 12 active skills you would have more than enough choices that you don’t really have to make any hard decisions at all.

I have told you before that if I choose a character to be the master of his/her class that it would take years for me to finally unlock and max them all. I would treat it like real life where it would take a long time to truly be a master of any field that you have chosen.

The class can be like a career field in the world such as painting. Regardless of the type of painting you do it would take years to master your craft. A painter can be really good at painting animals and scenery (liken to a build). Then after years of doing that he decides to get good at drawing people and scenery (second build). Each one he spends years painting those types of pictures.

I can chose to do that with D4 if I wanted to. Also if I want to I could keep re-rolling to try out different builds. I don’t need daddy dev to hold my hand by having them put the limits on me. I am more than capable of doing that myself. I don’t need any motivation to do it either like some method actors do.

Although I do feel that there will probably be enough that won’t be ready for such a thing. No it will take a long while before players are ready for such a thing. Kind of like it was in City of Heroes before it was launched. You had way more freedom in choosing your powers. There were no archetypes like there were at launch. Then origins had more of a meaning. They controlled how many powers you would get.

But the devs quickly learned that the players weren’t ready for the freedom to choose any power that they wanted to choose. What happened was players went from making heroes that had a trouble beating their way out of a paper bag. To the players that made the nigh unkillable tank mages.

aaah stop talking XD